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Patch 2.02 9.8.0 Balance Patch Out Now!

Sep 26, 2026
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Patch 2.02 v9.8.0 balance, bug, and quality-of-life fixes

CHANGELOG · 9.8.0

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2.02 Version 9.8.0 Patch Notes

September 26, 2026

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General

* Spell and special ability unit summons no longer generate experience (and Power Points) for players.

* New Reduced Power Points Mode which restricts players to a maximum of 75 earned Power Points (from the original 150).

* Arwen's and Elrond's Athelas now require more hurt non-hero units in the vicinity to activate.

* Ithilien and Dunedain Ranger Longshot auto abilities now require more units in the area to trigger.

* Statue unit discount now factors in decommission value so as to prevent resource exploits.

* All structures that have a ranged attack can now fire over/through walls and other obstacles.

* Elven Warship and Corsair Black Ship ranged weapon projectile speed increased.

* Balrog Breath and Summoned Dragon fire attack now deals damage at shorter intervals (total damage output unchanged).

General Balance

* Fire Arrows now deal approximately 25% less damage against structures.

* Hero revive times increased (tiers 1-5) to 50s 60s 65s 70s 80s (from 40s 45s 50s 55s 60s).

* Rain of Fire, Avalanche, and Earthquake now knock Heroes and Monsters off their feet.

* Mighty Catapult (Fortress & Citadel), Witch-king's Sanctum, and Gorgoroth Spire now knock Heroes and Monsters off their feet.

* Darkness:

--- recharge time increased to 9m (from 6m);

--- effect duration increased to 4m (from 2m 30s);

--- weather spell disable duration increased to 2m (from 1m);

--- enemy shroud clearing range (scouting vision) debuff penalty increased to -50% (from -25%);

--- now also affects Ships and all Siege weapons.

* Cloud Break:

--- recharge time increased to 9m (from 6m);

--- weather spell disable duration increased to 2m (from 1m).

* Mini Hero Horde Fear and Terror immunity now unlocked at level 5 (was level 4).

* Pikemen Crush Revenge damage penalty scalar against Battlewagons reduced to 15% (from 10%).

* Tom Bombadil punch damage bonus scalar against Treebeard reduced to +200% (from +250%).

* All buildable Towers (excluding Expansions) can now detect stealth within a radius of 250.

* Lesser Wights spawned from Morgul Blade/Corruption and Well of Souls now award less experience than the Greater Wight.

* Ships:

--- Elven Warship:

----- now gains additional health and damage per level (previously no bonus was awarded);

----- armour against FLAME, FROST, and MAGIC reduced to 80% (from 25%);

----- damage against all other Ships reduced by 50%.

--- Elven Bombard Ship:

--- now gains additional health and damage per level (previously no bonus was awarded);

----- SIEGE damage reduced to 450 (from 500);

----- now deals 50 MAGIC damage.

--- Corsair Black Ship:

----- now gains additional health and damage per level (previously no bonus was awarded);

----- armour against FLAME, FROST, and MAGIC reduced to 80% (from 25%);

----- damage against all other Ships reduced by 50%.

--- Corsair Bombard Ship:

----- now gains additional health and damage per level (previously no bonus was awarded);

----- SIEGE damage reduced to 450 (from 500);

----- now deals 50 FLAME damage.

* Arrow Volley:

--- recharge time reverted to 4m (from 3m 30s);

--- damage of first volley increased to 200 (from 100):

--- damage of third volley reduced to 200 (from 300);

--- volley damage radius increased to 100 (from 85);

--- passive fire damage radius increased to 115 (from 100);

--- passive fire damage increased to 40/s FLAME damage (from 12/s);

--- passive fire damage now also deals bonus damage against Monsters.

* Builder SIEGE armour increased to 200% (from 250%).

Audio & Graphics Changes

* Added cast FX for Farsight (both spell book spell and Elrond's special ability).

* Added passive Dwarven Leadership button in the Palantir for Battlewagons upgraded with the Banner Carriers upgrade.

* Heroic Statues now show a passive faction-specific Leadership icon in the Palantir.

* Dire Wolf:

--- added higher-resolution textures;

--- Spiked Collars upgrade now provides a full-body armour visual for better distinction.

* Isengard Flaming Bolts tech upgrade announcement is now slightly more audible.

* Added new lightning strike sound FXs to both Galadriel's Tempest and the Isengard Fortress Lightning Strike abilities.

* Removed several unintended duplicate music tracks and tweaked several late-game music tracks for better play diversity.

* Added sword swing attack sound for Rogash.

* Adjusted Arrow Volley audio cue timings and increased the max listening range.

* Added improved/higher definition textures for the Angmar Witch-king.

* Added improved/higher definition textures from Hill Trolls.

* Added fade-in time for Ent Moot level 2 and 3 upgrade props.

* Added fade-in time for Men and Dwarven Lone Tower Field Supplies upgrade props.

* Ent Moot Level 3 sun rays no longer visible in the fog before being discovered.

* Added new selection decals for Towers and Lone Towers that depict their attack range.

* Changed the Fortress selection decal to depict its attack range and added one to all Fortresses that previously lacked one.

AI

* Easy and Medium AI difficulty levels reduced - this is to ensure those who are new to the game/prefer a more relaxed experience have more breathing room.

* Hard Command Point bonus removed.

* The AI will no longer attack the walls on the Fornost map.

* The AI will now use Mighty Catapult on the Summoned Citadel.

* Legolas will now once again toggle between bow and knives.

Neutral

* Lesser Wight guards from Barrow Wight Lairs now award less experience than the accompanying Greater Wight.

Inn:

* Rohan Peasants:

--- experience award increased to 30 (from 15).

--- Rohan Shields upgrade is now discounted by the Iron Ore upgrade.

* Rhudaur Rebels now require a level 2 Hall of the King's Men to purchase the Torches upgrade.

* Galadhrim Warrior:

--- recruit cost increased to 450 (from 400);

--- un-upgraded CRUSH armour reduced to 150% (from 100%);

--- upgraded CRUSH armour reduced to 75% (from 50%).

Men

* Rohirrim bow damage penalty scalar against Pikemen increased to 25% (from 50%).

* Lone Tower:

--- now deals 50% less damage against Heroes;

--- Strengthened Stonework armour bonus reduced to +25% (from +33%).

* Fortress:

--- Flaming Munitions upgrade cost reduced to 1200 (from 1500);

--- Numenor Stonework upgrade cost reduced to 1200 (from 1500).

* Summon Hobbit Allies and Tom Bombadil spells swapped in the spell book.

* Rohan Spearmen experience award increased to 30 (from 15).

* Theoden's Glorious Charge armour bonus reduced to +150% (from +300%).

Elves

* Arwen:

--- Athelas total heal amount reduced to 500 (from 1000);

--- now also affects Swordsmen, Archers, Cavalry, and Builders.

* Mirkwood Archer:

--- upgraded MAGIC damage reduced to 30 (from 40);

--- CRUSH armour reduced to 250% (from 200%);

--- experience award increased to 70 (from 60).

* Fortress:

--- Encasing Vines upgrade cost reduced to 1200 (from 1500);

--- Silverthorn Arrows upgrade cost reduced to 1000 (from 1200);

--- Eagle's Nest upgrade cost increased to 800 (from 500).

* Siege Ent and Treebeard CRUSH damage now deals 25% less damage to Thrall Masters.

* Glorfindel:

--- recruit cost increased to 1700 (from 1600);

--- now a Tier 3 Hero:

----- which requires more experience to level up and awards more experience for damage taken/being killed;

----- which requires more time to recruit and revive.

--- health increased to 3000 (from 2700);

--- Blade of Purity armour bonus reduced to +40% (from +50%).

* Siege Ent experience award increased to 70 (from 60).

* Ent Allies - Siege Ent now deals 50% less damage against Fortresses.

* Lorien Archer experience award reduced to 45 (from 60) - the unit unintentionally offered too much experience.

* Rivendell Lancer experience award increased to 80 (from 70).

* Mithlond Sentry:

--- un-upgraded SLASH armour reduced to 150% (from 140%);

--- upgraded SLASH armour reduced to 100% (from 95%).

* Thranduil:

--- Wild Walk:

----- now requires level 6 (was level 2);

----- stealth detection radius increased to 40 (from 20).

Dwarves

* Lone Tower:

--- now deals 50% less damage against Heroes;

--- Strengthened Stonework armour bonus reduced to +25% (from +33%).

* Fortress:

--- Masterwork Munitions upgrade cost reduced to 1200 (from 1500);

--- Dwarven Stonework upgrade cost reduced to 1200 (from 1500).

* Battlewagon:

--- Vision Range increased to 450 (from 400);

--- Crush Deceleration percent increased to 2.5% (from 2%), which slightly reduces the number of units that can be crushed in a single run.

--- player can now target Flyers by clicking on them;

--- Men of Dale Passenger:

----- upgrade cost reduced to 250 (from 300);

----- bow damage reduced to 225 (from 263);

----- +50% bonus damage scalar against non-flyer Heroes removed.

--- Phalanx Passenger attack range increased to 35 (from 30) to match that of their recruitable counterparts.

--- CRUSH damage against Berserkers reduced by 75%;

--- CRUSH damage against Thrall Masters reduced slightly.

* Demolisher CRUSH damage now deals 25% less damage to Thrall Masters.

* Guardian Siege Hammers SIEGE damage increased to 25 (from 20).

* Iron Hills Catapult experience award reduced to 30 (from 60).

Isengard

* Wildmen of Dunland:

--- attack speed increased to 1.3s (from 1.35s);

--- un-upgraded SLASH armour reduced to 95% (from 90%);

--- upgraded SLASH armour reduced to 48% (from 45%).

* Sharku's mounted crush now allows for 4 unit tramples (was 3).

* Uruk Crossbowman:

--- attack speed increased to 2.25s (from 2.5s);

--- un-upgraded PIERCE damage reduced to 52 (from 55);

--- upgraded PIERCE damage reduced to 75 (from 80);

--- now deals +40% bonus damage against Drogoth (was +25%);

--- now deals +35% bonus damage against Mounted Mordor Witch-king (was +25%).

* Uruk-hai Swordsman:

--- attack speed increased to 1.7s (from 2s);

--- un-upgraded SLASH damage reduced to 65 (from 73);

--- upgraded SLASH damage reduced to 130 (from 146);

--- Resource Building damage penalty scalar increased to 85% (from 92%).

* Fortress:

--- Flaming Munitions upgrade cost reduced to 1200 (from 1500);

--- Iron Plating upgrade cost reduced to 1200 (from 1500);

--- Wizard Tower upgrade cost increased to 1800 (from 1500).

* Lurtz:

--- Carnage now provides +25% bonus armour;

--- Cripple duration reduced to 15s (from 20s).

* Ballista CRUSH damage now deals 25% less damage to Thrall Masters.

* Clan Steading level 2 upgrade cost reduced to 300 (from 400).

* Freezing Rain:

--- recharge time increased to 9m (from 6m);

--- effect duration increased to 4m (from 2m 30s);

--- weather spell disable duration increased to 2m (from 1m);

--- affected enemies now also earn experience 50% slower.

* Various tier 2 spell book spell positions changed.

* Dragon Strike:

--- damage radius increased to 300 (from 250);

--- summon call sound can now only be heard by the player and allies.

Mordor

* Fortress:

--- Morgul Sorcery upgrade cost reduced to 1200 (from 1500);

--- Orcfire Munitions upgrade cost reduced to 1000 (from 1200);

--- Black Rider recruit cost increased to 2200 (from 2000).

* Mouth of Sauron's Evil Eye now deals half as much damage against Fire Drake Broods.

* Black Orcs:

--- now deal 20% less damage against structures;

--- experience award reduced to 45 (from 49) - the unit unintentionally offered too much experience;

* Haradrim Lancer experience award increased to 80 (from 70).

* Corsair Fire Bomb damage halved against Thrall Masters.

* Morgomir:

--- health increased to 2200 (from 2000);

--- mounted crush now allows for 4 unit tramples (was 3).

* Orc Warrior Heavy Armor values improved by 25% across the board.

* Summoned Barricade now deals 50% less damage against Heroes.

* Mumakil regular and Charge Crush damage against Battlewagons and Trolls and Ents increased signficantly.

* Fellbeast SPECIALIST armour increased to 80% (from 100%).

* Witch-king: mounted SPECIALIST armour increased to 67% (from 100%).

Goblins

* Added a new Fortress upgrade called "Goblin Drums":

--- adds 2 drum visuals and enables a Fortress ability that can be activated to temporarily grant nearby allies Leadership;

--- cost: 600; duration: 45s; recharge time: 3m.

* Mountain Giant:

--- experience award increased to 70 (from 60);

--- shroud Clearing Range increased to 650 (from 600);

--- improved side and rear vision;

--- CRUSH damage now deals 25% less damage to Thrall Masters.

* Dragon's Nest healing rate reduced to 1% per 2s (from 1.8% per 2s).

* Fortress:

--- Web Cocoon upgrade cost reduced to 1200 (from 1500);

--- Fire Arrows upgrade cost reduced to 1000 (from 1200).

* Fire Drake Broods:

--- now classified strictly as a Monster only (was previously classified as both Cavalry and Monster);

--- stances template changed to Monster (from CavalryHorde).

* Spider Allies (summon) damage against Fortresses halved.

* Azog's Crack the Whip ability is now available from level 1.

* The Goblin King's Skull Totem ability is now available from level 1.

* Goblin Warrior Scavenged Armor values improved by 25% across the board.

* Drogoth SPECIALIST armour increased to 50% (from 100%).

Angmar

* Blizzard:

--- recharge time increased to 9m (from 6m);

--- effect duration increased to 4m (from 2m 30s);

--- weather spell disable duration increased to 2m (from 1m);

--- now also reduces enemy Resource Building and Production Building production speed by 5%.

* Snowbind radius increased to 100 (from 50).

* Avalanche FROST damage against structures tripled.

* Snow Troll:

--- un-upgraded SPECIALIST armour reduced to 200% (from 175%);

--- upgraded SPECIALIST armour reduced to 135% (from 120%);

--- un-upgraded CAVALRY armour increased to 70% (from 80%);

--- upgraded CAVALRY armour increased to 45% (from 50%).

* Fortress:

--- Ice Munitions upgrade cost reduced to 1200 (from 1500);

--- Ice Walls upgrade cost reduced to 1200 (from 1500).

* Thrall Master:

--- un-summoned Thrall CRUSH armour reduced to 75% (from 62%);

--- summoned Thrall CRUSH armour reduced to 150% (from 125%).

* Karsh:

--- recruit cost reduced to 1800 (from 2000);

--- Will of the Undead (Fear & Terror immunity) now available from level 2 (was level 4).

* Rogash Summon Cave Troll auto-ability enemy scan radius increased and will now trigger more easily.

* Giant Summon:

--- renamed to Beast Summon;

--- Mountain Giant renamed to Stone Giant;

--- removed 1 Giant and replaced it with 3 Elder Hill Trolls (blackish in colour) that deal splash damage;

--- Giant rock and melee damage against Fortresses reduced by 50%.

* Sorcerer:

--- Black Ice now reveals stealthed units;

--- ranged attack speed increased to 3s (from 4s);

--- Soul Freeze no longer makes units completely invulnerable, but highly resistant to damage (+900% armour).

* Hill Troll attack animation no longer cuts off prematurely.

* Gundabad Orc POISON armour reduced to 90% (from 75%).

* Rhudaur Axe Thrower POISON armour reduced to 90% (from 75%).

* Rhudaur Pikeman POISON armour reduced to 90% (from 75%).

* Blight will now compensate with additional damage dealt to Elves when they auto-heal.

* Wolf Rider experience award reduced to 70 (from 77).

* Dark Ranger sword (melee) close-quarters attack removed as he does not actually have a sword visual.

* Fell Wind:

--- now briedly detects steathed units in the target area;

--- now extinguishes all fires.

Bug Fixes

* Knights of Dol Amroth now actually benefit from the Swan-knight Resilience Crush Deceleration bonus (for real this time).

* Collector's Edition version of Corpse Rain no longer causes uncontrollable fear.

* Mordor's Morgomir recruit button is no longer greyed out on the War of the Ring Middle-earth map.

* Addressed an issue where the Gatewatcher Expansion, Hall Expansion, and Dormitory Expansion would refund more resources than their original cost.

* Saruman's Dominate can no longer convert archers on Mallorn Trees, Barricades, and Mumakil, as well as Lone Tower Sentinel units.

* Treebeard bounty value corrected.

* Corrected Frodo, Sam, Merry, and Pippin's bounty values.

* Corrected Fire Drake and Eagle bounty values.

* Treebeard can now take chunks from Elven Walls and Wall Hubs.

* Sorcerer Black Ice now properly slows enemies continuously when units travel on and off the frozen patch.

* Fixed an issue that prevented garrisoned units in the Dwarven Hall Expansion from gaining passive experience.

* Deleting the Lone Tower will no longer leave a radar dot on the minimap.

* Ent Moot refund value now correctly set at half the cost price (was erroneously 300).

* Fixed an issue where Wormtongue would continue to gain passive experience if he died just after activating Escape.

* Addressed an issue where single units (such as catapults) caused lag.

* Addressed an issue where Scavenger and other resource stealing passive bonuses would not always grant resources per kill.

* Addressed an issue where Lesser Wights from Lairs did not award experience.

Maps

New Maps

* Forest of Harad - 1v1 map by AnDyBranDy`.

* Misty Mountains - 1v1 map by AnDyBranDy`.

* Ithilien Plains - 4v4 map by Solas.

* Besiege: Ruin of Fornost - new custom map by nameless.

Map Edits

* Map Zoom increased to 560 (from 540).

* Lanthir Lamath:

--- moved the two left crossings on the river further towards the center;

--- moved the bottom left Outpost slightly further south;

--- changed the long narrow corridor in the mountains at the far left into a more open set of hills.

* Hills of Evendim: add a central access ramp to each of the support player's bases.

* Icebay of Forochel: removed central mountain encasing the support players.

* South Enedwaith: added 2 access ramps to the support players' bases.

* Westfold:

--- daytime lighting changed to Afternoon (was Evening);

--- fixed various terrain spots on the map that did not allow the casting of certain spells.

* Dunland: Wildmen creep units now use the correct armour set.

* Ruins of Dunland: Wildmen creep units now use the correct armour set.

* Islands of Valinor: fixed Random Team spots.

* Mering Stream: fixed various terrain spots on the map that did not allow the casting of certain spells.

* Shallows of Isen: added additional Farm templates.

* Frozen Shallows of Isen: added additional AI Farm templates.

* Upper Tower Hills:

--- addressed an issue where the Angmar AI would be inactive on this map;

--- added additional Farm templates.

* Last Bridge: fixed passability on the bridge.

* Blackroot Vale: fixed an issue where the map would crash when loading in with AI players.

* Lower Dunland:

--- added more buildable space for the backup player;

--- widened the battlefield along the sides of the map, near the Inns;

--- removed the Signal Fire.

* Crossings of Poros:

--- added slightly more Resource Building space;

--- Spider Lairs replaced with additional Warg Lairs.

* Archet:

--- fixes to the corners of the map;

--- additional spot space added for players.

* Fenmarch: several fixes to player spots.

* Enchanted River: positioned Signal Fires further away from the corners of the map.

* Jungles of Far Harad: added additional AI Farm templates.

* Brandy Hills Canyon: Added more trees to the outer areas of the map.

* Dor-en-Ernil: now a 6 player map (was an 8 player map).

Custom Map Edits

* The Last Stand:

--- gate armour reduced;

--- Citadel Level 2 cost increased to 2000 (from 1000);

--- repair ability health restoration amount increased to 8000 (from 4000);

--- cost of Numenor Stonework ability in the store reduced to 750 (from 1000);

--- Galadriel recruit cost increased to 5000 (was 3500);

--- disabled the use of Custom Heroes (CaH).

* Fort Defense: Shockwave HC:

--- added a building with various bonuses;

--- players can now progress to wave 22.

--- fixed issues with various waves.

* The Invasion of Sauron:

--- addressed an issue with the win condition;

--- addressed an issue with Sauron's spawn;

* Hero Defense: Heroes Arena: Hard mode difficulty increased.

Tooltips

* Added new recruit tooltips for all units in the game, including various Expansions.

* Sharku's Tame the Beast tooltip now indicates that it boosts production of Warg Pits as well.

* Added missing duration tooltip for Knights of Dol Amroth Charge of Glory ability.

* Added missing splash damage radius tooltip for Mordor Catapults.

* Added build time tooltip for Lumbermill Orc Labourer.

* Added missing range tooltip for garrisoned Wildmen throw weapon.

* Ballista, Demolisher, Mountain Giant, Ent, and Treebeard crush tooltips now display the correct values.

* Corrected erroneous Crossbowmen attack speed tooltip.

* Added missing mouse hover tooltip for Dol Guldur main entrance statue.

* Wildmen neutral structures dotted around the map now have proper hover titles.

* Added Palantir hover tooltips for Eye of Sauron, Crebain, Cave Bats, and Goblin King's Skull Totem.

* Added missing build time tooltip for the Goblin's Arrow Den Expansion.

* Added missing attack speed tooltip for Sorcerers.

* Simplified Heroic Statue and Well/Mirror/Hearth build and hover tooltips.

* Wall siege weapon construct buttons now state that the upgrade adds 30 additional Command Points.

* Corrected Wall Hub Expansion tooltip for Angmar Wall Segment.

* Upgraded Stone Thrower ice damage tooltip corrected.

* Hobbit Rock Throw toggle renamed to Stone Throw.

* Hobbit Hero toggle weapon no longer referred to as "stick".

* Legolas' Knife Fighter tooltip corrected.

* Corrected Angmar/Mordor Witch-king, Fellbeast, and Drogoth heal tooltip to 50/s (was erroneously 30/s).

* Added detailed tooltips for Good and Evil Ship upgrades.

* Added detailed tooltips for ship build buttons.

* Uruk-hai renamed to Uruk-hai Swordsmen

* Added missing text when transferring map files: FileTransfer::Status03

* Wyrm now displays the correct ranged damage tooltip.

* Corrected various typos and grammatical errors.

* Several tooltip reworks and numerous other tweaks and improvements.