This patch addresses a critical bug in which Dwarven Phalanxes would neither generate nor award experience points. Various other changes have been implemented as part of this update.
Refer to the patch notes below.
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2.02 Version 9.7.7 Patch Notes
June 30, 2026
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General
General Balance
--- recharge time reduced to 3m 30s (from 4m).
--- passive ground fire tick damage increased to 6 (from 3);
--- damage penalty scalar against Ents reduced to 50% (from 40%).
--- damage bonus scalar against Rams and Demolishers increased to 600% (from 500%).
Audio & Graphics Changes
Neutral
Inn
--- now available for Men of the West.
--- un-upgraded damage reduced to 45 (from 50);
--- upgraded damage reduced to 90 (from 100);
--- Rohan Shields SPECIALIST armour reduced to 20% (from 15%);
--- Heavy Armor SPECIALIST armour reduced to 15% (from 10%);
--- Heavy Armor + Rohan Shields coupled armour remains the same (10%).
--- Rohan Shields PIERCE armour reduced to 60% (from 55%).
--- now available for Elves.
--- build time increased to 40s (from 35s).
--- now purchases Silverthorn Arrows instead of Fire Arrows.
--- upgraded FLAME damage changed to MAGIC damage.
Men
--- build cost reduced to 250 (from 350);
--- Command Point bonus increased to 50 (from 25);
--- garrisoned units now gain a +20% attack range.
--- Swan-knight Resilience Crush Deceleration bonus increased to 75% (from 50%).
--- base movement speed reverted to 110 (from 100);
--- Delta/Line Formation no longer affects movement speed.
Elves
--- un-upgraded SLASH armour reduced to 140% (from 135%);
--- upgraded SLASH armour reduced to 95% (from 90%).
--- un-upgraded PIERCE armour reduced to 105% (from 100%).
Dwarves
--- build cost reduced to 250 (from 350);
--- Command Point bonus increased to 50 (from 25);
--- garrisoned units now gain a +20% attack range.
--- acceration time increased to 1.5s (from 1s);
--- turn arc reduced to 12 (from 24);
--- reverse capability removed;
--- crush deceleration reduced to 2 (from 3), which should allow the BW to trample more units;
--- crush revenge damage penalty scalar from Pikemen increased to 10% (from 30%);
--- crush damage now deals half as much damage against Thrall Masters and Rhudaur Spearmen.
Isengard
--- un-upgraded SLASH armour increased to 90% (from 95%);
--- upgraded SLASH armour increased to 45% (from 55%).
--- un-upgraded SPECIALIST armour increased to 35% (from 50%);
--- upgraded SPECIALIST armour increased to 20% (from 25%).
--- un-upgraded SLASH armour increased to 80% (from 85%);
--- un-upgraded POISON armour increased to 60% (from 80%);
--- upgraded POISON armour increased to 30% (from 40%).
Mordor
Goblins
--- Fireflight damage against Heroes (including all flyer units) reduced by 20%.
--- Incinerate damage against Heroes reduced by 20%.
Angmar
--- melee base damage reduced to 32 (from 35);
--- damage penalty scalar vs. Wildmen removed.
--- level 2 upgrade cost reduced to 300 (from 450);
--- level 2 upgrade time reduced to 20s (from 30s);
--- level 3 upgrade time reduced to 20s (from 30s).
--- build cost reduced to 500 (from 550);
--- health reduced to 800 (from 900);
--- un-upgraded attack reduced 120 (from 125);
--- upgraded attack reduced 240 (from 250).
Bug Fixes
Maps
Toolips