Replays

Live games and saved replays from across the community.

Clan war[CP] vs [TDM] · Game 2 of 2War: [CP] won 2-0[CP] 1098 → 1105 How this was worked out
  • Rating before: 1098
  • Clan ratings: 1098 against 949.
  • Expected result: 70%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 75%.
  • Rating after: 1105
32 × (1 - 0.70) × 0.75 = +7
· #2
[TDM] 949 → 942 How this was worked out
  • Rating before: 949
  • Clan ratings: 949 against 1098.
  • Expected result: 30%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 75%.
  • Rating after: 942
32 × (0 - 0.30) × 0.75 = -7
· #6
Placement war, counts double: _Gimli_These players met often this week, so player changes count 75%.These clans met often this week, so clan changes count 75%.
Winners
9th ➔ 8th · How this was worked out
  • Rating before: 1062
  • Side average: 1122 against 996.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 1072
40 × (1 - 0.67) × 0.75 = +10
3rd · How this was worked out
  • Rating before: 1235
  • Side average: 1122 against 996.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 1245
40 × (1 - 0.67) × 0.75 = +10
23rd ➔ 24th · How this was worked out
  • Rating before: 895
  • Side average: 1122 against 996.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 905
40 × (1 - 0.67) × 0.75 = +10
2nd · How this was worked out
  • Rating before: 1294
  • Side average: 1122 against 996.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 1304
40 × (1 - 0.67) × 0.75 = +10
vs
Losers
19th ➔ 20th · How this was worked out
  • Rating before: 966
  • Side average: 996 against 1122.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 956
40 × (0 - 0.33) × 0.75 = -10
unranked ➔ 23rd · How this was worked out
  • Rating before: 964
  • Side average: 996 against 1122.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 5 of 5.
  • These players met often this week, so player changes count 75%.
  • Rating after: 944
80 × (0 - 0.33) × 0.75 = -20
8th ➔ 10th · How this was worked out
  • Rating before: 1063
  • Side average: 996 against 1122.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 1053
40 × (0 - 0.33) × 0.75 = -10
17th ➔ 18th · How this was worked out
  • Rating before: 989
  • Side average: 996 against 1122.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 979
40 × (0 - 0.33) × 0.75 = -10
GameRotWK
PatchPatch 2.02 (9.8.0)
GamemodeClan war
Duration00:40:45
Date1792789560497
ELO +/--
Likes0
Comments2
Downloads4
Plays2
ReplayDownload
Watch list
Comments (2)
Ahwehawe
Masho fighting world war 4 whole game
HaroonZ
Masho ultimate team mate
Clan war[CP] vs [TDM] · Game 1 of 2War: [CP] won 2-0[CP] 1098 → 1105 How this was worked out
  • Rating before: 1098
  • Clan ratings: 1098 against 949.
  • Expected result: 70%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 75%.
  • Rating after: 1105
32 × (1 - 0.70) × 0.75 = +7
· #2
[TDM] 949 → 942 How this was worked out
  • Rating before: 949
  • Clan ratings: 949 against 1098.
  • Expected result: 30%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 75%.
  • Rating after: 942
32 × (0 - 0.30) × 0.75 = -7
· #6
Placement war, counts double: _Gimli_These players met often this week, so player changes count 75%.These clans met often this week, so clan changes count 75%.
Winners
9th ➔ 8th · How this was worked out
  • Rating before: 1062
  • Side average: 1122 against 996.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 1072
40 × (1 - 0.67) × 0.75 = +10
3rd · How this was worked out
  • Rating before: 1235
  • Side average: 1122 against 996.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 1245
40 × (1 - 0.67) × 0.75 = +10
23rd ➔ 24th · How this was worked out
  • Rating before: 895
  • Side average: 1122 against 996.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 905
40 × (1 - 0.67) × 0.75 = +10
2nd · How this was worked out
  • Rating before: 1294
  • Side average: 1122 against 996.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 1304
40 × (1 - 0.67) × 0.75 = +10
vs
Losers
19th ➔ 20th · How this was worked out
  • Rating before: 966
  • Side average: 996 against 1122.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 956
40 × (0 - 0.33) × 0.75 = -10
unranked ➔ 23rd · How this was worked out
  • Rating before: 964
  • Side average: 996 against 1122.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 5 of 5.
  • These players met often this week, so player changes count 75%.
  • Rating after: 944
80 × (0 - 0.33) × 0.75 = -20
8th ➔ 10th · How this was worked out
  • Rating before: 1063
  • Side average: 996 against 1122.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 1053
40 × (0 - 0.33) × 0.75 = -10
17th ➔ 18th · How this was worked out
  • Rating before: 989
  • Side average: 996 against 1122.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 75%.
  • Rating after: 979
40 × (0 - 0.33) × 0.75 = -10
GameRotWK
PatchPatch 2.02 (9.8.0)
GamemodeClan war
Duration00:28:29
Date1792787478072
ELO +/--
Likes0
Comments0
Downloads3
Plays1
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1042 → 1034 How this was worked out
  • Rating before: 1042
  • Clan ratings: 1042 against 1054.
  • Expected result: 48%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1034
32 × (0 - 0.48) × 0.5 = -8
· #2
[EVIL] 1054 → 1062 How this was worked out
  • Rating before: 1054
  • Clan ratings: 1054 against 1042.
  • Expected result: 52%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1062
32 × (1 - 0.52) × 0.5 = +8
· #1
Placement war, counts double: necromancer, AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd ➔ 1st · How this was worked out
  • Rating before: 1142
  • Side average: 1052 against 1045.
  • Expected result: 51%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (1 - 0.51) × 0.5 = +10
8th ➔ 7th · How this was worked out
  • Rating before: 1029
  • Side average: 1052 against 1045.
  • Expected result: 51%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1039
40 × (1 - 0.51) × 0.5 = +10
18th ➔ 17th · How this was worked out
  • Rating before: 979
  • Side average: 1052 against 1045.
  • Expected result: 51%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 989
40 × (1 - 0.51) × 0.5 = +10
5th · How this was worked out
  • Rating before: 1057
  • Side average: 1052 against 1045.
  • Expected result: 51%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1067
40 × (1 - 0.51) × 0.5 = +10
vs
Losers
How this was worked out
  • Rating before: 1020
  • Side average: 1045 against 1052.
  • Expected result: 49%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 2 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1000
80 × (0 - 0.49) × 0.5 = -20
13th ➔ 15th · How this was worked out
  • Rating before: 1009
  • Side average: 1045 against 1052.
  • Expected result: 49%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 999
40 × (0 - 0.49) × 0.5 = -10
1st ➔ 2nd · How this was worked out
  • Rating before: 1143
  • Side average: 1045 against 1052.
  • Expected result: 49%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1133
40 × (0 - 0.49) × 0.5 = -10
How this was worked out
  • Rating before: 1007
  • Side average: 1045 against 1052.
  • Expected result: 49%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 4 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 987
80 × (0 - 0.49) × 0.5 = -20
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:08:54
Date1792435293592
ELO +/--
Likes0
Comments0
Downloads8
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1042 → 1034 How this was worked out
  • Rating before: 1042
  • Clan ratings: 1042 against 1054.
  • Expected result: 48%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1034
32 × (0 - 0.48) × 0.5 = -8
· #2
[EVIL] 1054 → 1062 How this was worked out
  • Rating before: 1054
  • Clan ratings: 1054 against 1042.
  • Expected result: 52%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1062
32 × (1 - 0.52) × 0.5 = +8
· #1
Placement war, counts double: necromancer, AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd ➔ 1st · How this was worked out
  • Rating before: 1142
  • Side average: 1052 against 1045.
  • Expected result: 51%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (1 - 0.51) × 0.5 = +10
8th ➔ 7th · How this was worked out
  • Rating before: 1029
  • Side average: 1052 against 1045.
  • Expected result: 51%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1039
40 × (1 - 0.51) × 0.5 = +10
18th ➔ 17th · How this was worked out
  • Rating before: 979
  • Side average: 1052 against 1045.
  • Expected result: 51%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 989
40 × (1 - 0.51) × 0.5 = +10
5th · How this was worked out
  • Rating before: 1057
  • Side average: 1052 against 1045.
  • Expected result: 51%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1067
40 × (1 - 0.51) × 0.5 = +10
vs
Losers
How this was worked out
  • Rating before: 1020
  • Side average: 1045 against 1052.
  • Expected result: 49%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 2 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1000
80 × (0 - 0.49) × 0.5 = -20
13th ➔ 15th · How this was worked out
  • Rating before: 1009
  • Side average: 1045 against 1052.
  • Expected result: 49%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 999
40 × (0 - 0.49) × 0.5 = -10
1st ➔ 2nd · How this was worked out
  • Rating before: 1143
  • Side average: 1045 against 1052.
  • Expected result: 49%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1133
40 × (0 - 0.49) × 0.5 = -10
How this was worked out
  • Rating before: 1007
  • Side average: 1045 against 1052.
  • Expected result: 49%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 4 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 987
80 × (0 - 0.49) × 0.5 = -20
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:21:00
Date1792433888098
ELO +/--
Likes0
Comments0
Downloads11
Plays1
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1028 → 1021 How this was worked out
  • Rating before: 1028
  • Clan ratings: 1028 against 1057.
  • Expected result: 46%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1021
32 × (0 - 0.46) × 0.5 = -7
· #2
[EVIL] 1057 → 1064 How this was worked out
  • Rating before: 1057
  • Clan ratings: 1057 against 1028.
  • Expected result: 54%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1064
32 × (1 - 0.54) × 0.5 = +7
· #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd ➔ 1st · How this was worked out
  • Rating before: 1134
  • Side average: 1075 against 1056.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1143
40 × (1 - 0.53) × 0.5 = +9
3rd · How this was worked out
  • Rating before: 1099
  • Side average: 1075 against 1056.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1108
40 × (1 - 0.53) × 0.5 = +9
6th ➔ 5th · How this was worked out
  • Rating before: 1048
  • Side average: 1075 against 1056.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1057
40 × (1 - 0.53) × 0.5 = +9
8th · How this was worked out
  • Rating before: 1020
  • Side average: 1075 against 1056.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1029
40 × (1 - 0.53) × 0.5 = +9
vs
Losers
5th ➔ 6th · How this was worked out
  • Rating before: 1051
  • Side average: 1056 against 1075.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1042
40 × (0 - 0.47) × 0.5 = -9
1st ➔ 2nd · How this was worked out
  • Rating before: 1145
  • Side average: 1056 against 1075.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1136
40 × (0 - 0.47) × 0.5 = -9
9th ➔ 12th · How this was worked out
  • Rating before: 1018
  • Side average: 1056 against 1075.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1009
40 × (0 - 0.47) × 0.5 = -9
13th ➔ 14th · How this was worked out
  • Rating before: 1010
  • Side average: 1056 against 1075.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1001
40 × (0 - 0.47) × 0.5 = -9
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:09:29
Date1792367392745
ELO +/--
Likes0
Comments0
Downloads14
Plays3
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1028 → 1021 How this was worked out
  • Rating before: 1028
  • Clan ratings: 1028 against 1057.
  • Expected result: 46%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1021
32 × (0 - 0.46) × 0.5 = -7
· #2
[EVIL] 1057 → 1064 How this was worked out
  • Rating before: 1057
  • Clan ratings: 1057 against 1028.
  • Expected result: 54%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1064
32 × (1 - 0.54) × 0.5 = +7
· #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd ➔ 1st · How this was worked out
  • Rating before: 1134
  • Side average: 1075 against 1056.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1143
40 × (1 - 0.53) × 0.5 = +9
3rd · How this was worked out
  • Rating before: 1099
  • Side average: 1075 against 1056.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1108
40 × (1 - 0.53) × 0.5 = +9
6th ➔ 5th · How this was worked out
  • Rating before: 1048
  • Side average: 1075 against 1056.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1057
40 × (1 - 0.53) × 0.5 = +9
8th · How this was worked out
  • Rating before: 1020
  • Side average: 1075 against 1056.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1029
40 × (1 - 0.53) × 0.5 = +9
vs
Losers
5th ➔ 6th · How this was worked out
  • Rating before: 1051
  • Side average: 1056 against 1075.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1042
40 × (0 - 0.47) × 0.5 = -9
1st ➔ 2nd · How this was worked out
  • Rating before: 1145
  • Side average: 1056 against 1075.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1136
40 × (0 - 0.47) × 0.5 = -9
9th ➔ 12th · How this was worked out
  • Rating before: 1018
  • Side average: 1056 against 1075.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1009
40 × (0 - 0.47) × 0.5 = -9
13th ➔ 14th · How this was worked out
  • Rating before: 1010
  • Side average: 1056 against 1075.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1001
40 × (0 - 0.47) × 0.5 = -9
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:26:52
Date1792365634818
ELO +/--
Likes0
Comments0
Downloads10
Plays1
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1044 → 1036 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1036
32 × (0 - 0.50) × 0.5 = -8
· #1 → #2
[EVIL] 1041 → 1049 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1049
32 × (1 - 0.50) × 0.5 = +8
· #2 → #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd · How this was worked out
  • Rating before: 1124
  • Side average: 1065 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1134
40 × (1 - 0.50) × 0.5 = +10
3rd · How this was worked out
  • Rating before: 1089
  • Side average: 1065 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1099
40 × (1 - 0.50) × 0.5 = +10
6th · How this was worked out
  • Rating before: 1038
  • Side average: 1065 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1048
40 × (1 - 0.50) × 0.5 = +10
13th ➔ 8th · How this was worked out
  • Rating before: 1010
  • Side average: 1065 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1020
40 × (1 - 0.50) × 0.5 = +10
vs
Losers
5th · How this was worked out
  • Rating before: 1061
  • Side average: 1066 against 1065.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1051
40 × (0 - 0.50) × 0.5 = -10
1st · How this was worked out
  • Rating before: 1155
  • Side average: 1066 against 1065.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1145
40 × (0 - 0.50) × 0.5 = -10
8th ➔ 9th · How this was worked out
  • Rating before: 1028
  • Side average: 1066 against 1065.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1018
40 × (0 - 0.50) × 0.5 = -10
9th ➔ 13th · How this was worked out
  • Rating before: 1020
  • Side average: 1066 against 1065.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1010
40 × (0 - 0.50) × 0.5 = -10
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:10:16
Date1792364863886
ELO +/--
Likes0
Comments0
Downloads8
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1044 → 1036 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1036
32 × (0 - 0.50) × 0.5 = -8
· #1 → #2
[EVIL] 1041 → 1049 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1049
32 × (1 - 0.50) × 0.5 = +8
· #2 → #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd · How this was worked out
  • Rating before: 1124
  • Side average: 1065 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1134
40 × (1 - 0.50) × 0.5 = +10
3rd · How this was worked out
  • Rating before: 1089
  • Side average: 1065 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1099
40 × (1 - 0.50) × 0.5 = +10
6th · How this was worked out
  • Rating before: 1038
  • Side average: 1065 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1048
40 × (1 - 0.50) × 0.5 = +10
13th ➔ 8th · How this was worked out
  • Rating before: 1010
  • Side average: 1065 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1020
40 × (1 - 0.50) × 0.5 = +10
vs
Losers
5th · How this was worked out
  • Rating before: 1061
  • Side average: 1066 against 1065.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1051
40 × (0 - 0.50) × 0.5 = -10
1st · How this was worked out
  • Rating before: 1155
  • Side average: 1066 against 1065.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1145
40 × (0 - 0.50) × 0.5 = -10
8th ➔ 9th · How this was worked out
  • Rating before: 1028
  • Side average: 1066 against 1065.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1018
40 × (0 - 0.50) × 0.5 = -10
9th ➔ 13th · How this was worked out
  • Rating before: 1020
  • Side average: 1066 against 1065.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1010
40 × (0 - 0.50) × 0.5 = -10
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:30:21
Date1792362902547
ELO +/--
Likes0
Comments0
Downloads12
Plays1
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 2 of 2War: [HERO] won 2-0[EVIL] 1041 → 1033 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1033
32 × (0 - 0.50) × 0.5 = -8
· #2
[HERO] 1044 → 1052 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1052
32 × (1 - 0.50) × 0.5 = +8
· #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
5th · How this was worked out
  • Rating before: 1050
  • Side average: 1055 against 1076.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1061
40 × (1 - 0.47) × 0.5 = +11
1st · How this was worked out
  • Rating before: 1144
  • Side average: 1055 against 1076.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1155
40 × (1 - 0.47) × 0.5 = +11
9th ➔ 8th · How this was worked out
  • Rating before: 1017
  • Side average: 1055 against 1076.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1028
40 × (1 - 0.47) × 0.5 = +11
13th ➔ 9th · How this was worked out
  • Rating before: 1009
  • Side average: 1055 against 1076.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1020
40 × (1 - 0.47) × 0.5 = +11
vs
Losers
2nd · How this was worked out
  • Rating before: 1135
  • Side average: 1076 against 1055.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1124
40 × (0 - 0.53) × 0.5 = -11
3rd · How this was worked out
  • Rating before: 1100
  • Side average: 1076 against 1055.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1089
40 × (0 - 0.53) × 0.5 = -11
6th · How this was worked out
  • Rating before: 1049
  • Side average: 1076 against 1055.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1038
40 × (0 - 0.53) × 0.5 = -11
8th ➔ 13th · How this was worked out
  • Rating before: 1021
  • Side average: 1076 against 1055.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1010
40 × (0 - 0.53) × 0.5 = -11
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:07:53
Date1792362070453
ELO +/--
Likes0
Comments0
Downloads11
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 1 of 2War: [HERO] won 2-0[EVIL] 1041 → 1033 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1033
32 × (0 - 0.50) × 0.5 = -8
· #2
[HERO] 1044 → 1052 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1052
32 × (1 - 0.50) × 0.5 = +8
· #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
5th · How this was worked out
  • Rating before: 1050
  • Side average: 1055 against 1076.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1061
40 × (1 - 0.47) × 0.5 = +11
1st · How this was worked out
  • Rating before: 1144
  • Side average: 1055 against 1076.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1155
40 × (1 - 0.47) × 0.5 = +11
9th ➔ 8th · How this was worked out
  • Rating before: 1017
  • Side average: 1055 against 1076.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1028
40 × (1 - 0.47) × 0.5 = +11
13th ➔ 9th · How this was worked out
  • Rating before: 1009
  • Side average: 1055 against 1076.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1020
40 × (1 - 0.47) × 0.5 = +11
vs
Losers
2nd · How this was worked out
  • Rating before: 1135
  • Side average: 1076 against 1055.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1124
40 × (0 - 0.53) × 0.5 = -11
3rd · How this was worked out
  • Rating before: 1100
  • Side average: 1076 against 1055.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1089
40 × (0 - 0.53) × 0.5 = -11
6th · How this was worked out
  • Rating before: 1049
  • Side average: 1076 against 1055.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1038
40 × (0 - 0.53) × 0.5 = -11
8th ➔ 13th · How this was worked out
  • Rating before: 1021
  • Side average: 1076 against 1055.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1010
40 × (0 - 0.53) × 0.5 = -11
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:08:38
Date1792361428156
ELO +/--
Likes0
Comments0
Downloads14
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 2 of 2War: Drawn 1-1[EVIL] 1041 → 1041 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0
· #2
[HERO] 1044 → 1044 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0
· #1
Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd · How this was worked out
  • Rating before: 1136
  • Side average: 1077 against 1054.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1135
40 × (0.5 - 0.53) × 0.5 = -1
3rd · How this was worked out
  • Rating before: 1101
  • Side average: 1077 against 1054.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1100
40 × (0.5 - 0.53) × 0.5 = -1
5th ➔ 6th · How this was worked out
  • Rating before: 1050
  • Side average: 1077 against 1054.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1049
40 × (0.5 - 0.53) × 0.5 = -1
unranked ➔ 8th · How this was worked out
  • Rating before: 1022
  • Side average: 1077 against 1054.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 5 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1021
80 × (0.5 - 0.53) × 0.5 = -1
vs
Losers
6th ➔ 5th · How this was worked out
  • Rating before: 1049
  • Side average: 1054 against 1077.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1050
40 × (0.5 - 0.47) × 0.5 = +1
1st · How this was worked out
  • Rating before: 1143
  • Side average: 1054 against 1077.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1144
40 × (0.5 - 0.47) × 0.5 = +1
9th · How this was worked out
  • Rating before: 1016
  • Side average: 1054 against 1077.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1017
40 × (0.5 - 0.47) × 0.5 = +1
12th ➔ 13th · How this was worked out
  • Rating before: 1008
  • Side average: 1054 against 1077.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1009
40 × (0.5 - 0.47) × 0.5 = +1
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:10:13
Date1792360662267
ELO +/--
Likes0
Comments0
Downloads12
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 1 of 2War: Drawn 1-1[EVIL] 1041 → 1041 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0
· #2
[HERO] 1044 → 1044 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0
· #1
Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
6th ➔ 5th · How this was worked out
  • Rating before: 1049
  • Side average: 1054 against 1077.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1050
40 × (0.5 - 0.47) × 0.5 = +1
1st · How this was worked out
  • Rating before: 1143
  • Side average: 1054 against 1077.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1144
40 × (0.5 - 0.47) × 0.5 = +1
9th · How this was worked out
  • Rating before: 1016
  • Side average: 1054 against 1077.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1017
40 × (0.5 - 0.47) × 0.5 = +1
12th ➔ 13th · How this was worked out
  • Rating before: 1008
  • Side average: 1054 against 1077.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1009
40 × (0.5 - 0.47) × 0.5 = +1
vs
Losers
2nd · How this was worked out
  • Rating before: 1136
  • Side average: 1077 against 1054.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1135
40 × (0.5 - 0.53) × 0.5 = -1
3rd · How this was worked out
  • Rating before: 1101
  • Side average: 1077 against 1054.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1100
40 × (0.5 - 0.53) × 0.5 = -1
5th ➔ 6th · How this was worked out
  • Rating before: 1050
  • Side average: 1077 against 1054.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1049
40 × (0.5 - 0.53) × 0.5 = -1
unranked ➔ 8th · How this was worked out
  • Rating before: 1022
  • Side average: 1077 against 1054.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 5 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1021
80 × (0.5 - 0.53) × 0.5 = -1
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:13:31
Date1792359711637
ELO +/--
Likes0
Comments0
Downloads11
Plays1
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0
· #1
[EVIL] 1041 → 1041 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0
· #2
Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
6th · How this was worked out
  • Rating before: 1048
  • Side average: 1053 against 1078.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1049
40 × (0.5 - 0.46) × 0.5 = +1
1st · How this was worked out
  • Rating before: 1142
  • Side average: 1053 against 1078.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1143
40 × (0.5 - 0.46) × 0.5 = +1
8th · How this was worked out
  • Rating before: 1015
  • Side average: 1053 against 1078.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1016
40 × (0.5 - 0.46) × 0.5 = +1
11th · How this was worked out
  • Rating before: 1007
  • Side average: 1053 against 1078.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1008
40 × (0.5 - 0.46) × 0.5 = +1
vs
Losers
2nd · How this was worked out
  • Rating before: 1137
  • Side average: 1078 against 1053.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1136
40 × (0.5 - 0.54) × 0.5 = -1
3rd · How this was worked out
  • Rating before: 1102
  • Side average: 1078 against 1053.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1101
40 × (0.5 - 0.54) × 0.5 = -1
5th · How this was worked out
  • Rating before: 1051
  • Side average: 1078 against 1053.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1050
40 × (0.5 - 0.54) × 0.5 = -1
How this was worked out
  • Rating before: 1023
  • Side average: 1078 against 1053.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 4 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1022
80 × (0.5 - 0.54) × 0.5 = -1
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:11:37
Date1792358649033
ELO +/--
Likes0
Comments0
Downloads9
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0
· #1
[EVIL] 1041 → 1041 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0
· #2
Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd · How this was worked out
  • Rating before: 1137
  • Side average: 1078 against 1053.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1136
40 × (0.5 - 0.54) × 0.5 = -1
3rd · How this was worked out
  • Rating before: 1102
  • Side average: 1078 against 1053.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1101
40 × (0.5 - 0.54) × 0.5 = -1
5th · How this was worked out
  • Rating before: 1051
  • Side average: 1078 against 1053.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1050
40 × (0.5 - 0.54) × 0.5 = -1
How this was worked out
  • Rating before: 1023
  • Side average: 1078 against 1053.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 4 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1022
80 × (0.5 - 0.54) × 0.5 = -1
vs
Losers
6th · How this was worked out
  • Rating before: 1048
  • Side average: 1053 against 1078.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1049
40 × (0.5 - 0.46) × 0.5 = +1
1st · How this was worked out
  • Rating before: 1142
  • Side average: 1053 against 1078.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1143
40 × (0.5 - 0.46) × 0.5 = +1
8th · How this was worked out
  • Rating before: 1015
  • Side average: 1053 against 1078.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1016
40 × (0.5 - 0.46) × 0.5 = +1
11th · How this was worked out
  • Rating before: 1007
  • Side average: 1053 against 1078.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1008
40 × (0.5 - 0.46) × 0.5 = +1
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:25:45
Date1792356965710
ELO +/--
Likes0
Comments0
Downloads10
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 2 of 2War: [EVIL] won 2-0[EVIL] 1033 → 1041 How this was worked out
  • Rating before: 1033
  • Clan ratings: 1033 against 1052.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (1 - 0.47) × 0.5 = +8
· #2
[HERO] 1052 → 1044 How this was worked out
  • Rating before: 1052
  • Clan ratings: 1052 against 1033.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0 - 0.53) × 0.5 = -8
· #1
Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd · How this was worked out
  • Rating before: 1127
  • Side average: 1066 against 1063.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1137
40 × (1 - 0.50) × 0.5 = +10
3rd · How this was worked out
  • Rating before: 1092
  • Side average: 1066 against 1063.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1102
40 × (1 - 0.50) × 0.5 = +10
6th ➔ 5th · How this was worked out
  • Rating before: 1041
  • Side average: 1066 against 1063.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1051
40 × (1 - 0.50) × 0.5 = +10
How this was worked out
  • Rating before: 1003
  • Side average: 1066 against 1063.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 80, doubled for placement war 3 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1023
80 × (1 - 0.50) × 0.5 = +20
vs
Losers
5th ➔ 6th · How this was worked out
  • Rating before: 1058
  • Side average: 1063 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1048
40 × (0 - 0.50) × 0.5 = -10
1st · How this was worked out
  • Rating before: 1152
  • Side average: 1063 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1142
40 × (0 - 0.50) × 0.5 = -10
8th · How this was worked out
  • Rating before: 1025
  • Side average: 1063 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1015
40 × (0 - 0.50) × 0.5 = -10
9th ➔ 11th · How this was worked out
  • Rating before: 1017
  • Side average: 1063 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1007
40 × (0 - 0.50) × 0.5 = -10
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:11:46
Date1792356055572
ELO +/--
Likes0
Comments0
Downloads11
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 1 of 2War: [EVIL] won 2-0[EVIL] 1033 → 1041 How this was worked out
  • Rating before: 1033
  • Clan ratings: 1033 against 1052.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (1 - 0.47) × 0.5 = +8
· #2
[HERO] 1052 → 1044 How this was worked out
  • Rating before: 1052
  • Clan ratings: 1052 against 1033.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0 - 0.53) × 0.5 = -8
· #1
Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd · How this was worked out
  • Rating before: 1127
  • Side average: 1066 against 1063.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1137
40 × (1 - 0.50) × 0.5 = +10
3rd · How this was worked out
  • Rating before: 1092
  • Side average: 1066 against 1063.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1102
40 × (1 - 0.50) × 0.5 = +10
6th ➔ 5th · How this was worked out
  • Rating before: 1041
  • Side average: 1066 against 1063.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1051
40 × (1 - 0.50) × 0.5 = +10
How this was worked out
  • Rating before: 1003
  • Side average: 1066 against 1063.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 80, doubled for placement war 3 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1023
80 × (1 - 0.50) × 0.5 = +20
vs
Losers
5th ➔ 6th · How this was worked out
  • Rating before: 1058
  • Side average: 1063 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1048
40 × (0 - 0.50) × 0.5 = -10
1st · How this was worked out
  • Rating before: 1152
  • Side average: 1063 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1142
40 × (0 - 0.50) × 0.5 = -10
8th · How this was worked out
  • Rating before: 1025
  • Side average: 1063 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1015
40 × (0 - 0.50) × 0.5 = -10
9th ➔ 11th · How this was worked out
  • Rating before: 1017
  • Side average: 1063 against 1066.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1007
40 × (0 - 0.50) × 0.5 = -10
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:14:57
Date1792355015037
ELO +/--
Likes0
Comments0
Downloads10
Plays0
ReplayDownload
Watch list
Clan war[CP] vs [BILB] · Game 2 of 2War: Drawn 1-1[CP] 1113 → 1108 How this was worked out
  • Rating before: 1113
  • Clan ratings: 1113 against 1000.
  • Expected result: 66%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 32.
  • Rating after: 1108
32 × (0.5 - 0.66) = -5
· #2
[BILB] 1000 → 1010 How this was worked out
  • Rating before: 1000
  • Clan ratings: 1000 against 1113.
  • Expected result: 34%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 64, doubled during a clan's first 10 wars.
  • Rating after: 1010
64 × (0.5 - 0.34) = +10
· #5 → #4
Placement war, counts double: Excelsior, wowowowow, leslotje, FlyingCow, DrThrax
Winners
9th · How this was worked out
  • Rating before: 1068
  • Side average: 1150 against 985.
  • Expected result: 72%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • Rating after: 1059
40 × (0.5 - 0.72) = -9
1st · How this was worked out
  • Rating before: 1267
  • Side average: 1150 against 985.
  • Expected result: 72%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • Rating after: 1258
40 × (0.5 - 0.72) = -9
unranked ➔ 11th · How this was worked out
  • Rating before: 1048
  • Side average: 1150 against 985.
  • Expected result: 72%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 5 of 5.
  • Rating after: 1030
80 × (0.5 - 0.72) = -18
2nd · How this was worked out
  • Rating before: 1218
  • Side average: 1150 against 985.
  • Expected result: 72%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • Rating after: 1209
40 × (0.5 - 0.72) = -9
vs
Losers
How this was worked out
  • Rating before: 1004
  • Side average: 985 against 1150.
  • Expected result: 28%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 4 of 5.
  • Rating after: 1022
80 × (0.5 - 0.28) = +18
How this was worked out
  • Rating before: 989
  • Side average: 985 against 1150.
  • Expected result: 28%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 3 of 5.
  • Rating after: 1007
80 × (0.5 - 0.28) = +18
How this was worked out
  • Rating before: 974
  • Side average: 985 against 1150.
  • Expected result: 28%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 2 of 5.
  • Rating after: 992
80 × (0.5 - 0.28) = +18
How this was worked out
  • Rating before: 974
  • Side average: 985 against 1150.
  • Expected result: 28%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 2 of 5.
  • Rating after: 992
80 × (0.5 - 0.28) = +18
GameRotWK
PatchPatch 2.02 (9.8.0)
GamemodeClan war
Duration00:35:21
Date1792354158767
ELO +/--
Likes0
Comments0
Downloads9
Plays1
ReplayDownload
Watch list
Clan war[CP] vs [BILB] · Game 1 of 2War: Drawn 1-1[CP] 1113 → 1108 How this was worked out
  • Rating before: 1113
  • Clan ratings: 1113 against 1000.
  • Expected result: 66%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 32.
  • Rating after: 1108
32 × (0.5 - 0.66) = -5
· #2
[BILB] 1000 → 1010 How this was worked out
  • Rating before: 1000
  • Clan ratings: 1000 against 1113.
  • Expected result: 34%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 64, doubled during a clan's first 10 wars.
  • Rating after: 1010
64 × (0.5 - 0.34) = +10
· #5 → #4
Placement war, counts double: Excelsior, wowowowow, leslotje, FlyingCow, DrThrax
Winners
How this was worked out
  • Rating before: 1004
  • Side average: 985 against 1150.
  • Expected result: 28%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 4 of 5.
  • Rating after: 1022
80 × (0.5 - 0.28) = +18
How this was worked out
  • Rating before: 989
  • Side average: 985 against 1150.
  • Expected result: 28%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 3 of 5.
  • Rating after: 1007
80 × (0.5 - 0.28) = +18
How this was worked out
  • Rating before: 974
  • Side average: 985 against 1150.
  • Expected result: 28%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 2 of 5.
  • Rating after: 992
80 × (0.5 - 0.28) = +18
How this was worked out
  • Rating before: 974
  • Side average: 985 against 1150.
  • Expected result: 28%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 2 of 5.
  • Rating after: 992
80 × (0.5 - 0.28) = +18
vs
Losers
9th · How this was worked out
  • Rating before: 1068
  • Side average: 1150 against 985.
  • Expected result: 72%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • Rating after: 1059
40 × (0.5 - 0.72) = -9
1st · How this was worked out
  • Rating before: 1267
  • Side average: 1150 against 985.
  • Expected result: 72%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • Rating after: 1258
40 × (0.5 - 0.72) = -9
unranked ➔ 11th · How this was worked out
  • Rating before: 1048
  • Side average: 1150 against 985.
  • Expected result: 72%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 5 of 5.
  • Rating after: 1030
80 × (0.5 - 0.72) = -18
2nd · How this was worked out
  • Rating before: 1218
  • Side average: 1150 against 985.
  • Expected result: 72%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • Rating after: 1209
40 × (0.5 - 0.72) = -9
GameRotWK
PatchPatch 2.02 (9.8.0)
GamemodeClan war
Duration00:32:05
Date1792352066116
ELO +/--
Likes0
Comments0
Downloads8
Plays1
ReplayDownload
Watch list
Clan war[BILB] vs [CP] · Game 2 of 2War: [CP] won 2-0[BILB] 1025 → 1000 How this was worked out
  • Rating before: 1025
  • Clan ratings: 1025 against 1100.
  • Expected result: 39%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 64, doubled during a clan's first 10 wars.
  • Rating after: 1000
64 × (0 - 0.39) = -25
· #4
[CP] 1100 → 1113 How this was worked out
  • Rating before: 1100
  • Clan ratings: 1100 against 1025.
  • Expected result: 61%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • Rating after: 1113
32 × (1 - 0.61) = +13
· #3
Placement war, counts double: FlyingCow, wowowowow, leslotje, DrThrax, Excelsior
Winners
How this was worked out
  • Rating before: 1022
  • Side average: 1134 against 1011.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 80, doubled for placement war 4 of 5.
  • Rating after: 1048
80 × (1 - 0.67) = +26
1st · How this was worked out
  • Rating before: 1254
  • Side average: 1134 against 1011.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • Rating after: 1267
40 × (1 - 0.67) = +13
2nd · How this was worked out
  • Rating before: 1205
  • Side average: 1134 against 1011.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • Rating after: 1218
40 × (1 - 0.67) = +13
10th ➔ 9th · How this was worked out
  • Rating before: 1055
  • Side average: 1134 against 1011.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • Rating after: 1068
40 × (1 - 0.67) = +13
vs
Losers
How this was worked out
  • Rating before: 1000
  • Side average: 1011 against 1134.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 1 of 5.
  • Rating after: 974
80 × (0 - 0.33) = -26
How this was worked out
  • Rating before: 1030
  • Side average: 1011 against 1134.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 3 of 5.
  • Rating after: 1004
80 × (0 - 0.33) = -26
How this was worked out
  • Rating before: 1015
  • Side average: 1011 against 1134.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 2 of 5.
  • Rating after: 989
80 × (0 - 0.33) = -26
How this was worked out
  • Rating before: 1000
  • Side average: 1011 against 1134.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 1 of 5.
  • Rating after: 974
80 × (0 - 0.33) = -26
GameRotWK
PatchPatch 2.02 (9.8.0)
GamemodeClan war
Duration00:19:03
Date1792350684921
ELO +/--
Likes0
Comments0
Downloads7
Plays1
ReplayDownload
Watch list
Clan war[BILB] vs [CP] · Game 1 of 2War: [CP] won 2-0[BILB] 1025 → 1000 How this was worked out
  • Rating before: 1025
  • Clan ratings: 1025 against 1100.
  • Expected result: 39%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 64, doubled during a clan's first 10 wars.
  • Rating after: 1000
64 × (0 - 0.39) = -25
· #4
[CP] 1100 → 1113 How this was worked out
  • Rating before: 1100
  • Clan ratings: 1100 against 1025.
  • Expected result: 61%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • Rating after: 1113
32 × (1 - 0.61) = +13
· #3
Placement war, counts double: FlyingCow, wowowowow, leslotje, DrThrax, Excelsior
Winners
How this was worked out
  • Rating before: 1022
  • Side average: 1134 against 1011.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 80, doubled for placement war 4 of 5.
  • Rating after: 1048
80 × (1 - 0.67) = +26
1st · How this was worked out
  • Rating before: 1254
  • Side average: 1134 against 1011.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • Rating after: 1267
40 × (1 - 0.67) = +13
2nd · How this was worked out
  • Rating before: 1205
  • Side average: 1134 against 1011.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • Rating after: 1218
40 × (1 - 0.67) = +13
10th ➔ 9th · How this was worked out
  • Rating before: 1055
  • Side average: 1134 against 1011.
  • Expected result: 67%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • Rating after: 1068
40 × (1 - 0.67) = +13
vs
Losers
How this was worked out
  • Rating before: 1000
  • Side average: 1011 against 1134.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 1 of 5.
  • Rating after: 974
80 × (0 - 0.33) = -26
How this was worked out
  • Rating before: 1030
  • Side average: 1011 against 1134.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 3 of 5.
  • Rating after: 1004
80 × (0 - 0.33) = -26
How this was worked out
  • Rating before: 1015
  • Side average: 1011 against 1134.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 2 of 5.
  • Rating after: 989
80 × (0 - 0.33) = -26
How this was worked out
  • Rating before: 1000
  • Side average: 1011 against 1134.
  • Expected result: 33%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 1 of 5.
  • Rating after: 974
80 × (0 - 0.33) = -26
GameRotWK
PatchPatch 2.02 (9.8.0)
GamemodeClan war
Duration00:12:00
Date1792349769435
ELO +/--
Likes0
Comments0
Downloads7
Plays0
ReplayDownload
Watch list
Clan war[CP] vs [TDM] · Game 1 of 2War: [CP] won 2-0[CP] 1069 → 1074 How this was worked out
  • Rating before: 1069
  • Clan ratings: 1069 against 925.
  • Expected result: 70%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1074
32 × (1 - 0.70) × 0.5 = +5
· #1
[TDM] 925 → 920 How this was worked out
  • Rating before: 925
  • Clan ratings: 925 against 1069.
  • Expected result: 30%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 920
32 × (0 - 0.30) × 0.5 = -5
· #4
Placement war, counts double: Excelsior, Eternity, french tax, Kyagara, RTOZZZZZZZ, konkwi31, MashoThese clans met often this week, so clan changes count 50%.
Winners
unranked ➔ 2nd · How this was worked out
  • Rating before: 1131
  • Side average: 1072 against 982.
  • Expected result: 63%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 80, doubled for placement war 5 of 5.
  • Rating after: 1161
80 × (1 - 0.63) = +30
How this was worked out
  • Rating before: 1000
  • Side average: 1072 against 982.
  • Expected result: 63%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 80, doubled for placement war 1 of 5.
  • Rating after: 1030
80 × (1 - 0.63) = +30
How this was worked out
  • Rating before: 992
  • Side average: 1072 against 982.
  • Expected result: 63%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 80, doubled for placement war 3 of 5.
  • Rating after: 1022
80 × (1 - 0.63) = +30
1st · How this was worked out
  • Rating before: 1163
  • Side average: 1072 against 982.
  • Expected result: 63%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • Rating after: 1178
40 × (1 - 0.63) = +15
vs
Losers
How this was worked out
  • Rating before: 1040
  • Side average: 982 against 1072.
  • Expected result: 37%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 2 of 5.
  • Rating after: 1010
80 × (0 - 0.37) = -30
How this was worked out
  • Rating before: 1000
  • Side average: 982 against 1072.
  • Expected result: 37%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 1 of 5.
  • Rating after: 970
80 × (0 - 0.37) = -30
How this was worked out
  • Rating before: 960
  • Side average: 982 against 1072.
  • Expected result: 37%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 2 of 5.
  • Rating after: 930
80 × (0 - 0.37) = -30
How this was worked out
  • Rating before: 929
  • Side average: 982 against 1072.
  • Expected result: 37%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 3 of 5.
  • Rating after: 899
80 × (0 - 0.37) = -30
GameRotWK
PatchPatch 2.02 (9.8.0)
GamemodeClan war
Duration00:22:59
Date1791576480490
ELO +/--
Likes0
Comments0
Downloads14
Plays0
ReplayDownload
Watch list