Patch 2.22 7.0.5
New Balance Update for bfme1 patch 2.22!
v7.05
General
Fear duration reduced from 6.5s to 3s
Reduced Citadel collision geometry to reduce the chance of flying units getting stuck around Mordor and Isengard Citadels
Reduced the chance of a Visual bug causing pinned heroes to not display the proper Cripple FX, and units such as Trolls to incorrectly display healing FX
Neutral Cave Troll movement speed slightly reduced so they can no longer Catch Mordor Mountain Trolls
Gondor
Gandalf the White: Power Point upgrade now grants 500 HP, increased from 270
Boromir reworked: Now starts at Level 1. Horn of Gondor moved from Level 5 to level 2; Glory of Gondor (Pillage) moved from Level 8 to level 3. Leadership and For Gondor remain the same
Boromir: Damage reduced from 65 to 60. Basic attacks now deal splash damage in a small 10-unit radius. DelayBetweenShots reduced from 1050ms to 766ms and FiringDuration reduced from 790ms to 600ms
Ranger Summon: Duration reduced from 90s to 60s
Rohan
Elven Allies Summon: Duration reduced from 90s to 60s
Isengard
Isengard Mine: Damage values restored to that of 1.06, preventing extreme interactions such as one-shotting the Balrog
Lurtz: Pin values restored to their 1.06 values
Lurtz: Carnage knockback resistance reduced from Immune to 10%
Warg Riders: Damage against all buildings increased by 15%
Mordor
Drummer Trolls: Can no longer trample infantrty, preventing them from taking critical damage while doing so
Mountain Troll: Tree attack timing adjusted:
PreAttackDelay: increased from 300ms to 500ms
FiringDuration: increased from 700ms to 1000ms
DelayBetweenShots: increased from 1ms to 1400ms
Splash radius: reduced from 90 to 60
Mountain Troll: Deals 25% more damage to neutral Cave Troll
Mumakil: Rampage spin radius drastically reduced
Gothmog: Cost reduced from 1200 to 900
Gothmog: Health reduced from 1400 to 1300
v7.0.4
GONDOR
Blacksmith money time increased to 6500ms (from 6200), now produce slightly less resources and take a while longer to reach rank 2
Soldier + Towerguard combo speed reduced by 25%
Isengard
Wargriders deal slightly more damage to outside farms
Forces of Darkness
Lumbermill worker cost reduced to 20 (from 25)
Forces of Light
Summoned elves and rangers now take more damage from Arrows/Towers
v7.0.3
MORDOR
Nazgul and Witchking Screech cooldown increased to 2min30s (from 2min10s)
Drummer Trolls now heal at level 1.
Orc production time increased to 28s (from 25s)
Haradrim Palace now require 4 haradrims to reach level 2 (from 3)
Gothmog can no longer use deadly strike whilst fury (carnage) is active.
-Added Visual fx, and sound for deadly strike, on foot and whilst mounted (Gothmog)
Mumakil pen required experience from 2 to 3 slightly reduced.
Mordor Orc Bounty value reduced to 1 (from 3)
ISENGARD
Isengard level 2 units now start regen faster (15s idle from 20s) they spawn 1 unit every 9s (from every 10s).
Xbow horde range increased to 240 (from 220) (Adjustment from last update)
Upgrades cost reduced:
-Fire Arrows 1200 (from 1300)
-Blades 800 (from 900)
-Heavy armor 1000 (from 1100)
-Banner personal upgrade cost on units reduced from 500 base price to 450.
Saruman new FX and Audio for Thunderbolt.
Lurtz armor vs horses with and without blades increased by 5% respectively. (50% damage taken from slash (from 55), (60% damage taken from crush (from 65%).
Lurtz Pillage moved from lvl 6 to lvl 2.
Wargs
-Warg Pit Health increased to 2500 (from 2000)
-Warg Pit now requires 3 Wargs to hit level 2.
-Banner can now be purchased from the Warg pit starting at level 2.
GONDOR
Blacksmith now produces resources a bit slower (Money time from 5900 to 6200)
Gandalf
-Lightning Sword cancel without putting it on cooldown.
-Shield Bubble can no longer be manually activated, instead it is now activated automatically when Gandalf is exposed to a strong melee hit such as Troll punch.
-Shield Bubble duration increased to 2.5s (from 1.5s)
-Shield Bubble cooldown reduced to 1min (from 2min 45s)
-Added Audio for when Shield Bubble is activated.
ROHAN
Grand harvest cost increased to 400 (from 300) (adjustment from last update)
GLOBAL
FoD Furnace hp increased at level 1 by 500 (3000 from 2500)
All lands cooldown increased to 4minutes (from 3min 25s).
Added Bounty value to Neutral Cave Trolls.
Mordor and Isengard worker repair rate reduced to 0.15% (from 0.2%), roughly 25% nerf.
Fixed some tool tips that were displaying outdated information.
7.0.2
Bug fix: Fixed an issue where Cave trolls would not rampage when low enough health.
Gondor and Rohan citadel damage to Cave troll slightly reduced.
Added visual and audio ques for Saruman Thunderbolt ability.
7.0.0
Isengard
- Combos
* Uruk Crossbow behavior adjusted
* Preattack delay reduced to 500ms (from 610ms)
* Delay between shots increased to 1000ms (from 960ms)
* Firing duration increased to 1000ms (from 950ms)
* Crossbow attack range increased to 335 (from 320)
Horde firing range reduced to *220 (from 280)
* Reducing the preattack delay allows crossbows to target airborne units such as Nazgul, the Witch-king and Eagles more reliably. The range adjustments ensure crossbows must move closer before firing, preventing them from attacking too safely while protected by pikes and allowing cavalry to engage more consistently
* Overall, these changes result in a noticeable reduction in the damage output of Isengard crossbow combos.
- Units
• Removed Uruk Pikemen +20% damage bonus vs monsters
- Economy
* Citadel income normalized (10) Isengard citadels no longer generate more resources than other factions from (15)
- Heroes
* Saruman
* Speechcraft cooldown increased to 3:00 (from 2:20)
* Fireball improved
* Lurtz now require more shots to kill unupgraded Rohirrim
* Sharku
* Significantly reduced damage to farms
- Powers
* Tainted Land now requires 3 Power Points (from 2)
* Devastation now requires 4 Power Points (from 5)
Rohan
- Units
* Rohirrim crush damage increased to 60 (from 55)
* Rohirrim take less damage from ranged heroes
- Heroes
* Eomer requires less experience to reach levels 2–4
* Aragorn armor vs cavalry improved
- Economy
* Grand Harvest cost reduced to 300 (from 450)
Gondor
- Heroes
* Boromir now requires more experience to reach level 7 (from level 5)
* Gandalf the Grey can now use Istari Light
* Faramir now require more shots to kill unupgraded Rohirrim
Camps
* Gondor camp now has 2 additional towers
Mordor
- Units
* Troll upgrade cost increased to 1000 (from 900)
- Heroes
* Gothmog revival now costs resources
* Gollum revive time increased to 30 seconds (from 12 seconds, revive remains free)
- Buildings
* Haradrim Palace can now purchase Banner upgrades once it reaches level 2
Other
* Hobbit movement speed slightly increased to help escape from Orcs catching him constantly
Structures
- Castle Gates
* Gondor and Rohan castle gate health increased to 3000 (from 2250)
Citadels
* Citadel armor reduced vs fire damage
Towers
* Sentry towers and level 3 structures damage reduced to 20 (from 22)
Creeps/PvE
* All cavalry deal 10% more damage to Warg lairs
* Neutral Cave Troll
* Takes additional damage from Gondor and Rohan citadel arrows
* Target switching behavior improved
Global
* Cavalry & Pikes
* Addition of Black & Grey colors
* Mounted heroes now take 100% damage from pikes in formation (from 150%)
Flying Units
* Nazgul and the Witch-king take less damage from towers
Visual
* Land radiation effect improved, making it easier to distinguish which player used Tainted Land or Elven Wood
6.5.5
Isengard devastation costs 5pp
Mordor devastation costs 4pp
Gothmog gets leadership at lvl 4 instead of 2
• Gondor/Rohan well heal % per second increased 4 (was 3)
• Gondor statue has now the same effect range like Rohan
6.4.4
• Devestation power for Mordor / Isengard increased to 5 (was 4)
• Reduced the auto engage range of cavalry units
• Level 3 evil structures damage lowered to 22 (was 23) they deal now the same damage like sentry towes
• Berserkers arrow dodge chance lowered to 75% (was 80%)
Version 6.5.2
Fixed FFA Maps
Version 6.5.1
Citadel arrows deal more damage to the cave troll
Rohan/Gondor gate takes now 15% less damage from Saruman‘s blast
Furnace armor vs slash decreased by 10%
Added dedicated FFA Maps (never have 2 castles on the field because you will have a surprise)
FFA Buckland
FFA Central Ithilien 2.22
FFA Crossroads
FFA Dorwinion
FFA Druadan Forest 2.22
FFA Far Harad 2.22
FFA Harlond
FFA Mirkwood
FFA The Iron Hills
FFA Udun II
Isengard
Uruks need more xp to level up
Saruman hp reduced by 100
Wargriders armor vs fire arrows with heavy armor increased by +10%