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Anorien

BFME1 · Patch 2.22 (7.0.7) · Clan War

📅 2026-10-10 21:37 UTC⏱ 00:15:51Host: Gorthaurr▶ 0⬇ 8
Clan war[HERO] vs [EVIL] · Game 2 of 2[HERO] 985 → 986 How this was worked out
  • Rating before: 985
  • Clan ratings: 985 against 1046.
  • Expected result: 41%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 986
32 × (0.5 - 0.41) × 0.5 = +1
· #2
[EVIL] 1046 → 1045 How this was worked out
  • Rating before: 1046
  • Clan ratings: 1046 against 985.
  • Expected result: 59%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1045
32 × (0.5 - 0.59) × 0.5 = -1
· #1
Placement war, counts double: AkselusThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
[HERO] 1 - 1 [EVIL]Game 1 won by [HERO]Game 2 won by [EVIL]War history
Clan wars rating change
[HERO] Akselus 1000 → 1004 How this was worked out
  • Rating before: 1000
  • Side average: 984 against 1055.
  • Expected result: 40%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 1 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1004
80 × (0.5 - 0.40) × 0.5 = +4
[HERO] Bwellini 967 → 969 How this was worked out
  • Rating before: 967
  • Side average: 984 against 1055.
  • Expected result: 40%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 969
40 × (0.5 - 0.40) × 0.5 = +2
· 6th
[EVIL] Gorthaurr 1067 → 1065 How this was worked out
  • Rating before: 1067
  • Side average: 1055 against 984.
  • Expected result: 60%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1065
40 × (0.5 - 0.60) × 0.5 = -2
· 3rd
[EVIL] BoogyMan 1043 → 1041 How this was worked out
  • Rating before: 1043
  • Side average: 1055 against 984.
  • Expected result: 60%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1041
40 × (0.5 - 0.60) × 0.5 = -2
· 4th ➔ 5th
⬇ Download replay (.rep)
Team 0 · Losers
AkselusASSIGNEDMordor
BwelliniASSIGNEDIsengard
Team 1 · Winners
GorthaurrHOSTASSIGNEDGondor
BoogyManASSIGNEDIsengard
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