Version 0.5.2 overhauls leaderships (mostly back to 1.06/2.22 numbers), reduces costs of secondary resource structures and adjusts some recharge times of spells and hero powers.
CHANGELOG · 0.5.2
Version 0.5.2 - September 6, 2026
CONTENT
Thanks to the mapper Powerkartoffel, 3 high quality maps from BFME 1.09 were added to the 1vs1 map pool: Brandy Hills, Last Bridge and Tributes of Harnen
Nurn: 8 players variation was added to the map pool
BALANCE
[General]
Gondor Farm build cost reduced to 300 (from 350)
Mordor Furnace build cost reduced to 300 (from 350)
Isengard Slaughter house build cost reduced to 300 (from 350)
Moria Abandoned Mine build cost reduced to 325 (from 350)
Outside farms, Slaughter Houses and Abandoned Mines deposit amount increased to 18 (from 15)
Shroud reveal range updated for units: All melee now have 230 range, cavalry have 300 range, archers have 400 range, elvish archers have 450 range
Shroud reveal range updated for heroes: All melee now have 280 range, cavalry have 350 range, archers have 500 range
Ents and Treebeard now only burn for a maximum of 30 seconds, then they auto-extinguish (not every map has water available everywhere..)
Sauron's Balrog summon recharge time increased to 6m (from 4m)
Isengard Pikeman build cost reduced to 400 (from 550), heavy armor against soldiers reduced (100% taken from 80%)
Isengard Warg Rider build time reduced to 35 (from 40)
Recharge time of Lurtz' crippling strike increased to 60s (from 45s)
Palantir Vision recharge time decreased to 2m (from 2m30s)
Yeoman Archers build time decreased to 24s (from 30s)
Yeoman Archers base damage increased to 16 (from 10)