6.0.22 Changes
BIG CHANGE:
NOTE: This rebalance changes are still in TEST Phase so you might expect some changes in Hero survivability
Armor values for ALL Heroes rearanged:
This fixes balance inconsistencies of Heroes between factions
This also applies to Units
Each Unit Type has its own Armor:
This fixes balance inconsistencies of Heroes between factions
AI Improvements
This update introduces a major refinement of overall AI behavior, focusing on responsiveness, battlefield awareness, and smoother decision-making.
The AI now reacts significantly faster to changing situations.
Idle delays have been removed, allowing units and teams to respond immediately to threats, opportunities, and tactical shifts.
Engagement logic has been improved, resulting in more decisive reactions to nearby combat and reduced hesitation during battles.
Combat behavior has also been refined. Units display better positional awareness, pursue enemies more reliably, and disengage less erratically.
Group movement remains organized while avoiding excessive congestion, producing more natural and fluid army maneuvers.
Economic and structural decision-making has been stabilized across all game phases.
The AI maintains consistent priorities throughout the match, preventing late-game slowdowns and improving long-term strategic performance.
Overall, the AI should now feel more active, reactive, and tactically coherent, delivering smoother and more competitive gameplay without artificial aggression spikes.
Other Changes