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Wold 2.22

BFME1 · Patch 2.22 (7.0.7) · Clan War

📅 2026-10-10 20:44 UTC⏱ 00:13:00Host: JF_Kennedy▶ 0⬇ 7
Clan war[HERO] vs [EVIL] · Game 1 of 2[HERO] 984 → 985 How this was worked out
  • Rating before: 984
  • Clan ratings: 984 against 1047.
  • Expected result: 41%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 985
32 × (0.5 - 0.41) × 0.5 = +1
· #2
[EVIL] 1047 → 1046 How this was worked out
  • Rating before: 1047
  • Clan ratings: 1047 against 984.
  • Expected result: 59%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1046
32 × (0.5 - 0.59) × 0.5 = -1
· #1
Placement war, counts double: JF_KennedyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
[HERO] 1 - 1 [EVIL]Game 1 won by [EVIL]Game 2 won by [HERO]War history
Clan wars rating change
[HERO] JF_Kennedy 972 → 975 How this was worked out
  • Rating before: 972
  • Side average: 968 against 1026.
  • Expected result: 42%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 4 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 975
80 × (0.5 - 0.42) × 0.5 = +3
[HERO] Bwellini 965 → 967 How this was worked out
  • Rating before: 965
  • Side average: 968 against 1026.
  • Expected result: 42%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 967
40 × (0.5 - 0.42) × 0.5 = +2
· 6th
[EVIL] Plankt0n 953 → 951 How this was worked out
  • Rating before: 953
  • Side average: 1026 against 968.
  • Expected result: 58%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 951
40 × (0.5 - 0.58) × 0.5 = -2
· 8th
[EVIL] Melkor_ 1099 → 1097 How this was worked out
  • Rating before: 1099
  • Side average: 1026 against 968.
  • Expected result: 58%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1097
40 × (0.5 - 0.58) × 0.5 = -2
· 1st
⬇ Download replay (.rep)
Team 0 · Losers
JF_KennedyHOSTASSIGNEDIsengard
BwelliniASSIGNEDRohan
Team 1 · Winners
Plankt0nASSIGNEDMordor
Melkor_ASSIGNEDMordor
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