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Wold II
BFME1 · Patch 2.22 (7.0.7) · Clan War
📅 2026-10-13 22:31 UTC⏱ 00:14:40Host: Bellatrix ▶ 0⬇ 5
Clan war[HERO] vs [EVIL] · Game 1 of 2[HERO] 1033 → 1041 How this was worked out
- Rating before: 1033
- Clan ratings: 1033 against 1028.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (1 - 0.51) × 0.5 = +8 · #1[EVIL] 1028 → 1020 How this was worked out- Rating before: 1028
- Clan ratings: 1028 against 1033.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1020
32 × (0 - 0.49) × 0.5 = -8 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Clan wars rating change
[HERO] Gandhi 1103 → 1113 How this was worked out
- Rating before: 1103
- Side average: 1060 against 1044.
- Expected result: 52%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1113
40 × (1 - 0.52) × 0.5 = +10 · 1st[HERO] Bwellini 1016 → 1026 How this was worked out- Rating before: 1016
- Side average: 1060 against 1044.
- Expected result: 52%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1026
40 × (1 - 0.52) × 0.5 = +10 · 9th ➔ 8th[EVIL] Bellatrix 1033 → 1023 How this was worked out- Rating before: 1033
- Side average: 1044 against 1060.
- Expected result: 48%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1023
40 × (0 - 0.48) × 0.5 = -10 · 6th ➔ 9th[EVIL] Gorthaurr 1055 → 1045 How this was worked out- Rating before: 1055
- Side average: 1044 against 1060.
- Expected result: 48%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1045
40 × (0 - 0.48) × 0.5 = -10 · 4thComments · 0
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