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BOTTA 6.0.22

Sep 6, 2026
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CHANGELOG · 6.0.22

6.0.22 Changes

BIG CHANGE:

  • Military Structures no longer reduce the Production Speed for Units when Upgraded to Level 2 and 3

NOTE: This rebalance changes are still in TEST Phase so you might expect some changes in Hero survivability

  • Hero and Unit Optimization and rebalance:

Armor values for ALL Heroes rearanged:

  • Each Hero Class has its own armor, instead of each having different

This fixes balance inconsistencies of Heroes between factions

This also applies to Units

Each Unit Type has its own Armor:

  • Basic Melee, Spear, Ranged
  • Advanced Melee, Spear, Ranged
  • Elite Melee, Spear, Ranged
  • Light Cavalry
  • Heavy Cavalry
  • Elite Cavalry

This fixes balance inconsistencies of Heroes between factions

AI Improvements

This update introduces a major refinement of overall AI behavior, focusing on responsiveness, battlefield awareness, and smoother decision-making.

The AI now reacts significantly faster to changing situations.

Idle delays have been removed, allowing units and teams to respond immediately to threats, opportunities, and tactical shifts.

Engagement logic has been improved, resulting in more decisive reactions to nearby combat and reduced hesitation during battles.

Combat behavior has also been refined. Units display better positional awareness, pursue enemies more reliably, and disengage less erratically.

Group movement remains organized while avoiding excessive congestion, producing more natural and fluid army maneuvers.

Economic and structural decision-making has been stabilized across all game phases.

The AI maintains consistent priorities throughout the match, preventing late-game slowdowns and improving long-term strategic performance.

Overall, the AI should now feel more active, reactive, and tactically coherent, delivering smoother and more competitive gameplay without artificial aggression spikes.

  • Credits to "Age of the Ring" Team for their support with codes for AI Behavior

Other Changes

  • Some minor AI behaviour tweaks
  • All Good Faction Basic Units got their own Formations - this reflects the discipline of the Basic Units of the Good Factions
  • All Evil Faction Basic Units got their own Horde Bonuses - this reflects the savagery of the Basic Units of the Evil Factions