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Legends of the 3rd Age 0.5.3
Oct 9, 2026
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0 commentsThis update contains balance changes, detailed unit tooltips/descriptions, visual improvements and bug fixes.
CHANGELOG · 0.5.3
Version 0.5.3 - October 9, 2026
- GENERAL
- Added new System map: Hero Test, available under Custom Maps, with many options to test hero strength against heroes and monsters of all levels
- All heroes and hordes now display more information when hovering over their Palantir image or hero bar icon
- Updated description of unit upgrade buttons to state the exact values granted by the individual upgrades
- AI now use the fortress building foundations (Edoras, Helm's Deep, Isengard, Minas Tirith)
- Combos can no longer be sent in Slaughter houses
- BALANCE
- Outside farms, Trees, Mines and Slaughter houses now generate 20 resources per burst (from 18)
- Citadels are now more vulnerable (60% from 20% damage taken) to CRUSH damage (mostly used by cavalry)
- Postern Gate build cost reduced to 100 (from 150)
- Mounted Hero Armor now takes more damage from MAGIC (60% from 50%)
- Treasure Chests dropped from neutral lairs now give between 75 and 125 resources (from 50 min/100 max), or between 113 and 187 resources in 6+ player games
- Oathbreakers speed increased to 72 (from 65) - when all unit speeds were increased, the Oathbreakers were left out
- Balrog speed increased to 60 (from 50) - when all speeds were increased, the Balrog was left out
- Sauron speed increased to 40 (from 32)
- Berserker, Catapult and Ballista can now rank up (up to level 4) and gain bonuses per level
- Weak infantry (orcs, goblins) crush revenge damage (damage when getting crushed by cavalry) reduced to 15 (from 20)
- Ladder/Siegetower-Melee combos now get a +30% armor bonus while combined and units can purchase upgrades if available
- Laborers speed increased to 37 (from 32)
[Gondor]
- Gandalf now uses Mounted Armor when mounted; this means: damage from pikemen (200% from 75%) and archers (100% from 55%) increased, damage from soldiers (50% from 75%) reduced
- Gandalf's base health increased to 1600 (from 1500) to compensate the armor nerf slightly
- Gandalf's Istari Light damage reduced to 900 (from 1000)
- Gandalf's Istari Light damage rebalanced against some heroes (check the new hero test map for a good understanding)
- Gondor Beacon health increased to 2400 (from 2000)
- Faramir Wounding Arrow damage increased to 400 (from 300), bonus against Mumakil added (+250%), and now has a 130% bonus against all troll units
- King of the Dead's Breath of the Dead recharge time increased to 2m30s (from 1m30s)
- King of the Dead Oathbreaker summon no longer summons an Oathbreaker cavalry horde
- King of the Dead's Totem of the Dead damage type changed to MAGIC (from URUK), Max Shots reduced to 100 (from 1000 - lol), Shots per burst reduced to 2 (from 7)
- Trebuchet health reduced to 360 (from 400), now gains 20 health per level-up to a maximum of 420 on level 4
- Trebuchet speed increased to 32 (from 30)
- Trebuchet hit radius with fire stones decreased to 35 (from 40)
- Trebuchet command point cost increased to 10 (from 5)
- Trebuchet scatter (= inaccuracy) radius reduced to 35 maximum (from 50) - assuming the target stands still, trebuchets will now always hit their target
- Fire stone unit upgrade time reduced to 15s (from 20s)
- Now requires 4 trebuchets to level up Workshop to level 2 (from 3)
- Gondor Knight damage type changed to CRUSH (from SLASH)
[Isengard]
- Sharku now deccelerates faster when crushing (25% per unit from 15%)
- Saruman's base health increased to 1200 (from 1000)
- Saruman of Many Colors now only grants 200 extra health (from 300)
- Uruks with Forged Blades now have the same attack speed as unupgraded uruks (= this effectively reduces their attack speed when using forged blades to match their regular timing)
- Uruks with heavy armor now more resistant to HERO and HERO_RANGED (50% damage taken from 75%)
- Berserker base health increased to 220 (from 200), now heal passively when out of combat from level 2 onwards
- Siege Ladder experience award reduced to 5 (from 10)
- Battering ram speed increased to 43 (from 32)
- Explosive Mine Speed increased to 45 (from 33)
- Ballista speed increased to 43 (from 32)
- Wildman damage type changed to SLASH (from URUK)
- Ballista base health reduced to 220 (from 240)
- Wildman buildcost reduced to 250 (from 300)
[Mordor]
- Nazgul now deccelerates faster when crushing (25% per unit from 20%)
- Mounted Nazgul's armor against MAGIC type damage increased (75% damage taken from 100%)
- Fellbeast HP per level gain reduced to 50, adds a total of 450 health in total (from 850 total)
- Mouth of Sauron's Cursed Ground moved to level 10, radius increased slightly
- Call the Horde power point cost increased to 5 (from 4)
- Orc Warriors damage against Uruk-Hai reduced to 9 per blow (from 10)
- Orc Warriors damage against cavalry reduced to 6 per blow (from 7)
- Black Orc Warriors now require level 3 Orc pit
- Black Orc Warriors now require more experience to level up and grant more experience when killed (were in WEAK category, now they are in NORMAL category)
- Black Orc Warrior more vulnerable against CRUSH (cavalry + trample) damage (120% from 100%)
- Haradrim Archer health reduced to 60 (from 120), base damage reduced to 30 (from 40)
- Haradrim Archers now have a random range for reload times (between 2s and 2.5s per shot)
- Haradrim Archers now require level 3 Haradrim Palace
- Witch-king's armor reduced considerably (now uses the same armor set as Boromir)
- Witch-king's Morgul Sorcery damage type changed to MAGIC (from URUK), Max Shots reduced to 100 (from 1000 - lol), Shots per burst reduced to 2 (from 7)
- Reduced Siege tower experience award to 10 (from 30)
- Siege tower build time reduced to 30s (from 45s)
- Battering ram speed increased to 43 (from 32)
- Catapult Speed increased to 32 (from 16), base health decreased to 280 (from 300), command point cost increased to 10 (from 5)
- Catapult scatter (= inaccuracy) radius reduced to 30 maximum (from 48) - assuming the target stands still, catapults will now always hit their target
- Catapult Human Heads now trigger terror emotion upon landing, not while flying
- Black Orcs and Pikemen can now be combined
- Haradrim Summon now spawns a Mumakil with Haradrim on top, other than that spell remains unchanged
- Mordor Attack Troll now requires level 3 troll cage
- Mordor Attack Troll now uses his correct weapon and damage template (= more damage), previously used the same as Mountain Troll previously)
- Mordor Pikeman porcupine damage reduced to 70 (from 100)
[Moria]
- Durin's Bane is now more resistant to magic, but also more vulnerable against most other damage types (was using the same armor template as the summoned Balrog, no more!)
- Durin's Bane health increased to 4000 (from 3500)
- Moria sentry tower targets can now be controlled
- Gollum's powers restructured: Gollum the Bad moved to level 3, Smeagol the Good moved to level 6, Wish for the Precious moved to level 10
- Gollum base damage reduced back down to 10 (from 15), level up damage and health bonuses reduced significantly
- Gollum's Wish for the Precious now provides +300% damage (from +200%), +100% armor (from +50%), +50% attack speed (from +25%) - this sounds big, but given his base values it's just a decent buff
- Gollum build cost reduced to 150 (from 250)
- Goblins damage against structures reduced to 4 per blow (from 6)
- Goblins speed increased to 60 (from 55), crush revenge damage reduced to 15 (from 30) - same as Orc warriors
- Goblin Archer bow damage increased to 12 (from 11)
- Half-troll build cost reduced to 500 (from 600)
- Spiderling kill experience award increased to 3 (from 1)
- Warg base damage decreased to 30 (from 35), damage type changed to URUK (from SLASH)
- Barrow Wight speed increased to 50 (from 40)
- Cave Trolls will now trigger a small crush attack like all other trolls when running over infantry
- Banner upgrade unit build time reduced to 10s (from 15s)
- Abandoned Mine and Deepforge now both cost 350 (from 325/375)
[Rohan]
- Rohan Elven Warriors with Swords crush revenge damage (pikeman damage) reduced to 60 (from 100), now weaker than other pikemen
- Legolas now gets +15% speed when in knife fighter mode
- Gamling's Bow projectiles can no longer be evaded/dodged by units
- Rohirrim crush damage increased to 50 (from 40)
- Eomer build cost increased to 1400 (from 1200)
- Increased Rohirrim attack times slightly (~1.3s per attack from 1.5s)
[Elves]
- Lorien Warriors now have higher crush revenge (30 from 10)
- VISUAL
- Most arrows and fire arrows are now 3d models in-world rather than streak draws (= 2D images oriented to camera) - this is nothing new, this was BFME Beta stuff, now re-enabled
- Added arrow and sword damage FX
- Arrows now use a proper Arrow impact FX - again, old BfME Beta stuff, re-enabled
- Elven Wood and Tained Land now use their original beta house color models - feedback is appreciated in terms of gameplay/visibility impact
- On top of emitting the usual Elven Wood/Taint color ping, Elven Wood and Tainted Land now show house color on the spawned object model
- Elven Wood and Tainted Land now emit their first color ping almost immediately after placement (online multiplayer only)
- Added custom texture variations for Landroval and Gwaihir (thanks Val from BFME2)
- Gondor Trebuchet now uses its proper flaming rock model
- Mordor Orc warriors button image and portrait updated
- Elrond's Forged Blade effect is now always hidden
- King of the Dead's Breath of the Dead FX visually overhauled; should now also better indicate the area affected
- Goblin archer animation set updated, fire arrows are now properly included
- MAPS
[Fords of Isen II]
- Removed/replaced rocks with bad geometry
- BUGFIXES
- Fixed Orc and Uruk banners to attack properly
- Fixed Elrond always drawing and aiming 2 arrows at once
- Fixed Warg Rider rotation when attacking; now no longer turn for attacking
- Catapult human heads no longer make allied units afraid
- Moria Outpost keep now has an exit button again (removed accidentally in a previous update)