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Dimrill Dale NM
BFME1 · Patch 2.22 (7.0.7) · Clan War
📅 2026-10-11 22:59 UTC⏱ 00:18:13Host: Gandhi▶ 0⬇ 13
Clan war[HERO] vs [EVIL] · Game 1 of 2[HERO] 1004 → 1013 How this was worked out
- Rating before: 1004
- Clan ratings: 1004 against 1027.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1013
32 × (1 - 0.47) × 0.5 = +9 · #2[EVIL] 1027 → 1018 How this was worked out- Rating before: 1027
- Clan ratings: 1027 against 1004.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1018
32 × (0 - 0.53) × 0.5 = -9 · #1Placement war, counts double: Leo BonhartThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Clan wars rating change
[HERO] Duct-Tape Boy 1018 → 1027 How this was worked out
- Rating before: 1018
- Side average: 1032 against 1002.
- Expected result: 54%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1027
40 × (1 - 0.54) × 0.5 = +9 · 7th ➔ 5th[HERO] Gandhi 1060 → 1069 How this was worked out- Rating before: 1060
- Side average: 1032 against 1002.
- Expected result: 54%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1069
40 × (1 - 0.54) × 0.5 = +9 · 3rd[HERO] Abraham Lincoln 1018 → 1027 How this was worked out- Rating before: 1018
- Side average: 1032 against 1002.
- Expected result: 54%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1027
40 × (1 - 0.54) × 0.5 = +9 · 8th ➔ 6th[EVIL] BoogyMan 1041 → 1032 How this was worked out- Rating before: 1041
- Side average: 1002 against 1032.
- Expected result: 46%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1032
40 × (0 - 0.46) × 0.5 = -9 · 4th[EVIL] Gorthaurr 1084 → 1075 How this was worked out- Rating before: 1084
- Side average: 1002 against 1032.
- Expected result: 46%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1075
40 × (0 - 0.46) × 0.5 = -9 · 1st ➔ 2nd[EVIL] Leo Bonhart 882 → 864 How this was worked out- Rating before: 882
- Side average: 1002 against 1032.
- Expected result: 46%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 5 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 864
80 × (0 - 0.46) × 0.5 = -18 · unranked ➔ 12thComments · 0
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