Founded 2026-10-08 · by Fabi_
[LAST] The Last Alliance
Остановим Тьму | We will stop the Darkness
5 members / 30Request to joinРус | Укр | Eng
11-20-14Won-drawn-lost
45Wars
0Medals
Clan war games
Every clan war game this clan played, newest first. A war is two games, each with its own replay.
Clan war[LAST] vs [BR] · Game 2 of 2War: [BR] won 2-0[LAST] 962 → 954 How this was worked out
- Rating before: 962
- Clan ratings: 962 against 961.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 954
32 × (0 - 0.50) × 0.5 = -8 · #2 → #3[BR] 961 → 969 How this was worked out- Rating before: 961
- Clan ratings: 961 against 962.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 969
32 × (1 - 0.50) × 0.5 = +8 · #3 → #2Placement war, counts double: Amelie These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
9th · How this was worked out
- Rating before: 933
- Side average: 978 against 988.
- Expected result: 49%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 943
40 × (1 - 0.49) × 0.5 = +10How this was worked out
- Rating before: 1024
- Side average: 978 against 988.
- Expected result: 49%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 2 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1045
80 × (1 - 0.49) × 0.5 = +21vs
Losers
3rd · How this was worked out
- Rating before: 1005
- Side average: 988 against 978.
- Expected result: 51%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 995
40 × (0 - 0.51) × 0.5 = -105th ➔ 7th · How this was worked out
- Rating before: 970
- Side average: 988 against 978.
- Expected result: 51%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 960
40 × (0 - 0.51) × 0.5 = -10Clan war[LAST] vs [BR] · Game 1 of 2War: [BR] won 2-0[LAST] 962 → 954 How this was worked out
- Rating before: 962
- Clan ratings: 962 against 961.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 954
32 × (0 - 0.50) × 0.5 = -8 · #2 → #3[BR] 961 → 969 How this was worked out- Rating before: 961
- Clan ratings: 961 against 962.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 969
32 × (1 - 0.50) × 0.5 = +8 · #3 → #2Placement war, counts double: Amelie These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
9th · How this was worked out
- Rating before: 933
- Side average: 978 against 988.
- Expected result: 49%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 943
40 × (1 - 0.49) × 0.5 = +10How this was worked out
- Rating before: 1024
- Side average: 978 against 988.
- Expected result: 49%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 2 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1045
80 × (1 - 0.49) × 0.5 = +21vs
Losers
3rd · How this was worked out
- Rating before: 1005
- Side average: 988 against 978.
- Expected result: 51%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 995
40 × (0 - 0.51) × 0.5 = -105th ➔ 7th · How this was worked out
- Rating before: 970
- Side average: 988 against 978.
- Expected result: 51%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 960
40 × (0 - 0.51) × 0.5 = -10Clan war[LAST] vs [BR] · Game 2 of 2War: [BR] won 2-0[LAST] 970 → 962 How this was worked out
- Rating before: 970
- Clan ratings: 970 against 953.
- Expected result: 52%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 962
32 × (0 - 0.52) × 0.5 = -8 · #2[BR] 953 → 961 How this was worked out- Rating before: 953
- Clan ratings: 953 against 970.
- Expected result: 48%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 961
32 × (1 - 0.48) × 0.5 = +8 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd ➔ 2nd · How this was worked out
- Rating before: 998
- Side average: 960 against 980.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1009
40 × (1 - 0.47) × 0.5 = +119th · How this was worked out
- Rating before: 922
- Side average: 960 against 980.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 933
40 × (1 - 0.47) × 0.5 = +11vs
Losers
6th · How this was worked out
- Rating before: 978
- Side average: 980 against 960.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 967
40 × (0 - 0.53) × 0.5 = -115th · How this was worked out
- Rating before: 981
- Side average: 980 against 960.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 970
40 × (0 - 0.53) × 0.5 = -11отмена катки не хапустилось
Clan war[LAST] vs [BR] · Game 1 of 2War: [BR] won 2-0[LAST] 970 → 962 How this was worked out
- Rating before: 970
- Clan ratings: 970 against 953.
- Expected result: 52%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 962
32 × (0 - 0.52) × 0.5 = -8 · #2[BR] 953 → 961 How this was worked out- Rating before: 953
- Clan ratings: 953 against 970.
- Expected result: 48%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 961
32 × (1 - 0.48) × 0.5 = +8 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd ➔ 2nd · How this was worked out
- Rating before: 998
- Side average: 960 against 980.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1009
40 × (1 - 0.47) × 0.5 = +119th · How this was worked out
- Rating before: 922
- Side average: 960 against 980.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 933
40 × (1 - 0.47) × 0.5 = +11vs
Losers
6th · How this was worked out
- Rating before: 978
- Side average: 980 against 960.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 967
40 × (0 - 0.53) × 0.5 = -115th · How this was worked out
- Rating before: 981
- Side average: 980 against 960.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 970
40 × (0 - 0.53) × 0.5 = -11Clan war[LAST] vs [BR] · Game 2 of 2War: Drawn 1-1[LAST] 970 → 970 How this was worked out
- Rating before: 970
- Clan ratings: 970 against 953.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 970
32 × (0.5 - 0.52) × 0.5 = 0 · #2[BR] 953 → 953 How this was worked out- Rating before: 953
- Clan ratings: 953 against 970.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 953
32 × (0.5 - 0.48) × 0.5 = 0 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1005
- Side average: 993 against 982.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1005
40 × (0.5 - 0.52) × 0.5 = 05th · How this was worked out
- Rating before: 981
- Side average: 993 against 982.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 981
40 × (0.5 - 0.52) × 0.5 = 0vs
Losers
3rd · How this was worked out
- Rating before: 998
- Side average: 982 against 993.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 998
40 × (0.5 - 0.48) × 0.5 = 07th · How this was worked out
- Rating before: 965
- Side average: 982 against 993.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 965
40 × (0.5 - 0.48) × 0.5 = 0Clan war[LAST] vs [BR] · Game 1 of 2War: Drawn 1-1[LAST] 970 → 970 How this was worked out
- Rating before: 970
- Clan ratings: 970 against 953.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 970
32 × (0.5 - 0.52) × 0.5 = 0 · #2[BR] 953 → 953 How this was worked out- Rating before: 953
- Clan ratings: 953 against 970.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 953
32 × (0.5 - 0.48) × 0.5 = 0 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 998
- Side average: 982 against 993.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 998
40 × (0.5 - 0.48) × 0.5 = 07th · How this was worked out
- Rating before: 965
- Side average: 982 against 993.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 965
40 × (0.5 - 0.48) × 0.5 = 0vs
Losers
2nd · How this was worked out
- Rating before: 1005
- Side average: 993 against 982.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1005
40 × (0.5 - 0.52) × 0.5 = 05th · How this was worked out
- Rating before: 981
- Side average: 993 against 982.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 981
40 × (0.5 - 0.52) × 0.5 = 0Clan war[LAST] vs [BR] · Game 2 of 2War: Drawn 1-1[LAST] 970 → 970 How this was worked out
- Rating before: 970
- Clan ratings: 970 against 953.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 970
32 × (0.5 - 0.52) × 0.5 = 0 · #2[BR] 953 → 953 How this was worked out- Rating before: 953
- Clan ratings: 953 against 970.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 953
32 × (0.5 - 0.48) × 0.5 = 0 · #3Placement war, counts double: NikolaaasThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 998
- Side average: 998 against 993.
- Expected result: 51%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 998
40 × (0.5 - 0.51) × 0.5 = 0How this was worked out
- Rating before: 997
- Side average: 998 against 993.
- Expected result: 51%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 3 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 997
80 × (0.5 - 0.51) × 0.5 = 0vs
Losers
5th · How this was worked out
- Rating before: 981
- Side average: 993 against 998.
- Expected result: 49%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 981
40 × (0.5 - 0.49) × 0.5 = 02nd · How this was worked out
- Rating before: 1005
- Side average: 993 against 998.
- Expected result: 49%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1005
40 × (0.5 - 0.49) × 0.5 = 0Clan war[LAST] vs [BR] · Game 1 of 2War: Drawn 1-1[LAST] 970 → 970 How this was worked out
- Rating before: 970
- Clan ratings: 970 against 953.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 970
32 × (0.5 - 0.52) × 0.5 = 0 · #2[BR] 953 → 953 How this was worked out- Rating before: 953
- Clan ratings: 953 against 970.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 953
32 × (0.5 - 0.48) × 0.5 = 0 · #3Placement war, counts double: NikolaaasThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
5th · How this was worked out
- Rating before: 981
- Side average: 993 against 998.
- Expected result: 49%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 981
40 × (0.5 - 0.49) × 0.5 = 02nd · How this was worked out
- Rating before: 1005
- Side average: 993 against 998.
- Expected result: 49%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1005
40 × (0.5 - 0.49) × 0.5 = 0vs
Losers
3rd · How this was worked out
- Rating before: 998
- Side average: 998 against 993.
- Expected result: 51%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 998
40 × (0.5 - 0.51) × 0.5 = 0How this was worked out
- Rating before: 997
- Side average: 998 against 993.
- Expected result: 51%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 3 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 997
80 × (0.5 - 0.51) × 0.5 = 0Clan war[LAST] vs [BR] · Game 2 of 2War: [BR] won 2-0[LAST] 979 → 970 How this was worked out
- Rating before: 979
- Clan ratings: 979 against 944.
- Expected result: 55%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 970
32 × (0 - 0.55) × 0.5 = -9 · #2[BR] 944 → 953 How this was worked out- Rating before: 944
- Clan ratings: 944 against 979.
- Expected result: 45%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 953
32 × (1 - 0.45) × 0.5 = +9 · #3Placement war, counts double: Crold, NikolaaasThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
4th ➔ 3rd · How this was worked out
- Rating before: 987
- Side average: 981 against 1008.
- Expected result: 46%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 998
40 × (1 - 0.46) × 0.5 = +11How this was worked out
- Rating before: 975
- Side average: 981 against 1008.
- Expected result: 46%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 2 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 997
80 × (1 - 0.46) × 0.5 = +22vs
Losers
How this was worked out
- Rating before: 1000
- Side average: 1008 against 981.
- Expected result: 54%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 1 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 978
80 × (0 - 0.54) × 0.5 = -222nd · How this was worked out
- Rating before: 1016
- Side average: 1008 against 981.
- Expected result: 54%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1005
40 × (0 - 0.54) × 0.5 = -11Clan war[LAST] vs [BR] · Game 1 of 2War: [BR] won 2-0[LAST] 979 → 970 How this was worked out
- Rating before: 979
- Clan ratings: 979 against 944.
- Expected result: 55%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 970
32 × (0 - 0.55) × 0.5 = -9 · #2[BR] 944 → 953 How this was worked out- Rating before: 944
- Clan ratings: 944 against 979.
- Expected result: 45%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 953
32 × (1 - 0.45) × 0.5 = +9 · #3Placement war, counts double: Crold, NikolaaasThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
4th ➔ 3rd · How this was worked out
- Rating before: 987
- Side average: 981 against 1008.
- Expected result: 46%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 998
40 × (1 - 0.46) × 0.5 = +11How this was worked out
- Rating before: 975
- Side average: 981 against 1008.
- Expected result: 46%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 2 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 997
80 × (1 - 0.46) × 0.5 = +22vs
Losers
How this was worked out
- Rating before: 1000
- Side average: 1008 against 981.
- Expected result: 54%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 1 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 978
80 × (0 - 0.54) × 0.5 = -222nd · How this was worked out
- Rating before: 1016
- Side average: 1008 against 981.
- Expected result: 54%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1005
40 × (0 - 0.54) × 0.5 = -11Clan war[LAST] vs [BR] · Game 2 of 2War: Drawn 1-1[LAST] 980 → 979 How this was worked out
- Rating before: 980
- Clan ratings: 980 against 943.
- Expected result: 55%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 979
32 × (0.5 - 0.55) × 0.5 = -1 · #2[BR] 943 → 944 How this was worked out- Rating before: 943
- Clan ratings: 943 against 980.
- Expected result: 45%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 944
32 × (0.5 - 0.45) × 0.5 = +1 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
4th · How this was worked out
- Rating before: 986
- Side average: 954 against 998.
- Expected result: 44%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 987
40 × (0.5 - 0.44) × 0.5 = +19th · How this was worked out
- Rating before: 921
- Side average: 954 against 998.
- Expected result: 44%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 922
40 × (0.5 - 0.44) × 0.5 = +1vs
Losers
2nd · How this was worked out
- Rating before: 1017
- Side average: 998 against 954.
- Expected result: 56%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1016
40 × (0.5 - 0.56) × 0.5 = -16th · How this was worked out
- Rating before: 979
- Side average: 998 against 954.
- Expected result: 56%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 978
40 × (0.5 - 0.56) × 0.5 = -1Clan war[LAST] vs [BR] · Game 1 of 2War: Drawn 1-1[LAST] 980 → 979 How this was worked out
- Rating before: 980
- Clan ratings: 980 against 943.
- Expected result: 55%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 979
32 × (0.5 - 0.55) × 0.5 = -1 · #2[BR] 943 → 944 How this was worked out- Rating before: 943
- Clan ratings: 943 against 980.
- Expected result: 45%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 944
32 × (0.5 - 0.45) × 0.5 = +1 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1017
- Side average: 998 against 954.
- Expected result: 56%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1016
40 × (0.5 - 0.56) × 0.5 = -16th · How this was worked out
- Rating before: 979
- Side average: 998 against 954.
- Expected result: 56%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 978
40 × (0.5 - 0.56) × 0.5 = -1vs
Losers
4th · How this was worked out
- Rating before: 986
- Side average: 954 against 998.
- Expected result: 44%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 987
40 × (0.5 - 0.44) × 0.5 = +19th · How this was worked out
- Rating before: 921
- Side average: 954 against 998.
- Expected result: 44%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 922
40 × (0.5 - 0.44) × 0.5 = +1Clan war[LAST] vs [BR] · Game 2 of 2War: Drawn 1-1[LAST] 981 → 980 How this was worked out
- Rating before: 981
- Clan ratings: 981 against 942.
- Expected result: 56%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 980
32 × (0.5 - 0.56) × 0.5 = -1 · #2[BR] 942 → 943 How this was worked out- Rating before: 942
- Clan ratings: 942 against 981.
- Expected result: 44%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 943
32 × (0.5 - 0.44) × 0.5 = +1 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1018
- Side average: 999 against 952.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1017
40 × (0.5 - 0.57) × 0.5 = -16th · How this was worked out
- Rating before: 980
- Side average: 999 against 952.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 979
40 × (0.5 - 0.57) × 0.5 = -1vs
Losers
4th · How this was worked out
- Rating before: 985
- Side average: 952 against 999.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 986
40 × (0.5 - 0.43) × 0.5 = +19th · How this was worked out
- Rating before: 920
- Side average: 952 against 999.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 921
40 × (0.5 - 0.43) × 0.5 = +1Clan war[LAST] vs [BR] · Game 1 of 2War: Drawn 1-1[LAST] 981 → 980 How this was worked out
- Rating before: 981
- Clan ratings: 981 against 942.
- Expected result: 56%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 980
32 × (0.5 - 0.56) × 0.5 = -1 · #2[BR] 942 → 943 How this was worked out- Rating before: 942
- Clan ratings: 942 against 981.
- Expected result: 44%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 943
32 × (0.5 - 0.44) × 0.5 = +1 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
4th · How this was worked out
- Rating before: 985
- Side average: 952 against 999.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 986
40 × (0.5 - 0.43) × 0.5 = +19th · How this was worked out
- Rating before: 920
- Side average: 952 against 999.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 921
40 × (0.5 - 0.43) × 0.5 = +1vs
Losers
2nd · How this was worked out
- Rating before: 1018
- Side average: 999 against 952.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1017
40 × (0.5 - 0.57) × 0.5 = -16th · How this was worked out
- Rating before: 980
- Side average: 999 against 952.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 979
40 × (0.5 - 0.57) × 0.5 = -1Clan war[BR] vs [LAST] · Game 2 of 2War: [BR] won 2-0[BR] 933 → 942 How this was worked out
- Rating before: 933
- Clan ratings: 933 against 990.
- Expected result: 42%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 942
32 × (1 - 0.42) × 0.5 = +9 · #3[LAST] 990 → 981 How this was worked out- Rating before: 990
- Clan ratings: 990 against 933.
- Expected result: 58%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 981
32 × (0 - 0.58) × 0.5 = -9 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
6th ➔ 4th · How this was worked out
- Rating before: 974
- Side average: 964 against 992.
- Expected result: 46%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 985
40 × (1 - 0.46) × 0.5 = +117th · How this was worked out
- Rating before: 954
- Side average: 964 against 992.
- Expected result: 46%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 965
40 × (1 - 0.46) × 0.5 = +11vs
Losers
3rd ➔ 5th · How this was worked out
- Rating before: 992
- Side average: 992 against 964.
- Expected result: 54%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 981
40 × (0 - 0.54) × 0.5 = -114th ➔ 6th · How this was worked out
- Rating before: 991
- Side average: 992 against 964.
- Expected result: 54%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 980
40 × (0 - 0.54) × 0.5 = -11Clan war[BR] vs [LAST] · Game 1 of 2War: [BR] won 2-0[BR] 933 → 942 How this was worked out
- Rating before: 933
- Clan ratings: 933 against 990.
- Expected result: 42%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 942
32 × (1 - 0.42) × 0.5 = +9 · #3[LAST] 990 → 981 How this was worked out- Rating before: 990
- Clan ratings: 990 against 933.
- Expected result: 58%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 981
32 × (0 - 0.58) × 0.5 = -9 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
6th ➔ 4th · How this was worked out
- Rating before: 974
- Side average: 964 against 992.
- Expected result: 46%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 985
40 × (1 - 0.46) × 0.5 = +117th · How this was worked out
- Rating before: 954
- Side average: 964 against 992.
- Expected result: 46%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 965
40 × (1 - 0.46) × 0.5 = +11vs
Losers
3rd ➔ 5th · How this was worked out
- Rating before: 992
- Side average: 992 against 964.
- Expected result: 54%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 981
40 × (0 - 0.54) × 0.5 = -114th ➔ 6th · How this was worked out
- Rating before: 991
- Side average: 992 against 964.
- Expected result: 54%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 980
40 × (0 - 0.54) × 0.5 = -11Clan war[LAST] vs [BR] · Game 2 of 2War: [BR] won 2-0[LAST] 1000 → 990 How this was worked out
- Rating before: 1000
- Clan ratings: 1000 against 923.
- Expected result: 61%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 990
32 × (0 - 0.61) × 0.5 = -10 · #2[BR] 923 → 933 How this was worked out- Rating before: 923
- Clan ratings: 923 against 1000.
- Expected result: 39%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 933
32 × (1 - 0.39) × 0.5 = +10 · #3Placement war, counts double: Amelie These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
9th · How this was worked out
- Rating before: 908
- Side average: 954 against 1017.
- Expected result: 41%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 920
40 × (1 - 0.41) × 0.5 = +12How this was worked out
- Rating before: 1000
- Side average: 954 against 1017.
- Expected result: 41%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 1 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1024
80 × (1 - 0.41) × 0.5 = +24vs
Losers
2nd · How this was worked out
- Rating before: 1030
- Side average: 1017 against 954.
- Expected result: 59%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1018
40 × (0 - 0.59) × 0.5 = -123rd · How this was worked out
- Rating before: 1004
- Side average: 1017 against 954.
- Expected result: 59%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 992
40 × (0 - 0.59) × 0.5 = -12Clan war[LAST] vs [BR] · Game 1 of 2War: [BR] won 2-0[LAST] 1000 → 990 How this was worked out
- Rating before: 1000
- Clan ratings: 1000 against 923.
- Expected result: 61%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 990
32 × (0 - 0.61) × 0.5 = -10 · #2[BR] 923 → 933 How this was worked out- Rating before: 923
- Clan ratings: 923 against 1000.
- Expected result: 39%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 933
32 × (1 - 0.39) × 0.5 = +10 · #3Placement war, counts double: Amelie These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
9th · How this was worked out
- Rating before: 908
- Side average: 954 against 1017.
- Expected result: 41%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 920
40 × (1 - 0.41) × 0.5 = +12How this was worked out
- Rating before: 1000
- Side average: 954 against 1017.
- Expected result: 41%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 1 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1024
80 × (1 - 0.41) × 0.5 = +24vs
Losers
2nd · How this was worked out
- Rating before: 1030
- Side average: 1017 against 954.
- Expected result: 59%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1018
40 × (0 - 0.59) × 0.5 = -123rd · How this was worked out
- Rating before: 1004
- Side average: 1017 against 954.
- Expected result: 59%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 992
40 × (0 - 0.59) × 0.5 = -12Clan war[GC] vs [LAST] · Game 2 of 2War: Drawn 1-1[GC] 1138 → 1133 How this was worked out
- Rating before: 1138
- Clan ratings: 1138 against 995.
- Expected result: 69%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1133
32 × (0.5 - 0.69) × 0.75 = -5 · #1[LAST] 995 → 1000 How this was worked out- Rating before: 995
- Clan ratings: 995 against 1138.
- Expected result: 31%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1000
32 × (0.5 - 0.31) × 0.75 = +5 · #2Placement war, counts double: gf.Nemo, GC.thena, DagonThese clans met often this week, so clan changes count 75%.Winners
How this was worked out
- Rating before: 1000
- Side average: 1008 against 988.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 998
80 × (0.5 - 0.53) = -2How this was worked out
- Rating before: 1015
- Side average: 1008 against 988.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 4 of 5.
- Rating after: 1013
80 × (0.5 - 0.53) = -2vs
Losers
2nd · How this was worked out
- Rating before: 1029
- Side average: 988 against 1008.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1030
40 × (0.5 - 0.47) = +1unranked ➔ 8th · How this was worked out
- Rating before: 946
- Side average: 988 against 1008.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 5 of 5.
- Rating after: 948
80 × (0.5 - 0.47) = +2Clan war[GC] vs [LAST] · Game 1 of 2War: Drawn 1-1[GC] 1138 → 1133 How this was worked out
- Rating before: 1138
- Clan ratings: 1138 against 995.
- Expected result: 69%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1133
32 × (0.5 - 0.69) × 0.75 = -5 · #1[LAST] 995 → 1000 How this was worked out- Rating before: 995
- Clan ratings: 995 against 1138.
- Expected result: 31%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1000
32 × (0.5 - 0.31) × 0.75 = +5 · #2Placement war, counts double: gf.Nemo, GC.thena, DagonThese clans met often this week, so clan changes count 75%.Winners
2nd · How this was worked out
- Rating before: 1029
- Side average: 988 against 1008.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1030
40 × (0.5 - 0.47) = +1unranked ➔ 8th · How this was worked out
- Rating before: 946
- Side average: 988 against 1008.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 5 of 5.
- Rating after: 948
80 × (0.5 - 0.47) = +2vs
Losers
How this was worked out
- Rating before: 1000
- Side average: 1008 against 988.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 998
80 × (0.5 - 0.53) = -2How this was worked out
- Rating before: 1015
- Side average: 1008 against 988.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 4 of 5.
- Rating after: 1013
80 × (0.5 - 0.53) = -2Page 1 of 5Next










