Replays
Live games and saved replays from across the community.
Clan war[CP] vs [TDM] · Game 2 of 2War: [CP] won 2-0[CP] 1098 → 1105 How this was worked out
- Rating before: 1098
- Clan ratings: 1098 against 949.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1105
32 × (1 - 0.70) × 0.75 = +7 · #2[TDM] 949 → 942 How this was worked out- Rating before: 949
- Clan ratings: 949 against 1098.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 942
32 × (0 - 0.30) × 0.75 = -7 · #6Placement war, counts double: _Gimli_These players met often this week, so player changes count 75%.These clans met often this week, so clan changes count 75%.Winners
9th ➔ 8th · How this was worked out
- Rating before: 1062
- Side average: 1122 against 996.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1072
40 × (1 - 0.67) × 0.75 = +103rd · How this was worked out
- Rating before: 1235
- Side average: 1122 against 996.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1245
40 × (1 - 0.67) × 0.75 = +1023rd ➔ 24th · How this was worked out
- Rating before: 895
- Side average: 1122 against 996.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 905
40 × (1 - 0.67) × 0.75 = +102nd · How this was worked out
- Rating before: 1294
- Side average: 1122 against 996.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1304
40 × (1 - 0.67) × 0.75 = +10vs
Losers
19th ➔ 20th · How this was worked out
- Rating before: 966
- Side average: 996 against 1122.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 956
40 × (0 - 0.33) × 0.75 = -10unranked ➔ 23rd · How this was worked out
- Rating before: 964
- Side average: 996 against 1122.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 5 of 5.
- These players met often this week, so player changes count 75%.
- Rating after: 944
80 × (0 - 0.33) × 0.75 = -208th ➔ 10th · How this was worked out
- Rating before: 1063
- Side average: 996 against 1122.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1053
40 × (0 - 0.33) × 0.75 = -1017th ➔ 18th · How this was worked out
- Rating before: 989
- Side average: 996 against 1122.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 979
40 × (0 - 0.33) × 0.75 = -10Masho fighting world war 4 whole game
Masho ultimate team mate
Clan war[CP] vs [TDM] · Game 1 of 2War: [CP] won 2-0[CP] 1098 → 1105 How this was worked out
- Rating before: 1098
- Clan ratings: 1098 against 949.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1105
32 × (1 - 0.70) × 0.75 = +7 · #2[TDM] 949 → 942 How this was worked out- Rating before: 949
- Clan ratings: 949 against 1098.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 942
32 × (0 - 0.30) × 0.75 = -7 · #6Placement war, counts double: _Gimli_These players met often this week, so player changes count 75%.These clans met often this week, so clan changes count 75%.Winners
9th ➔ 8th · How this was worked out
- Rating before: 1062
- Side average: 1122 against 996.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1072
40 × (1 - 0.67) × 0.75 = +103rd · How this was worked out
- Rating before: 1235
- Side average: 1122 against 996.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1245
40 × (1 - 0.67) × 0.75 = +1023rd ➔ 24th · How this was worked out
- Rating before: 895
- Side average: 1122 against 996.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 905
40 × (1 - 0.67) × 0.75 = +102nd · How this was worked out
- Rating before: 1294
- Side average: 1122 against 996.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1304
40 × (1 - 0.67) × 0.75 = +10vs
Losers
19th ➔ 20th · How this was worked out
- Rating before: 966
- Side average: 996 against 1122.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 956
40 × (0 - 0.33) × 0.75 = -10unranked ➔ 23rd · How this was worked out
- Rating before: 964
- Side average: 996 against 1122.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 5 of 5.
- These players met often this week, so player changes count 75%.
- Rating after: 944
80 × (0 - 0.33) × 0.75 = -208th ➔ 10th · How this was worked out
- Rating before: 1063
- Side average: 996 against 1122.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1053
40 × (0 - 0.33) × 0.75 = -1017th ➔ 18th · How this was worked out
- Rating before: 989
- Side average: 996 against 1122.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 979
40 × (0 - 0.33) × 0.75 = -10Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1042 → 1034 How this was worked out
- Rating before: 1042
- Clan ratings: 1042 against 1054.
- Expected result: 48%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1034
32 × (0 - 0.48) × 0.5 = -8 · #2[EVIL] 1054 → 1062 How this was worked out- Rating before: 1054
- Clan ratings: 1054 against 1042.
- Expected result: 52%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1062
32 × (1 - 0.52) × 0.5 = +8 · #1Placement war, counts double: necromancer, AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd ➔ 1st · How this was worked out
- Rating before: 1142
- Side average: 1052 against 1045.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (1 - 0.51) × 0.5 = +108th ➔ 7th · How this was worked out
- Rating before: 1029
- Side average: 1052 against 1045.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1039
40 × (1 - 0.51) × 0.5 = +1018th ➔ 17th · How this was worked out
- Rating before: 979
- Side average: 1052 against 1045.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 989
40 × (1 - 0.51) × 0.5 = +105th · How this was worked out
- Rating before: 1057
- Side average: 1052 against 1045.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1067
40 × (1 - 0.51) × 0.5 = +10vs
Losers
How this was worked out
- Rating before: 1020
- Side average: 1045 against 1052.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 2 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1000
80 × (0 - 0.49) × 0.5 = -2013th ➔ 15th · How this was worked out
- Rating before: 1009
- Side average: 1045 against 1052.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 999
40 × (0 - 0.49) × 0.5 = -101st ➔ 2nd · How this was worked out
- Rating before: 1143
- Side average: 1045 against 1052.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1133
40 × (0 - 0.49) × 0.5 = -10How this was worked out
- Rating before: 1007
- Side average: 1045 against 1052.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 4 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 987
80 × (0 - 0.49) × 0.5 = -20Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1042 → 1034 How this was worked out
- Rating before: 1042
- Clan ratings: 1042 against 1054.
- Expected result: 48%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1034
32 × (0 - 0.48) × 0.5 = -8 · #2[EVIL] 1054 → 1062 How this was worked out- Rating before: 1054
- Clan ratings: 1054 against 1042.
- Expected result: 52%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1062
32 × (1 - 0.52) × 0.5 = +8 · #1Placement war, counts double: necromancer, AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd ➔ 1st · How this was worked out
- Rating before: 1142
- Side average: 1052 against 1045.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (1 - 0.51) × 0.5 = +108th ➔ 7th · How this was worked out
- Rating before: 1029
- Side average: 1052 against 1045.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1039
40 × (1 - 0.51) × 0.5 = +1018th ➔ 17th · How this was worked out
- Rating before: 979
- Side average: 1052 against 1045.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 989
40 × (1 - 0.51) × 0.5 = +105th · How this was worked out
- Rating before: 1057
- Side average: 1052 against 1045.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1067
40 × (1 - 0.51) × 0.5 = +10vs
Losers
How this was worked out
- Rating before: 1020
- Side average: 1045 against 1052.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 2 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1000
80 × (0 - 0.49) × 0.5 = -2013th ➔ 15th · How this was worked out
- Rating before: 1009
- Side average: 1045 against 1052.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 999
40 × (0 - 0.49) × 0.5 = -101st ➔ 2nd · How this was worked out
- Rating before: 1143
- Side average: 1045 against 1052.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1133
40 × (0 - 0.49) × 0.5 = -10How this was worked out
- Rating before: 1007
- Side average: 1045 against 1052.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 4 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 987
80 × (0 - 0.49) × 0.5 = -20Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1028 → 1021 How this was worked out
- Rating before: 1028
- Clan ratings: 1028 against 1057.
- Expected result: 46%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1021
32 × (0 - 0.46) × 0.5 = -7 · #2[EVIL] 1057 → 1064 How this was worked out- Rating before: 1057
- Clan ratings: 1057 against 1028.
- Expected result: 54%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1064
32 × (1 - 0.54) × 0.5 = +7 · #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd ➔ 1st · How this was worked out
- Rating before: 1134
- Side average: 1075 against 1056.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1143
40 × (1 - 0.53) × 0.5 = +93rd · How this was worked out
- Rating before: 1099
- Side average: 1075 against 1056.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1108
40 × (1 - 0.53) × 0.5 = +96th ➔ 5th · How this was worked out
- Rating before: 1048
- Side average: 1075 against 1056.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1057
40 × (1 - 0.53) × 0.5 = +98th · How this was worked out
- Rating before: 1020
- Side average: 1075 against 1056.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1029
40 × (1 - 0.53) × 0.5 = +9vs
Losers
5th ➔ 6th · How this was worked out
- Rating before: 1051
- Side average: 1056 against 1075.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1042
40 × (0 - 0.47) × 0.5 = -91st ➔ 2nd · How this was worked out
- Rating before: 1145
- Side average: 1056 against 1075.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1136
40 × (0 - 0.47) × 0.5 = -99th ➔ 12th · How this was worked out
- Rating before: 1018
- Side average: 1056 against 1075.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1009
40 × (0 - 0.47) × 0.5 = -913th ➔ 14th · How this was worked out
- Rating before: 1010
- Side average: 1056 against 1075.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1001
40 × (0 - 0.47) × 0.5 = -9Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1028 → 1021 How this was worked out
- Rating before: 1028
- Clan ratings: 1028 against 1057.
- Expected result: 46%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1021
32 × (0 - 0.46) × 0.5 = -7 · #2[EVIL] 1057 → 1064 How this was worked out- Rating before: 1057
- Clan ratings: 1057 against 1028.
- Expected result: 54%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1064
32 × (1 - 0.54) × 0.5 = +7 · #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd ➔ 1st · How this was worked out
- Rating before: 1134
- Side average: 1075 against 1056.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1143
40 × (1 - 0.53) × 0.5 = +93rd · How this was worked out
- Rating before: 1099
- Side average: 1075 against 1056.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1108
40 × (1 - 0.53) × 0.5 = +96th ➔ 5th · How this was worked out
- Rating before: 1048
- Side average: 1075 against 1056.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1057
40 × (1 - 0.53) × 0.5 = +98th · How this was worked out
- Rating before: 1020
- Side average: 1075 against 1056.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1029
40 × (1 - 0.53) × 0.5 = +9vs
Losers
5th ➔ 6th · How this was worked out
- Rating before: 1051
- Side average: 1056 against 1075.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1042
40 × (0 - 0.47) × 0.5 = -91st ➔ 2nd · How this was worked out
- Rating before: 1145
- Side average: 1056 against 1075.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1136
40 × (0 - 0.47) × 0.5 = -99th ➔ 12th · How this was worked out
- Rating before: 1018
- Side average: 1056 against 1075.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1009
40 × (0 - 0.47) × 0.5 = -913th ➔ 14th · How this was worked out
- Rating before: 1010
- Side average: 1056 against 1075.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1001
40 × (0 - 0.47) × 0.5 = -9Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1044 → 1036 How this was worked out
- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1036
32 × (0 - 0.50) × 0.5 = -8 · #1 → #2[EVIL] 1041 → 1049 How this was worked out- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1049
32 × (1 - 0.50) × 0.5 = +8 · #2 → #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1124
- Side average: 1065 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1134
40 × (1 - 0.50) × 0.5 = +103rd · How this was worked out
- Rating before: 1089
- Side average: 1065 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1099
40 × (1 - 0.50) × 0.5 = +106th · How this was worked out
- Rating before: 1038
- Side average: 1065 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1048
40 × (1 - 0.50) × 0.5 = +1013th ➔ 8th · How this was worked out
- Rating before: 1010
- Side average: 1065 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1020
40 × (1 - 0.50) × 0.5 = +10vs
Losers
5th · How this was worked out
- Rating before: 1061
- Side average: 1066 against 1065.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1051
40 × (0 - 0.50) × 0.5 = -101st · How this was worked out
- Rating before: 1155
- Side average: 1066 against 1065.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1145
40 × (0 - 0.50) × 0.5 = -108th ➔ 9th · How this was worked out
- Rating before: 1028
- Side average: 1066 against 1065.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1018
40 × (0 - 0.50) × 0.5 = -109th ➔ 13th · How this was worked out
- Rating before: 1020
- Side average: 1066 against 1065.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1010
40 × (0 - 0.50) × 0.5 = -10Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1044 → 1036 How this was worked out
- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1036
32 × (0 - 0.50) × 0.5 = -8 · #1 → #2[EVIL] 1041 → 1049 How this was worked out- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1049
32 × (1 - 0.50) × 0.5 = +8 · #2 → #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1124
- Side average: 1065 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1134
40 × (1 - 0.50) × 0.5 = +103rd · How this was worked out
- Rating before: 1089
- Side average: 1065 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1099
40 × (1 - 0.50) × 0.5 = +106th · How this was worked out
- Rating before: 1038
- Side average: 1065 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1048
40 × (1 - 0.50) × 0.5 = +1013th ➔ 8th · How this was worked out
- Rating before: 1010
- Side average: 1065 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1020
40 × (1 - 0.50) × 0.5 = +10vs
Losers
5th · How this was worked out
- Rating before: 1061
- Side average: 1066 against 1065.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1051
40 × (0 - 0.50) × 0.5 = -101st · How this was worked out
- Rating before: 1155
- Side average: 1066 against 1065.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1145
40 × (0 - 0.50) × 0.5 = -108th ➔ 9th · How this was worked out
- Rating before: 1028
- Side average: 1066 against 1065.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1018
40 × (0 - 0.50) × 0.5 = -109th ➔ 13th · How this was worked out
- Rating before: 1020
- Side average: 1066 against 1065.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1010
40 × (0 - 0.50) × 0.5 = -10Clan war[EVIL] vs [HERO] · Game 2 of 2War: [HERO] won 2-0[EVIL] 1041 → 1033 How this was worked out
- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1033
32 × (0 - 0.50) × 0.5 = -8 · #2[HERO] 1044 → 1052 How this was worked out- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1052
32 × (1 - 0.50) × 0.5 = +8 · #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
5th · How this was worked out
- Rating before: 1050
- Side average: 1055 against 1076.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1061
40 × (1 - 0.47) × 0.5 = +111st · How this was worked out
- Rating before: 1144
- Side average: 1055 against 1076.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1155
40 × (1 - 0.47) × 0.5 = +119th ➔ 8th · How this was worked out
- Rating before: 1017
- Side average: 1055 against 1076.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1028
40 × (1 - 0.47) × 0.5 = +1113th ➔ 9th · How this was worked out
- Rating before: 1009
- Side average: 1055 against 1076.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1020
40 × (1 - 0.47) × 0.5 = +11vs
Losers
2nd · How this was worked out
- Rating before: 1135
- Side average: 1076 against 1055.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1124
40 × (0 - 0.53) × 0.5 = -113rd · How this was worked out
- Rating before: 1100
- Side average: 1076 against 1055.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1089
40 × (0 - 0.53) × 0.5 = -116th · How this was worked out
- Rating before: 1049
- Side average: 1076 against 1055.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1038
40 × (0 - 0.53) × 0.5 = -118th ➔ 13th · How this was worked out
- Rating before: 1021
- Side average: 1076 against 1055.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1010
40 × (0 - 0.53) × 0.5 = -11Clan war[EVIL] vs [HERO] · Game 1 of 2War: [HERO] won 2-0[EVIL] 1041 → 1033 How this was worked out
- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1033
32 × (0 - 0.50) × 0.5 = -8 · #2[HERO] 1044 → 1052 How this was worked out- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1052
32 × (1 - 0.50) × 0.5 = +8 · #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
5th · How this was worked out
- Rating before: 1050
- Side average: 1055 against 1076.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1061
40 × (1 - 0.47) × 0.5 = +111st · How this was worked out
- Rating before: 1144
- Side average: 1055 against 1076.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1155
40 × (1 - 0.47) × 0.5 = +119th ➔ 8th · How this was worked out
- Rating before: 1017
- Side average: 1055 against 1076.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1028
40 × (1 - 0.47) × 0.5 = +1113th ➔ 9th · How this was worked out
- Rating before: 1009
- Side average: 1055 against 1076.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1020
40 × (1 - 0.47) × 0.5 = +11vs
Losers
2nd · How this was worked out
- Rating before: 1135
- Side average: 1076 against 1055.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1124
40 × (0 - 0.53) × 0.5 = -113rd · How this was worked out
- Rating before: 1100
- Side average: 1076 against 1055.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1089
40 × (0 - 0.53) × 0.5 = -116th · How this was worked out
- Rating before: 1049
- Side average: 1076 against 1055.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1038
40 × (0 - 0.53) × 0.5 = -118th ➔ 13th · How this was worked out
- Rating before: 1021
- Side average: 1076 against 1055.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1010
40 × (0 - 0.53) × 0.5 = -11Clan war[EVIL] vs [HERO] · Game 2 of 2War: Drawn 1-1[EVIL] 1041 → 1041 How this was worked out
- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0 · #2[HERO] 1044 → 1044 How this was worked out- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0 · #1Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1136
- Side average: 1077 against 1054.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1135
40 × (0.5 - 0.53) × 0.5 = -13rd · How this was worked out
- Rating before: 1101
- Side average: 1077 against 1054.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1100
40 × (0.5 - 0.53) × 0.5 = -15th ➔ 6th · How this was worked out
- Rating before: 1050
- Side average: 1077 against 1054.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1049
40 × (0.5 - 0.53) × 0.5 = -1unranked ➔ 8th · How this was worked out
- Rating before: 1022
- Side average: 1077 against 1054.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 5 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1021
80 × (0.5 - 0.53) × 0.5 = -1vs
Losers
6th ➔ 5th · How this was worked out
- Rating before: 1049
- Side average: 1054 against 1077.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1050
40 × (0.5 - 0.47) × 0.5 = +11st · How this was worked out
- Rating before: 1143
- Side average: 1054 against 1077.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1144
40 × (0.5 - 0.47) × 0.5 = +19th · How this was worked out
- Rating before: 1016
- Side average: 1054 against 1077.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1017
40 × (0.5 - 0.47) × 0.5 = +112th ➔ 13th · How this was worked out
- Rating before: 1008
- Side average: 1054 against 1077.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1009
40 × (0.5 - 0.47) × 0.5 = +1Clan war[EVIL] vs [HERO] · Game 1 of 2War: Drawn 1-1[EVIL] 1041 → 1041 How this was worked out
- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0 · #2[HERO] 1044 → 1044 How this was worked out- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0 · #1Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
6th ➔ 5th · How this was worked out
- Rating before: 1049
- Side average: 1054 against 1077.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1050
40 × (0.5 - 0.47) × 0.5 = +11st · How this was worked out
- Rating before: 1143
- Side average: 1054 against 1077.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1144
40 × (0.5 - 0.47) × 0.5 = +19th · How this was worked out
- Rating before: 1016
- Side average: 1054 against 1077.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1017
40 × (0.5 - 0.47) × 0.5 = +112th ➔ 13th · How this was worked out
- Rating before: 1008
- Side average: 1054 against 1077.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1009
40 × (0.5 - 0.47) × 0.5 = +1vs
Losers
2nd · How this was worked out
- Rating before: 1136
- Side average: 1077 against 1054.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1135
40 × (0.5 - 0.53) × 0.5 = -13rd · How this was worked out
- Rating before: 1101
- Side average: 1077 against 1054.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1100
40 × (0.5 - 0.53) × 0.5 = -15th ➔ 6th · How this was worked out
- Rating before: 1050
- Side average: 1077 against 1054.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1049
40 × (0.5 - 0.53) × 0.5 = -1unranked ➔ 8th · How this was worked out
- Rating before: 1022
- Side average: 1077 against 1054.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 5 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1021
80 × (0.5 - 0.53) × 0.5 = -1Clan war[HERO] vs [EVIL] · Game 2 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0 · #1[EVIL] 1041 → 1041 How this was worked out- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0 · #2Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
6th · How this was worked out
- Rating before: 1048
- Side average: 1053 against 1078.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1049
40 × (0.5 - 0.46) × 0.5 = +11st · How this was worked out
- Rating before: 1142
- Side average: 1053 against 1078.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1143
40 × (0.5 - 0.46) × 0.5 = +18th · How this was worked out
- Rating before: 1015
- Side average: 1053 against 1078.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1016
40 × (0.5 - 0.46) × 0.5 = +111th · How this was worked out
- Rating before: 1007
- Side average: 1053 against 1078.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1008
40 × (0.5 - 0.46) × 0.5 = +1vs
Losers
2nd · How this was worked out
- Rating before: 1137
- Side average: 1078 against 1053.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1136
40 × (0.5 - 0.54) × 0.5 = -13rd · How this was worked out
- Rating before: 1102
- Side average: 1078 against 1053.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1101
40 × (0.5 - 0.54) × 0.5 = -15th · How this was worked out
- Rating before: 1051
- Side average: 1078 against 1053.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1050
40 × (0.5 - 0.54) × 0.5 = -1How this was worked out
- Rating before: 1023
- Side average: 1078 against 1053.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 4 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1022
80 × (0.5 - 0.54) × 0.5 = -1Clan war[HERO] vs [EVIL] · Game 1 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0 · #1[EVIL] 1041 → 1041 How this was worked out- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0 · #2Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1137
- Side average: 1078 against 1053.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1136
40 × (0.5 - 0.54) × 0.5 = -13rd · How this was worked out
- Rating before: 1102
- Side average: 1078 against 1053.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1101
40 × (0.5 - 0.54) × 0.5 = -15th · How this was worked out
- Rating before: 1051
- Side average: 1078 against 1053.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1050
40 × (0.5 - 0.54) × 0.5 = -1How this was worked out
- Rating before: 1023
- Side average: 1078 against 1053.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 4 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1022
80 × (0.5 - 0.54) × 0.5 = -1vs
Losers
6th · How this was worked out
- Rating before: 1048
- Side average: 1053 against 1078.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1049
40 × (0.5 - 0.46) × 0.5 = +11st · How this was worked out
- Rating before: 1142
- Side average: 1053 against 1078.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1143
40 × (0.5 - 0.46) × 0.5 = +18th · How this was worked out
- Rating before: 1015
- Side average: 1053 against 1078.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1016
40 × (0.5 - 0.46) × 0.5 = +111th · How this was worked out
- Rating before: 1007
- Side average: 1053 against 1078.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1008
40 × (0.5 - 0.46) × 0.5 = +1Clan war[EVIL] vs [HERO] · Game 2 of 2War: [EVIL] won 2-0[EVIL] 1033 → 1041 How this was worked out
- Rating before: 1033
- Clan ratings: 1033 against 1052.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (1 - 0.47) × 0.5 = +8 · #2[HERO] 1052 → 1044 How this was worked out- Rating before: 1052
- Clan ratings: 1052 against 1033.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0 - 0.53) × 0.5 = -8 · #1Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1127
- Side average: 1066 against 1063.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1137
40 × (1 - 0.50) × 0.5 = +103rd · How this was worked out
- Rating before: 1092
- Side average: 1066 against 1063.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1102
40 × (1 - 0.50) × 0.5 = +106th ➔ 5th · How this was worked out
- Rating before: 1041
- Side average: 1066 against 1063.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1051
40 × (1 - 0.50) × 0.5 = +10How this was worked out
- Rating before: 1003
- Side average: 1066 against 1063.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 3 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1023
80 × (1 - 0.50) × 0.5 = +20vs
Losers
5th ➔ 6th · How this was worked out
- Rating before: 1058
- Side average: 1063 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1048
40 × (0 - 0.50) × 0.5 = -101st · How this was worked out
- Rating before: 1152
- Side average: 1063 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1142
40 × (0 - 0.50) × 0.5 = -108th · How this was worked out
- Rating before: 1025
- Side average: 1063 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1015
40 × (0 - 0.50) × 0.5 = -109th ➔ 11th · How this was worked out
- Rating before: 1017
- Side average: 1063 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1007
40 × (0 - 0.50) × 0.5 = -10Clan war[EVIL] vs [HERO] · Game 1 of 2War: [EVIL] won 2-0[EVIL] 1033 → 1041 How this was worked out
- Rating before: 1033
- Clan ratings: 1033 against 1052.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (1 - 0.47) × 0.5 = +8 · #2[HERO] 1052 → 1044 How this was worked out- Rating before: 1052
- Clan ratings: 1052 against 1033.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0 - 0.53) × 0.5 = -8 · #1Placement war, counts double: PvtCowboyThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1127
- Side average: 1066 against 1063.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1137
40 × (1 - 0.50) × 0.5 = +103rd · How this was worked out
- Rating before: 1092
- Side average: 1066 against 1063.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1102
40 × (1 - 0.50) × 0.5 = +106th ➔ 5th · How this was worked out
- Rating before: 1041
- Side average: 1066 against 1063.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1051
40 × (1 - 0.50) × 0.5 = +10How this was worked out
- Rating before: 1003
- Side average: 1066 against 1063.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 3 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1023
80 × (1 - 0.50) × 0.5 = +20vs
Losers
5th ➔ 6th · How this was worked out
- Rating before: 1058
- Side average: 1063 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1048
40 × (0 - 0.50) × 0.5 = -101st · How this was worked out
- Rating before: 1152
- Side average: 1063 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1142
40 × (0 - 0.50) × 0.5 = -108th · How this was worked out
- Rating before: 1025
- Side average: 1063 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1015
40 × (0 - 0.50) × 0.5 = -109th ➔ 11th · How this was worked out
- Rating before: 1017
- Side average: 1063 against 1066.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1007
40 × (0 - 0.50) × 0.5 = -10Clan war[CP] vs [BILB] · Game 2 of 2War: Drawn 1-1[CP] 1113 → 1108 How this was worked out
- Rating before: 1113
- Clan ratings: 1113 against 1000.
- Expected result: 66%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- Rating after: 1108
32 × (0.5 - 0.66) = -5 · #2[BILB] 1000 → 1010 How this was worked out- Rating before: 1000
- Clan ratings: 1000 against 1113.
- Expected result: 34%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 64, doubled during a clan's first 10 wars.
- Rating after: 1010
64 × (0.5 - 0.34) = +10 · #5 → #4Placement war, counts double: Excelsior, wowowowow, leslotje, FlyingCow, DrThraxWinners
9th · How this was worked out
- Rating before: 1068
- Side average: 1150 against 985.
- Expected result: 72%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1059
40 × (0.5 - 0.72) = -91st · How this was worked out
- Rating before: 1267
- Side average: 1150 against 985.
- Expected result: 72%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1258
40 × (0.5 - 0.72) = -9unranked ➔ 11th · How this was worked out
- Rating before: 1048
- Side average: 1150 against 985.
- Expected result: 72%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 5 of 5.
- Rating after: 1030
80 × (0.5 - 0.72) = -182nd · How this was worked out
- Rating before: 1218
- Side average: 1150 against 985.
- Expected result: 72%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1209
40 × (0.5 - 0.72) = -9vs
Losers
How this was worked out
- Rating before: 1004
- Side average: 985 against 1150.
- Expected result: 28%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 4 of 5.
- Rating after: 1022
80 × (0.5 - 0.28) = +18How this was worked out
- Rating before: 989
- Side average: 985 against 1150.
- Expected result: 28%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 3 of 5.
- Rating after: 1007
80 × (0.5 - 0.28) = +18How this was worked out
- Rating before: 974
- Side average: 985 against 1150.
- Expected result: 28%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 2 of 5.
- Rating after: 992
80 × (0.5 - 0.28) = +18How this was worked out
- Rating before: 974
- Side average: 985 against 1150.
- Expected result: 28%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 2 of 5.
- Rating after: 992
80 × (0.5 - 0.28) = +18Clan war[CP] vs [BILB] · Game 1 of 2War: Drawn 1-1[CP] 1113 → 1108 How this was worked out
- Rating before: 1113
- Clan ratings: 1113 against 1000.
- Expected result: 66%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- Rating after: 1108
32 × (0.5 - 0.66) = -5 · #2[BILB] 1000 → 1010 How this was worked out- Rating before: 1000
- Clan ratings: 1000 against 1113.
- Expected result: 34%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 64, doubled during a clan's first 10 wars.
- Rating after: 1010
64 × (0.5 - 0.34) = +10 · #5 → #4Placement war, counts double: Excelsior, wowowowow, leslotje, FlyingCow, DrThraxWinners
How this was worked out
- Rating before: 1004
- Side average: 985 against 1150.
- Expected result: 28%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 4 of 5.
- Rating after: 1022
80 × (0.5 - 0.28) = +18How this was worked out
- Rating before: 989
- Side average: 985 against 1150.
- Expected result: 28%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 3 of 5.
- Rating after: 1007
80 × (0.5 - 0.28) = +18How this was worked out
- Rating before: 974
- Side average: 985 against 1150.
- Expected result: 28%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 2 of 5.
- Rating after: 992
80 × (0.5 - 0.28) = +18How this was worked out
- Rating before: 974
- Side average: 985 against 1150.
- Expected result: 28%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 2 of 5.
- Rating after: 992
80 × (0.5 - 0.28) = +18vs
Losers
9th · How this was worked out
- Rating before: 1068
- Side average: 1150 against 985.
- Expected result: 72%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1059
40 × (0.5 - 0.72) = -91st · How this was worked out
- Rating before: 1267
- Side average: 1150 against 985.
- Expected result: 72%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1258
40 × (0.5 - 0.72) = -9unranked ➔ 11th · How this was worked out
- Rating before: 1048
- Side average: 1150 against 985.
- Expected result: 72%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 5 of 5.
- Rating after: 1030
80 × (0.5 - 0.72) = -182nd · How this was worked out
- Rating before: 1218
- Side average: 1150 against 985.
- Expected result: 72%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1209
40 × (0.5 - 0.72) = -9Clan war[BILB] vs [CP] · Game 2 of 2War: [CP] won 2-0[BILB] 1025 → 1000 How this was worked out
- Rating before: 1025
- Clan ratings: 1025 against 1100.
- Expected result: 39%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 64, doubled during a clan's first 10 wars.
- Rating after: 1000
64 × (0 - 0.39) = -25 · #4[CP] 1100 → 1113 How this was worked out- Rating before: 1100
- Clan ratings: 1100 against 1025.
- Expected result: 61%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- Rating after: 1113
32 × (1 - 0.61) = +13 · #3Placement war, counts double: FlyingCow, wowowowow, leslotje, DrThrax, ExcelsiorWinners
How this was worked out
- Rating before: 1022
- Side average: 1134 against 1011.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 4 of 5.
- Rating after: 1048
80 × (1 - 0.67) = +261st · How this was worked out
- Rating before: 1254
- Side average: 1134 against 1011.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1267
40 × (1 - 0.67) = +132nd · How this was worked out
- Rating before: 1205
- Side average: 1134 against 1011.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1218
40 × (1 - 0.67) = +1310th ➔ 9th · How this was worked out
- Rating before: 1055
- Side average: 1134 against 1011.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1068
40 × (1 - 0.67) = +13vs
Losers
How this was worked out
- Rating before: 1000
- Side average: 1011 against 1134.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 974
80 × (0 - 0.33) = -26How this was worked out
- Rating before: 1030
- Side average: 1011 against 1134.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 3 of 5.
- Rating after: 1004
80 × (0 - 0.33) = -26How this was worked out
- Rating before: 1015
- Side average: 1011 against 1134.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 2 of 5.
- Rating after: 989
80 × (0 - 0.33) = -26How this was worked out
- Rating before: 1000
- Side average: 1011 against 1134.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 974
80 × (0 - 0.33) = -26Clan war[BILB] vs [CP] · Game 1 of 2War: [CP] won 2-0[BILB] 1025 → 1000 How this was worked out
- Rating before: 1025
- Clan ratings: 1025 against 1100.
- Expected result: 39%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 64, doubled during a clan's first 10 wars.
- Rating after: 1000
64 × (0 - 0.39) = -25 · #4[CP] 1100 → 1113 How this was worked out- Rating before: 1100
- Clan ratings: 1100 against 1025.
- Expected result: 61%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- Rating after: 1113
32 × (1 - 0.61) = +13 · #3Placement war, counts double: FlyingCow, wowowowow, leslotje, DrThrax, ExcelsiorWinners
How this was worked out
- Rating before: 1022
- Side average: 1134 against 1011.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 4 of 5.
- Rating after: 1048
80 × (1 - 0.67) = +261st · How this was worked out
- Rating before: 1254
- Side average: 1134 against 1011.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1267
40 × (1 - 0.67) = +132nd · How this was worked out
- Rating before: 1205
- Side average: 1134 against 1011.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1218
40 × (1 - 0.67) = +1310th ➔ 9th · How this was worked out
- Rating before: 1055
- Side average: 1134 against 1011.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1068
40 × (1 - 0.67) = +13vs
Losers
How this was worked out
- Rating before: 1000
- Side average: 1011 against 1134.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 974
80 × (0 - 0.33) = -26How this was worked out
- Rating before: 1030
- Side average: 1011 against 1134.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 3 of 5.
- Rating after: 1004
80 × (0 - 0.33) = -26How this was worked out
- Rating before: 1015
- Side average: 1011 against 1134.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 2 of 5.
- Rating after: 989
80 × (0 - 0.33) = -26How this was worked out
- Rating before: 1000
- Side average: 1011 against 1134.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 974
80 × (0 - 0.33) = -26Clan war[CP] vs [TDM] · Game 1 of 2War: [CP] won 2-0[CP] 1069 → 1074 How this was worked out
- Rating before: 1069
- Clan ratings: 1069 against 925.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1074
32 × (1 - 0.70) × 0.5 = +5 · #1[TDM] 925 → 920 How this was worked out- Rating before: 925
- Clan ratings: 925 against 1069.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 920
32 × (0 - 0.30) × 0.5 = -5 · #4Placement war, counts double: Excelsior, Eternity, french tax, Kyagara, RTOZZZZZZZ, konkwi31, MashoThese clans met often this week, so clan changes count 50%.Winners
unranked ➔ 2nd · How this was worked out
- Rating before: 1131
- Side average: 1072 against 982.
- Expected result: 63%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 5 of 5.
- Rating after: 1161
80 × (1 - 0.63) = +30How this was worked out
- Rating before: 1000
- Side average: 1072 against 982.
- Expected result: 63%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 1030
80 × (1 - 0.63) = +30How this was worked out
- Rating before: 992
- Side average: 1072 against 982.
- Expected result: 63%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 3 of 5.
- Rating after: 1022
80 × (1 - 0.63) = +301st · How this was worked out
- Rating before: 1163
- Side average: 1072 against 982.
- Expected result: 63%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1178
40 × (1 - 0.63) = +15vs
Losers
How this was worked out
- Rating before: 1040
- Side average: 982 against 1072.
- Expected result: 37%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 2 of 5.
- Rating after: 1010
80 × (0 - 0.37) = -30How this was worked out
- Rating before: 1000
- Side average: 982 against 1072.
- Expected result: 37%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 970
80 × (0 - 0.37) = -30How this was worked out
- Rating before: 960
- Side average: 982 against 1072.
- Expected result: 37%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 2 of 5.
- Rating after: 930
80 × (0 - 0.37) = -30How this was worked out
- Rating before: 929
- Side average: 982 against 1072.
- Expected result: 37%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 3 of 5.
- Rating after: 899
80 × (0 - 0.37) = -30










