Patch 2.02 v9.7.6 is now available for download, just in time for the upcoming tournament! Please head over to the RotWK Patch 2.02 section on the Launcher to update.
Patch notes are listed below. For those who need to update their custom hotkeys file with the v9.7.6 string changes, please do so to ensure you have the correct tooltips. Check out this handy guide for assistance
Note for our Spanish player base: the language file has been updated and will download automatically with the new version.
Points Decay Update:
As always:
https://discord.gg/XsD4fza
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2.02 Version 9.7.6 Patch Notes
June 07, 2026
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General
General Balance
Audio & Graphics Changes
Neutral
--- now spawns 1 Greater Wight and 1 Lesser Wight (previously spawned 2 Greater Wights);
--- Lesser Wight does not charge like its Greater Wight counterpart and has weaker stats.
Inn
--- Rock Throw projectile speed increased.
--- Banner Carriers unit no longer count toward the Command Point limit.
Misc
Elves
--- build time reduced to 20s (from 30s);
--- attack range increased to 125 (from 100) - the actual weapon reach range is 125 and therefore 100 would not trigger when units were in fact in potential damage range.
Dwarves
--- unit attack splash radius reduced to 20 (from 30);
--- now has a 20% damage penalty scalar against Heroes and Berserkers (was 50%);
--- no longer knocks Mini Hero Hordes and Berserkers.
--- added missing 125% bonus damage scalar against Beserkers for Bombard weapon.
--- added missing 80% damage penalty scalar against Structures for Bombard weapon.
Isengard
--- unit attack splash radius reduced to 10 (from 15);
--- now has a 20% damage penalty scalar against Heroes and Berserkers (was 50%);
--- no longer knocks Mini Hero Hordes and Berserkers.
--- build time reduced to 20s (from 30s);
--- attack range reduced to 125 (from 200) - the actual weapon reach range is 125 and therefore 200 would trigger the weapon prematurely.
Mordor
--- unit attack splash radius reduced to 10 (from 15);
--- now has a 20% damage penalty scalar against Heroes and Berserkers (was 50%);
--- no longer knocks Mini Hero Hordes and Berserkers.
--- build time reduced to 20s (from 30s);
--- Terror radius increased to 200 (from 150).
Goblins
--- build cost reduced to 300 (from 350);
--- build time increased to 25s (from 20s).
Angmar
--- base attack now deals 20% less damage against Heroes and Flyers;
--- Corpse Rain delay for corpses 2-6 reduced.
Bug Fixes
Maps
Tooltips
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2.02 Version 9.7.6 Patch Notes
June 07, 2026
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Bug Fixes
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2.02 Version 9.7.5 Patch Notes
June 07, 2026
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General
General Balance
Audio & Graphics Changes
Neutral
--- now spawns 1 Greater Wight and 1 Lesser Wight (previously spawned 2 Greater Wights);
--- Lesser Wight does not charge like its Greater Wight counterpart and has weaker stats.
Inn
--- Rock Throw projectile speed increased.
--- Banner Carriers unit no longer count toward the Command Point limit.
Misc
Elves
--- build time reduced to 20s (from 30s);
--- attack range increased to 125 (from 100) - the actual weapon reach range is 125 and therefore 100 would not trigger when units were in fact in potential damage range.
Dwarves
--- unit attack splash radius reduced to 20 (from 30);
--- now has a 20% damage penalty scalar against Heroes and Berserkers (was 50%);
--- no longer knocks Mini Hero Hordes and Berserkers.
--- added missing 125% bonus damage scalar against Beserkers for Bombard weapon.
--- added missing 80% damage penalty scalar against Structures for Bombard weapon.
Isengard
--- unit attack splash radius reduced to 10 (from 15);
--- now has a 20% damage penalty scalar against Heroes and Berserkers (was 50%);
--- no longer knocks Mini Hero Hordes and Berserkers.
--- build time reduced to 20s (from 30s);
--- attack range reduced to 125 (from 200) - the actual weapon reach range is 125 and therefore 200 would trigger the weapon prematurely.
Mordor
--- unit attack splash radius reduced to 10 (from 15);
--- now has a 20% damage penalty scalar against Heroes and Berserkers (was 50%);
--- no longer knocks Mini Hero Hordes and Berserkers.
--- build time reduced to 20s (from 30s);
--- Terror radius increased to 200 (from 150).
Goblins
--- build cost reduced to 300 (from 350);
--- build time increased to 25s (from 20s).
Angmar
--- base attack now deals 20% less damage against Heroes and Flyers;
--- Corpse Rain delay for corpses 2-6 reduced.
Bug Fixes
Maps
Tooltips
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2.02 Version 9.7.4 Patch Notes
May 25, 2026
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General
General Balance
Audio & Graphics Changes
AI
Elves
Dwarves
Isengard
Mordor
--- healing for nearby Mordor Trolls unlocked at level 2;
--- Mordor Troll healing rate increased at level 3.
--- healing for nearby Mumakil unlocked at level 2;
--- Mumakil healing rate increased at level 3.
--- Morgul Blade now unlocked at level 6 (from level 4);
--- now gains the correct health bonuses with each level (previously mirrored that of Arwen).
Goblins
--- healing for nearby Cave Trolls and Giants unlocked at level 2;
--- Cave Troll and Giant healing rate increased at level 3.
Angmar
--- Command Point cost increased to 60 (from 50).
--- now deals double damage against Battlewagons.
--- Corpse Rain:
----- Stun effect removed;
----- first corpse projectile now spawns in immediately while the remaining projectiles spawn in with a 5+s delay;
----- knockback radius reduced to 25 (from 50).
Bug Fixes
Maps
Map Edits:
--- removed 2 Warg Lairs in the far south part of the map;
--- replaced Warg Lair near Outpost with Troll Lair.
--- updated map - now in sync with the most recent version published by Puzzler.
--- several updates to economic bonuses;
--- other minor fixes and improvements.
Tooltips
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2.02 Version 9.7.3 Patch Notes
May 17, 2026
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Audio & Graphics Changes
Neutral
Men
--- Fire Arrows:
--- upgrade time increased to 30s (from 15s);
--- upgraded FLAME damage increased to 20 (from 15).
--- Strengthened Stonework:
----- upgrade time increased to 30s (from 15s);
----- armour bonus reduced to +33% (from +50%).
Elves
Dwarves
--- Forged Blades:
--- upgrade time increased to 30s (from 15s);
--- upgraded STRUCTURAL damage reduced to 40 (from 45).
--- Strengthened Stonework:
----- upgrade time increased to 30s (from 15s);
----- armour bonus reduced to +33% (from +50%).
Mordor
--- added a 25% damage penalty scalar to the un-upgraded STRUCTURAL damage portion of weapon;
--- upgraded FLAME damage reduced to 50 (from 200);
--- added a 50% damage penalty scalar to the upgraded FLAME damage portion of weapon.
--- Fire Arrows upgrade time increased to 30s (from 15s);
--- added a 25% damage penalty scalar to the un-upgraded STRUCTURAL damage portion of weapon;
--- upgraded FLAME damage reduced to 50 (from 200);
--- added a 50% damage penalty scalar to the upgraded FLAME damage portion of weapon.
Bug Fixes
Maps
Map Edits:
--- Golden Mine now generates resources every 6s (was 10s);
--- hardcore mode wave Heroes now have +100% Armour (was +125%);
--- wave Monsters now have +50% Armour (was +75%);
--- wave units now have +25% Armour (was +75%).
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2.02 Version 9.7.2 Patch Notes
May 16, 2026
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General
Bug Fixes
Tooltip
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2.02 Version 9.7.1 Patch Notes
May 15, 2026
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Bug Fixes
Tooltips
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2.02 Version 9.7.0 Patch Notes
May 15, 2026
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General Changes
--- Recruit time tier 1-5: 35 40 45 50 55 (was 40 50 60 70 80);
--- Revive time tier 1-5: 40 45 50 55 60 (was 50 60 70 80 90);
--- additional revive time that is added per level reduced as a result of revive time tier changes.
General Balance
--- punch bonus damage against structures reduced to 150% (from 300%);
--- punch now deals 3x bonus damage against Drummer Trolls (was 1.25x).
--- punch and crush damage against Thrall Masters reduced by 75%;
--- fixed issue where Bombadil would make blank attacks at a distance that dealt no damage;
--- now deals 200 HERO damage in addition to current MAGIC and SIEGE weapon nuggets.
--- auto heal amount increased to 50 (from 30);
--- Freezing Rain now triggers upon being recruited;
--- attack shockwave magnitude height reduced;
--- Tornado damage radius increased to 70 (from 50) to match cursor radius.
--- Lady of Light (new ability):
----- Heavy Nullifier Debuff, which reduces enemy armour and damage by 33%;
----- reduces enemy Experience gains by 50%;
----- large effect radius (300).
--- Elven Grace (new ability):
----- rapidly heals allied units within a large radius (350);
----- replaces 3 fallen units per battalion;
----- grants allied units immunity to Fear and Terror.
--- Violent Tempest (new ability):
----- creates a whirlwind that pulls all units to the centre;
----- strikes units near the centre with bolts of lightning;
----- affected units suffer -33% Speed and -33% Rate of Attack.
--- now deals 500 HERO damage in addition to current MAGIC and SIEGE weapon nuggets.
--- health increased to 12500 (from 10000);
--- auto heal amount increased to 75 (from 50);
--- damage radius increased to 85 (from 80);
--- movement speed increased to 45 (from 40);
--- attack shockwave magnitude height reduced;
--- Dark Lord's Dominion (new ability):
----- grants leadership to allied units within a large radius (300).
----- grants immunity to Fear and Terror.
--- Unbearable Darkness (new ability):
----- Heavy Nullifier Debuff, which reduces enemy Armour and Damage by 33%;
----- reduces enemy Experience gains by 50%;
----- large effect radius (300).
--- Infernal Wrath (new ability):
------ creates a fiery shockwave that deals heavy damage to units and structures in a large radius.
--- summon duration reduced to 80s (from 90s);
--- Scream radius increased to 250 (from 200).
--- Wings:
----- ability recharge time reduced to 5s (from 40s);
----- enabled auto ability activation.
Audio & Graphics Changes
--- added new voice attack, retreat, select battle, and disengage voice files.
--- added "about to be crushed", fear, disperse, and terror voice files.
--- now shows 2 green arrows for level 2 (both regular production buildings and unit tech upgrade buildings);
--- now shows 3 green arrows for level 3 (both regular production buildings and unit tech upgrade buildings);
--- Forces of Darkness unit tech upgrade buildings icon is now unique from Forces of Light icon.
Neutral
--- health increased to 450 (from 350);
--- base damage increased to 70 (from 50).
Inn
--- un-upgraded SLASH armour reduced to 150% (from 100%);
--- upgraded SLASH armour reduced to 90% (from 70%).
Men
--- upgraded bow PIERCE damage increased to 30 (from 25);
--- bow damage penalty scalar against pikemen increased to 50% (from 75%);
--- un-upgraded spear damage increased to 65 (from 60);
--- upgraded spear damage increased to 115 (from 105).
--- Command Point requirement reduced to 85 (from 90);
--- Swan-Knight Resilience Crush Deceleration bonus increased to 50% (from 25%);
--- MAGIC armour increased to 50% (from 100%).
--- Elendil:
----- animation now displays properly and briefly prevents movement;
----- Fear and Debuff range reverted to 200 (from 180).
--- Army of the Dead animation now displays properly and briefly prevents movement.
--- removed garrisonable slot;
--- now fires 6 arrows simultaneously;
--- can target multiple units at any given movement, but the player can no longer order the tower to focus attacks on specific units;
--- un-upgraded damage reduced to 100 (from 120);
--- upgraded damage element reduced to 15 (from 20);
--- added new Tower Sentinels upgrade that spawns 4 defensive Tower Guards (costs 200);
--- added new Field Supplies upgrade that allows the Tower to heal nearby allies (costs 300);
--- Fire Arrows (formerly Flaming Munitions) is now researchable and is no longer applied from the Fortress upgrade (cost: 300);
--- Strengthened Stonework (formerly Numenor Stonework) is now researchable and no longer gets applied from the Fortress upgrade (cost: 300).
Elves
--- Hawk Strike now deals 2.5x more damage against Mountain Giants.
--- Knife Fighter:
----- can now permanently toggle melee and bow mode;
----- still gains +50% armour in melee mode;
----- green aura removed, and added melee and bow switch sound effects.
--- Stomp now has a 50% damage penalty scalar against Pikemen;
--- recruitable variant damage penalty scalar against Fortresses reduced to 80% (from 50%);
--- summoned variant damage penalty scalar against Fortresses increased to 40% (from 50%);
--- attack speed (against foot units) increased to 3s (from 3.1s);
--- attack animation now transitions in quicker and more smoothly;
--- FLAME armour reduced to 80% (from 60%).
--- Command Point requirement reduced to 50 (from 60);
--- rock throw miss radius reduced to 25 (from 50);
--- melee structure attack damage reduced to 430 (from 600);
--- melee structure attack speed increased to 3.68s (from 5s).
--- Become Enraged ability now unlocked at level 3 (was level 4);
--- Grab Building Chunk:
--- ability now unlocked at level 5 (was level 7);
--- recharge time reduced to 2m (from 3m).
--- Command Point requirement reduced to 60 (from 70);
--- rock throw miss radius reduced to 25 (from 50);
--- melee structure attack damage reduced to 430 (from 600);
--- melee structure attack speed increased to 3.68s (from 5s).
--- Farsight unit vision range bonus reduced to +100% (from +200%);
--- Tornado:
--- cast animation time reduced;
--- cursor radius reduced to 50 (from 70) to match the actual damage radius.
--- Restoration cast animation time reduced.
--- pike stab attack range increased to 35 (from 30);
--- un-upgraded PIERCE armour increased to 100% (from 110%);
--- upgraded PIERCE armour increased to 65% from 70%);
--- un-upgraded SLASH armour increased to 135% (from 150%);
--- upgraded SLASH armour increased to 90% (from 100%).
--- un-upgraded PIERCE armour increased to 35% (from 40%);
--- un-upgraded SLASH armour increased to 70% (from 80%);
--- upgraded SLASH armour increased to 35% (from 40%);
--- upgraded damage reduced to 130 (from 131);
--- damage against structures reduced by 10%.
--- MAGIC armour increased to 50% (from 100%);
--- Command Point requirement reduced to 78 (from 90).
Dwarves
--- attack speed increased to 2.33s (from 2.63s);
--- un-upgraded SLASH armour reduced to 140% (from 125%);
--- upgraded SLASH armour reduced to 70% (from 63%);
--- now deal 20% less damage against structures;
--- now deal +25% bonus damage against Berserkers.
--- Command Point requirement reduced to 80 (from 88);
--- pathing/attack pathing improved.
--- Siege Hammers upgrade cost reduced to 150 (from 200);
--- Siege Hammers structure SIEGE damage reduced to 20 (from 25);
--- Charge BUFF duration reduced to 10s (from 20s);
--- un-upgraded SIEGE armour reduced to 80% (from 67%);
--- upgraded SIEGE armour reduced to 40% (from 33%).
--- can now attack regular units to deal splash damage;
--- now needs to be moving at at least 80% of full movement speed to crush enemies (from 45);
---now loses less speed when crushing.
--- Black Arrows:
----- pre-attach firing delay reduced to 800 (from 1000);
----- summoned hordes' Black Arrows range now matches that of recruitable counterpart.
--- removed garrisonable slot;
--- now fires 6 arrows simultaneously;
--- can target multiple units at any given movement, but the player can no longer order the tower to focus attacks on specific units;
--- un-upgraded damage reduced to 100 (from 120);
--- upgraded damage element reduced to 15 (from 20);
--- added new Tower Sentinels upgrade that spawns 4 defensive Tower Guards (costs 200);
--- added new Field Supplies upgrade that allows the Tower to heal nearby allies (costs 300);
--- Forged Blades (formerly Masterwork Munitions) is now researchable and no longer gets applied from the Fortress upgrade (cost: 300);
--- Strengthened Stonework (formerly Dwarven Stonework) is now researchable and no longer gets applied from the Fortress upgrade (cost: 300).
Isengard
--- recruit time increased to 25s (from 20s).
--- recruit cost increased to 300 (from 250);
--- CRUSH armour reduced to 80% (from 20%);
--- now deal 50% less damage against Thrall Masters;
--- no longer resistant to Fear and Terror from level 1 (must reach level 5 like other units for immunity).
--- attack speed reduced to 1.35s (from 1.2s);
--- un-upgraded PIERCE armour increased to 85% (from 110%);
--- upgraded PIERCE armour increased to 40% (from 50%).
--- level-up experience requirements increased;
--- now deal 20% less damage against structures.
--- can now attack regular units to deal splash damage.
--- Bloodlust:
----- damage boost reduced to +15% (from +25%);
----- added +25% passive experience boost.
--- Fireball:
----- now has a +200% bonus damage scalar against Drogoth;
----- now has a +200% bonus damage scalar against Fire Drakes, Drakes and Fire Drake Broods.
--- Speech Craft experience yield increased to 110 (from 100).
--- damage against structures reduced by 10%;
--- Howl duration reduced to 20s (from 45s).
Mordor
--- no longer affects Orc Pit levelling and Banner Carriers upgrades;
--- armour set changed to ToughHeroArmor (from HeroArmor), which offers a lot more resistance to most damage types;
--- base weapon splash damage removed (splash damage only dealt when Fury is active).
--- Firebomb attack range increased to 275 (from 250);
--- Firebomb damage against units increased to 35 (from 30);
--- Firebomb bonus damage scalar against structures reduced to 175% (from 200%).
--- Bloodlust:
----- damage boost reduced to +15% (from +25%);
----- added +25% passive experience boost.
--- recruit time increased to 28s (from 25s);
--- health increased to 270 (from 225);
--- un-upgraded damage reduced to 60 (from 70);
--- upgraded damage reduced to 120 (from 140);
--- Bloodlust:
----- damage boost reduced to +15% (from +25%);
----- added +25% passive experience boost.
--- SPECIALIST armour reduced to 120% (from 100%);
--- HERO armour reduced to 125% (from 100%).
--- fixed issue where Troll would make blank attacks at a distance that dealt no damage;
--- Tree Attack Mode:
----- minor tweaks made to attack speed behaviour;
----- removed bonus scalars vs Heroes and Monsters;
----- reduced knockback radius against Pikemen.
--- reduced knockback radius against Pikemen;
--- damage penalty scalar against Pikemen increased to 25% (from 50%);
--- Dominate Troll ability no longer applies to Snow Trolls and Hill Trolls.
--- can now attack regular units to deal splash damage.
--- upgraded damage reduced to 130 (from 131);
--- base health reduced to 350 (from 400);
--- un-upgraded SLASH armour increased to 70% (from 85%);
--- upgraded SLASH armour increased to 35% (from 45%);
--- un-upgraded PIERCE armour increased to 35% (from 45%);
--- upgraded PIERCE armour increased to 20% (from 25%);
--- damage against structures reduced by 10%.
--- auto heal amount increased to 50 (from 45);
--- mounted Screech Fear and Debuff radius increased to 250 (from 180);
--- dismounted Screech Fear and Debuff radius increased to 200 (from 180);
--- mounted damage against Cavalry (except Battlewagons) increased by 50%.
--- added missing Black Rider/Nazgul black flare FX when Dread Wrath is unlocked;
--- auto heal amount increased to 50 (from 45);
--- mounted Screech Fear and Debuff radius increased to 250 (from 180);
--- dismounted Screech Fear and Debuff radius increased to 200 (from 180);
--- mounted damage against Cavalry (except Battlewagons) increased by 50%.
--- build cost increased to 500 (from 450);
--- build time reduced to 40s (from 45s);
--- attack ranged increased to 380 (from 350);
--- shroud clearing range increased to 550 (from 450);
--- vision range increased to 470 (from 400);
--- Barbed Arrows:
----- range increased proportionally to attack range increased;
----- no longer knocks cavalry;
----- pre-attach firing delay increased to 800 (from 400).
--- now deals STRUCTURAL damage (was PIERCE).
Goblins
--- attack speed increased to 2.13s (from 2.56s);
--- attack animation now transitions in quicker and more smoothly;
--- un-upgraded damage against structures reduced by 10%;
--- upgraded damage scalar penalty increased to 80% (from 86%).
--- SPECIALIST armour reduced to 120% (from 100%);
--- HERO armour reduced to 125% (from 100%);
--- fixed issue where Troll would make blank attacks at a distance that dealt no damage;
--- Tree Attack Mode:
----- minor tweaks made to attack speed behaviour;
----- removed bonus scalars vs Heroes and Monsters;
----- reduced knockback radius against Pikemen.
--- crush revenge weapon damage doubled;
--- 90% damage penalty against structures removed.
--- Crush Deceleration reduced, which allows for more units to be crushed in a single charge);
--- bow bonus damage scalar against Battle Wagons reduced to +600% (from +1000%).
--- auto heal amount increased to 50 (from 30);
--- damage against Cavalry (except Battlewagons) increased by 50%;
--- Fireball MAGIC damage part of weapon increased to 400 (from 390).
Angmar
--- auto heal amount increased to 50 (from 45);
--- health increased to 6500 (from 6000);
--- mounted attack speed increased by 0.5s;
--- movement speed increased to 60 (from 55);
--- FLAME armour increased to 60% (from 80%);
--- MAGIC armour increased to 40% (from 50%);
--- Screech Fear and Debuff range increased to 200 (from 180).
--- level 2 upgrade cost reduced to 300 (from 400);
--- level 3 upgrade cost increased to 600 (from 500).
--- auto ability can now be activated for Black Ice, Fell Strength, Soul Freeze, Well of Souls, and Corpse Rain.
--- Acoylyte respawn rate reduced to 6s (from 10s);
--- Sorcerer caster health reduced to 750 (from 1000);
--- Acolyte health increased to 200 (from 75);
--- added new auto ranged attack that deals MAGIC damage with splash (functions similarly to regular unit ranged attacks). Acolytes do not respawn whilst Sorcerers auto-attack enemies;
--- attack damage and health now increase with levels gained (does not affect spells that require Acolyte sacrifice);
--- experience requirement and award now match that of Dark Rangers;
--- Black Ice:
--- now functions similarly to Frozen Land, where the slow-down debuff is applied constantly while the icy ground visual is visible;
--- enemies that exit the icy area have their movement speed restored shortly afterwards;
--- enemy attack rate debuff removed.
--- Fell Strength:
--- increases MAGIC damage of auto ranged attack;
--- enemy drain health damage reduced to 10 (from 25);
--- specialising in Soul Freeze upgrades this attack with additional FROST damage;
--- specialising in Well of Souls upgrades this attack with additional MAGIC damage;
--- Well of Souls:
----- unit upgrade cost increased to 350 (from 300);
----- Barrow Wights spawned are now permanent and count toward the Command Point limit. Barrow Wights will not spawn if CP limited has been reached;
----- POISON damage now only affects a total of 5 units and is guaranteed to spawn 5 Barrow Wights if units are killed.
--- Corpse Rain:
----- unit upgrade cost increased to 400 (from 300);
----- specialising in Corpse Rain upgrades auto ranged attack with POISON damage, which also causes damage over time to affected enemies;
----- time for Corpse Rain barrage to hit reduced;
----- barrage friendly fire removed.
--- changed horde positions;
--- horde vision range reduced to 300 (from 350);
--- added 2 additional members to the horde;
--- range increased to 285 (from 275);
--- damage reduced to 38 (from 45);
--- level-up experience requirements increased;
--- now deal +75% bonus damage against Berserkers (was +50%);
--- now deal 10% additional damage against Guardians;
--- now deal +100% additional damage against Fire Drake Broods;
--- now deal 20% less damage against structures.
--- heals nearby Sorcerers and replenishes horde members faster.
--- heals nearby Barrow Wights.
--- healing available from level 2, and healing rate improved at level 3.
--- Lone, unsummoned TM health doubled;
--- unit summon time now instant (from 1s).
--- Death Masks price reduced to 100 (from 150);
--- Charge BUFF duration reduced to 10s (from 20s).
--- Death Masks debuff now applies more quickly when units step within the area of effect;
--- Death Masks price reduced to 100 (from 150).
--- Summon Hillmen:
----- ability max target range increased to 200 (from 150);
----- ability animation time reduced to 2s (from 3s).
Bug Fixes
Maps
--- Regular Maps:
------ River Nimrodel - 1v1 map by AnDyBranDy`.
------ Fenmarch - 1v1 map by AnDyBranDy`.
--- Custom Maps:
----- search for these maps by typing "*" in the game setup menu.
----- Besiege: Edoras.
----- Fort Defence: Black Wave.
----- Fort Defence: Puzzler's Ring War.
----- Fort Defence: Shockwave HC.
----- Hero Defence: Heroes Arena.
----- Hero Defence: Invasion of Sauron.
----- Keep Defence: The Last Stand.
----- Test Map: Super Test Arena title change and now counted amongst custom maps.
--- minor map rework:
--- 2 mountains removed and more open space created.
--- Warg Lairs replaced with Spider Lairs.
--- complete map rework;
--- replaced 2 Warg Lairs with Goblin Lairs.
--- a few terrain edits;
--- impassable water issues resolved.
--- replaced both Wight Lairs with Spider Lairs;
--- flattened the 4 central hills.
Tooltips