Replays
Live games and saved replays from across the community.
Clan war[MM] vs [BR] · Game 2 of 2War: [BR] won 2-0[MM] 936 → 907 How this was worked out
- Rating before: 936
- Clan ratings: 936 against 968.
- Expected result: 45%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 64, doubled during a clan's first 10 wars.
- Rating after: 907
64 × (0 - 0.45) = -29 · #4[BR] 968 → 983 How this was worked out- Rating before: 968
- Clan ratings: 968 against 936.
- Expected result: 55%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- Rating after: 983
32 × (1 - 0.55) = +15 · #3Placement war, counts double: Ulf HvitiWinners
13th ➔ 12th · How this was worked out
- Rating before: 944
- Side average: 944 against 1000.
- Expected result: 42%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 967
40 × (1 - 0.42) = +23vs
Losers
How this was worked out
- Rating before: 1000
- Side average: 1000 against 944.
- Expected result: 58%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 954
80 × (0 - 0.58) = -46Clan war[MM] vs [BR] · Game 1 of 2War: [BR] won 2-0[MM] 936 → 907 How this was worked out
- Rating before: 936
- Clan ratings: 936 against 968.
- Expected result: 45%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 64, doubled during a clan's first 10 wars.
- Rating after: 907
64 × (0 - 0.45) = -29 · #4[BR] 968 → 983 How this was worked out- Rating before: 968
- Clan ratings: 968 against 936.
- Expected result: 55%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- Rating after: 983
32 × (1 - 0.55) = +15 · #3Placement war, counts double: Ulf HvitiWinners
13th ➔ 12th · How this was worked out
- Rating before: 944
- Side average: 944 against 1000.
- Expected result: 42%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 967
40 × (1 - 0.42) = +23vs
Losers
How this was worked out
- Rating before: 1000
- Side average: 1000 against 944.
- Expected result: 58%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 954
80 × (0 - 0.58) = -46Clan war[FOME] vs [CP] · Game 2 of 2War: [CP] won 2-0[FOME] 1121 → 1113 How this was worked out
- Rating before: 1121
- Clan ratings: 1121 against 1117.
- Expected result: 51%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1113
32 × (0 - 0.51) × 0.5 = -8 · #1 → #2[CP] 1117 → 1125 How this was worked out- Rating before: 1117
- Clan ratings: 1117 against 1121.
- Expected result: 49%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1125
32 × (1 - 0.49) × 0.5 = +8 · #2 → #1These clans met often this week, so clan changes count 50%.Winners
9th ➔ 8th · How this was worked out
- Rating before: 1069
- Side average: 1069 against 963.
- Expected result: 65%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1083
40 × (1 - 0.65) = +14vs
Losers
20th ➔ 21st · How this was worked out
- Rating before: 963
- Side average: 963 against 1069.
- Expected result: 35%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 949
40 × (0 - 0.35) = -14Clan war[FOME] vs [CP] · Game 1 of 2War: [CP] won 2-0[FOME] 1121 → 1113 How this was worked out
- Rating before: 1121
- Clan ratings: 1121 against 1117.
- Expected result: 51%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1113
32 × (0 - 0.51) × 0.5 = -8 · #1 → #2[CP] 1117 → 1125 How this was worked out- Rating before: 1117
- Clan ratings: 1117 against 1121.
- Expected result: 49%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1125
32 × (1 - 0.49) × 0.5 = +8 · #2 → #1These clans met often this week, so clan changes count 50%.Winners
9th ➔ 8th · How this was worked out
- Rating before: 1069
- Side average: 1069 against 963.
- Expected result: 65%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1083
40 × (1 - 0.65) = +14vs
Losers
20th ➔ 21st · How this was worked out
- Rating before: 963
- Side average: 963 against 1069.
- Expected result: 35%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 949
40 × (0 - 0.35) = -14Clan war[LAST] vs [MM] · Game 1 of 2War: [LAST] won 2-0[LAST] 1001 → 1015 How this was worked out
- Rating before: 1001
- Clan ratings: 1001 against 965.
- Expected result: 55%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- Rating after: 1015
32 × (1 - 0.55) = +14 · #2[MM] 965 → 936 How this was worked out- Rating before: 965
- Clan ratings: 965 against 1001.
- Expected result: 45%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 64, doubled during a clan's first 10 wars.
- Rating after: 936
64 × (0 - 0.45) = -29 · #4Placement war, counts double: MMKurumirWinners
5th ➔ 4th · How this was worked out
- Rating before: 1008
- Side average: 1008 against 1000.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1028
40 × (1 - 0.51) = +20vs
Losers
How this was worked out
- Rating before: 1000
- Side average: 1000 against 1008.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 1 of 5.
- Rating after: 961
80 × (0 - 0.49) = -39Clan war[FOME] vs [CP] · Game 2 of 2War: Drawn 1-1[FOME] 1121 → 1121 How this was worked out
- Rating before: 1121
- Clan ratings: 1121 against 1117.
- Expected result: 51%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1121
32 × (0.5 - 0.51) × 0.5 = 0 · #1[CP] 1117 → 1117 How this was worked out- Rating before: 1117
- Clan ratings: 1117 against 1121.
- Expected result: 49%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1117
32 × (0.5 - 0.49) × 0.5 = 0 · #2These clans met often this week, so clan changes count 50%.Winners
4th · How this was worked out
- Rating before: 1169
- Side average: 1169 against 1063.
- Expected result: 65%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1163
40 × (0.5 - 0.65) = -6vs
Losers
9th · How this was worked out
- Rating before: 1063
- Side average: 1063 against 1169.
- Expected result: 35%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1069
40 × (0.5 - 0.35) = +6Clan war[ZIGGY] vs [DARK] · Game 2 of 2War: [ZIGGY] won 2-0[ZIGGY] 1028 → 1030 How this was worked out
- Rating before: 1028
- Clan ratings: 1028 against 730.
- Expected result: 85%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1030
32 × (1 - 0.85) × 0.5 = +2 · #4[DARK] 730 → 728 How this was worked out- Rating before: 730
- Clan ratings: 730 against 1028.
- Expected result: 15%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 728
32 × (0 - 0.15) × 0.5 = -2 · #9These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1260
- Side average: 1260 against 773.
- Expected result: 94%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1261
40 × (1 - 0.94) × 0.5 = +1vs
Losers
29th · How this was worked out
- Rating before: 773
- Side average: 773 against 1260.
- Expected result: 6%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 772
40 × (0 - 0.06) × 0.5 = -1Clan war[FOME] vs [CP] · Game 1 of 2War: Drawn 1-1[FOME] 1121 → 1121 How this was worked out
- Rating before: 1121
- Clan ratings: 1121 against 1117.
- Expected result: 51%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1121
32 × (0.5 - 0.51) × 0.5 = 0 · #1[CP] 1117 → 1117 How this was worked out- Rating before: 1117
- Clan ratings: 1117 against 1121.
- Expected result: 49%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1117
32 × (0.5 - 0.49) × 0.5 = 0 · #2These clans met often this week, so clan changes count 50%.Winners
9th · How this was worked out
- Rating before: 1063
- Side average: 1063 against 1169.
- Expected result: 35%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1069
40 × (0.5 - 0.35) = +6vs
Losers
4th · How this was worked out
- Rating before: 1169
- Side average: 1169 against 1063.
- Expected result: 65%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1163
40 × (0.5 - 0.65) = -6Clan war[ZIGGY] vs [DARK] · Game 1 of 2War: [ZIGGY] won 2-0[ZIGGY] 1028 → 1030 How this was worked out
- Rating before: 1028
- Clan ratings: 1028 against 730.
- Expected result: 85%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1030
32 × (1 - 0.85) × 0.5 = +2 · #4[DARK] 730 → 728 How this was worked out- Rating before: 730
- Clan ratings: 730 against 1028.
- Expected result: 15%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 728
32 × (0 - 0.15) × 0.5 = -2 · #9These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1260
- Side average: 1260 against 773.
- Expected result: 94%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1261
40 × (1 - 0.94) × 0.5 = +1vs
Losers
29th · How this was worked out
- Rating before: 773
- Side average: 773 against 1260.
- Expected result: 6%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 772
40 × (0 - 0.06) × 0.5 = -1Clan war[DARK] vs [FOME] · Game 2 of 2War: [FOME] won 2-0[DARK] 732 → 730 How this was worked out
- Rating before: 732
- Clan ratings: 732 against 1119.
- Expected result: 10%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 730
32 × (0 - 0.10) × 0.75 = -2 · #9[FOME] 1119 → 1121 How this was worked out- Rating before: 1119
- Clan ratings: 1119 against 732.
- Expected result: 90%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1121
32 × (1 - 0.90) × 0.75 = +2 · #1These clans met often this week, so clan changes count 75%.Winners
4th · How this was worked out
- Rating before: 1165
- Side average: 1165 against 777.
- Expected result: 90%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1169
40 × (1 - 0.90) = +4vs
Losers
29th · How this was worked out
- Rating before: 777
- Side average: 777 against 1165.
- Expected result: 10%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 773
40 × (0 - 0.10) = -4Clan war[ZIGGY] vs [PNIS] · Game 2 of 2War: [ZIGGY] won 2-0[ZIGGY] 1018 → 1028 How this was worked out
- Rating before: 1018
- Clan ratings: 1018 against 1116.
- Expected result: 36%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1028
32 × (1 - 0.36) × 0.5 = +10 · #4[PNIS] 1116 → 1106 How this was worked out- Rating before: 1116
- Clan ratings: 1116 against 1018.
- Expected result: 64%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1106
32 × (0 - 0.64) × 0.5 = -10 · #3These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1245
- Side average: 1245 against 1159.
- Expected result: 62%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1260
40 × (1 - 0.62) = +15vs
Losers
6th · How this was worked out
- Rating before: 1159
- Side average: 1159 against 1245.
- Expected result: 38%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 1144
40 × (0 - 0.38) = -15u can enjoy farming may for 1 elo daily 25 times xd
he gonnaa queee 19 day long for 30 dollar and after this leaving this game again jobbless life
♥ 2
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Clan war[ZIGGY] vs [PNIS] · Game 1 of 2War: [ZIGGY] won 2-0[ZIGGY] 1018 → 1028 How this was worked out
- Rating before: 1018
- Clan ratings: 1018 against 1116.
- Expected result: 36%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1028
32 × (1 - 0.36) × 0.5 = +10 · #4[PNIS] 1116 → 1106 How this was worked out- Rating before: 1116
- Clan ratings: 1116 against 1018.
- Expected result: 64%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1106
32 × (0 - 0.64) × 0.5 = -10 · #3These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1245
- Side average: 1245 against 1159.
- Expected result: 62%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1260
40 × (1 - 0.62) = +15vs
Losers
6th · How this was worked out
- Rating before: 1159
- Side average: 1159 against 1245.
- Expected result: 38%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 1144
40 × (0 - 0.38) = -15Clan war[DARK] vs [FOME] · Game 1 of 2War: [FOME] won 2-0[DARK] 732 → 730 How this was worked out
- Rating before: 732
- Clan ratings: 732 against 1119.
- Expected result: 10%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 730
32 × (0 - 0.10) × 0.75 = -2 · #9[FOME] 1119 → 1121 How this was worked out- Rating before: 1119
- Clan ratings: 1119 against 732.
- Expected result: 90%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1121
32 × (1 - 0.90) × 0.75 = +2 · #1These clans met often this week, so clan changes count 75%.Winners
4th · How this was worked out
- Rating before: 1165
- Side average: 1165 against 777.
- Expected result: 90%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1169
40 × (1 - 0.90) = +4vs
Losers
29th · How this was worked out
- Rating before: 777
- Side average: 777 against 1165.
- Expected result: 10%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 773
40 × (0 - 0.10) = -4Clan war[FOME] vs [ZIGGY] · Game 2 of 2War: [ZIGGY] won 2-0[FOME] 1130 → 1119 How this was worked out
- Rating before: 1130
- Clan ratings: 1130 against 1007.
- Expected result: 67%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1119
32 × (0 - 0.67) × 0.5 = -11 · #1[ZIGGY] 1007 → 1018 How this was worked out- Rating before: 1007
- Clan ratings: 1007 against 1130.
- Expected result: 33%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1018
32 × (1 - 0.33) × 0.5 = +11 · #5 → #4These clans met often this week, so clan changes count 50%.Winners
3rd ➔ 2nd · How this was worked out
- Rating before: 1228
- Side average: 1228 against 1182.
- Expected result: 57%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1245
40 × (1 - 0.57) = +17vs
Losers
4th · How this was worked out
- Rating before: 1182
- Side average: 1182 against 1228.
- Expected result: 43%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 1165
40 × (0 - 0.43) = -17Clan war[FOME] vs [ZIGGY] · Game 1 of 2War: [ZIGGY] won 2-0[FOME] 1130 → 1119 How this was worked out
- Rating before: 1130
- Clan ratings: 1130 against 1007.
- Expected result: 67%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1119
32 × (0 - 0.67) × 0.5 = -11 · #1[ZIGGY] 1007 → 1018 How this was worked out- Rating before: 1007
- Clan ratings: 1007 against 1130.
- Expected result: 33%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1018
32 × (1 - 0.33) × 0.5 = +11 · #5 → #4These clans met often this week, so clan changes count 50%.Winners
3rd ➔ 2nd · How this was worked out
- Rating before: 1228
- Side average: 1228 against 1182.
- Expected result: 57%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1245
40 × (1 - 0.57) = +17vs
Losers
4th · How this was worked out
- Rating before: 1182
- Side average: 1182 against 1228.
- Expected result: 43%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 1165
40 × (0 - 0.43) = -17Clan war[ZIGGY] vs [TDM] · Game 2 of 2War: [ZIGGY] won 2-0[ZIGGY] 999 → 1007 How this was worked out
- Rating before: 999
- Clan ratings: 999 against 984.
- Expected result: 52%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1007
32 × (1 - 0.52) × 0.5 = +8 · #5[TDM] 984 → 976 How this was worked out- Rating before: 984
- Clan ratings: 984 against 999.
- Expected result: 48%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 976
32 × (0 - 0.48) × 0.5 = -8 · #6These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1219
- Side average: 1219 against 1005.
- Expected result: 77%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1228
40 × (1 - 0.77) = +9vs
Losers
16th ➔ 17th · How this was worked out
- Rating before: 1005
- Side average: 1005 against 1219.
- Expected result: 23%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 996
40 × (0 - 0.23) = -9Clan war[ZIGGY] vs [TDM] · Game 1 of 2War: [ZIGGY] won 2-0[ZIGGY] 999 → 1007 How this was worked out
- Rating before: 999
- Clan ratings: 999 against 984.
- Expected result: 52%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1007
32 × (1 - 0.52) × 0.5 = +8 · #5[TDM] 984 → 976 How this was worked out- Rating before: 984
- Clan ratings: 984 against 999.
- Expected result: 48%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 976
32 × (0 - 0.48) × 0.5 = -8 · #6These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1219
- Side average: 1219 against 1005.
- Expected result: 77%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1228
40 × (1 - 0.77) = +9vs
Losers
16th ➔ 17th · How this was worked out
- Rating before: 1005
- Side average: 1005 against 1219.
- Expected result: 23%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 996
40 × (0 - 0.23) = -9Clan war[PNIS] vs [CP] · Game 2 of 2War: Drawn 1-1[PNIS] 1116 → 1116 How this was worked out
- Rating before: 1116
- Clan ratings: 1116 against 1117.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1116
32 × (0.5 - 0.50) × 0.75 = 0 · #3[CP] 1117 → 1117 How this was worked out- Rating before: 1117
- Clan ratings: 1117 against 1116.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1117
32 × (0.5 - 0.50) × 0.75 = 0 · #2These players met often this week, so player changes count 75%.These clans met often this week, so clan changes count 75%.Winners
9th · How this was worked out
- Rating before: 1059
- Side average: 1059 against 1163.
- Expected result: 35%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1063
40 × (0.5 - 0.35) × 0.75 = +4vs
Losers
5th ➔ 6th · How this was worked out
- Rating before: 1163
- Side average: 1163 against 1059.
- Expected result: 65%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1159
40 × (0.5 - 0.65) × 0.75 = -4Does AndyBrandy have some problems in the REAL competition? No way
hope u get real comp also
Clan war[PNIS] vs [CP] · Game 1 of 2War: Drawn 1-1[PNIS] 1116 → 1116 How this was worked out
- Rating before: 1116
- Clan ratings: 1116 against 1117.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1116
32 × (0.5 - 0.50) × 0.75 = 0 · #3[CP] 1117 → 1117 How this was worked out- Rating before: 1117
- Clan ratings: 1117 against 1116.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1117
32 × (0.5 - 0.50) × 0.75 = 0 · #2These players met often this week, so player changes count 75%.These clans met often this week, so clan changes count 75%.Winners
5th ➔ 6th · How this was worked out
- Rating before: 1163
- Side average: 1163 against 1059.
- Expected result: 65%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1159
40 × (0.5 - 0.65) × 0.75 = -4vs
Losers
9th · How this was worked out
- Rating before: 1059
- Side average: 1059 against 1163.
- Expected result: 35%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1063
40 × (0.5 - 0.35) × 0.75 = +4Clan war[PNIS] vs [CP] · Game 2 of 2War: Drawn 1-1[PNIS] 1117 → 1116 How this was worked out
- Rating before: 1117
- Clan ratings: 1117 against 1105.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Rating after: 1116
32 × (0.5 - 0.52) = -1 · #2[CP] 1105 → 1106 How this was worked out- Rating before: 1105
- Clan ratings: 1105 against 1117.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Rating after: 1106
32 × (0.5 - 0.48) = +1 · #3Winners
10th ➔ 9th · How this was worked out
- Rating before: 1052
- Side average: 1052 against 1170.
- Expected result: 34%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1059
40 × (0.5 - 0.34) = +7vs
Losers
5th · How this was worked out
- Rating before: 1170
- Side average: 1170 against 1052.
- Expected result: 66%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1163
40 × (0.5 - 0.66) = -7Clan war[CP] vs [TDM] · Game 2 of 2War: [CP] won 2-0[CP] 1106 → 1117 How this was worked out
- Rating before: 1106
- Clan ratings: 1106 against 995.
- Expected result: 65%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- Rating after: 1117
32 × (1 - 0.65) = +11 · #3 → #2[TDM] 995 → 984 How this was worked out- Rating before: 995
- Clan ratings: 995 against 1106.
- Expected result: 35%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- Rating after: 984
32 × (0 - 0.35) = -11 · #6Placement war, counts double: Matty, _Gimli_Winners
unranked ➔ 11th · How this was worked out
- Rating before: 1023
- Side average: 1173 against 1028.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 5 of 5.
- Rating after: 1047
80 × (1 - 0.70) = +242nd · How this was worked out
- Rating before: 1223
- Side average: 1173 against 1028.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1235
40 × (1 - 0.70) = +121st · How this was worked out
- Rating before: 1272
- Side average: 1173 against 1028.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1284
40 × (1 - 0.70) = +12vs
Losers
8th · How this was worked out
- Rating before: 1086
- Side average: 1028 against 1173.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 1074
40 × (0 - 0.30) = -12How this was worked out
- Rating before: 988
- Side average: 1028 against 1173.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 4 of 5.
- Rating after: 964
80 × (0 - 0.30) = -2413th ➔ 17th · How this was worked out
- Rating before: 1011
- Side average: 1028 against 1173.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 999
40 × (0 - 0.30) = -12Clan war[PNIS] vs [CP] · Game 1 of 2War: Drawn 1-1[PNIS] 1117 → 1116 How this was worked out
- Rating before: 1117
- Clan ratings: 1117 against 1105.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Rating after: 1116
32 × (0.5 - 0.52) = -1 · #2[CP] 1105 → 1106 How this was worked out- Rating before: 1105
- Clan ratings: 1105 against 1117.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Rating after: 1106
32 × (0.5 - 0.48) = +1 · #3Winners
5th · How this was worked out
- Rating before: 1170
- Side average: 1170 against 1052.
- Expected result: 66%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1163
40 × (0.5 - 0.66) = -7vs
Losers
10th ➔ 9th · How this was worked out
- Rating before: 1052
- Side average: 1052 against 1170.
- Expected result: 34%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- Rating after: 1059
40 × (0.5 - 0.34) = +7Clan war[CP] vs [TDM] · Game 1 of 2War: [CP] won 2-0[CP] 1106 → 1117 How this was worked out
- Rating before: 1106
- Clan ratings: 1106 against 995.
- Expected result: 65%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- Rating after: 1117
32 × (1 - 0.65) = +11 · #3 → #2[TDM] 995 → 984 How this was worked out- Rating before: 995
- Clan ratings: 995 against 1106.
- Expected result: 35%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- Rating after: 984
32 × (0 - 0.35) = -11 · #6Placement war, counts double: Matty, _Gimli_Winners
unranked ➔ 11th · How this was worked out
- Rating before: 1023
- Side average: 1173 against 1028.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 5 of 5.
- Rating after: 1047
80 × (1 - 0.70) = +242nd · How this was worked out
- Rating before: 1223
- Side average: 1173 against 1028.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1235
40 × (1 - 0.70) = +121st · How this was worked out
- Rating before: 1272
- Side average: 1173 against 1028.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1284
40 × (1 - 0.70) = +12vs
Losers
8th · How this was worked out
- Rating before: 1086
- Side average: 1028 against 1173.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 1074
40 × (0 - 0.30) = -12How this was worked out
- Rating before: 988
- Side average: 1028 against 1173.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 4 of 5.
- Rating after: 964
80 × (0 - 0.30) = -2413th ➔ 17th · How this was worked out
- Rating before: 1011
- Side average: 1028 against 1173.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 999
40 × (0 - 0.30) = -12Clan war[TDM] vs [CP] · Game 2 of 2War: [CP] won 2-0[TDM] 1007 → 995 How this was worked out
- Rating before: 1007
- Clan ratings: 1007 against 1093.
- Expected result: 38%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- Rating after: 995
32 × (0 - 0.38) = -12 · #5 → #6[CP] 1093 → 1105 How this was worked out- Rating before: 1093
- Clan ratings: 1093 against 1007.
- Expected result: 62%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- Rating after: 1105
32 × (1 - 0.62) = +12 · #3Placement war, counts double: _Gimli_, MattyWinners
How this was worked out
- Rating before: 995
- Side average: 1154 against 1047.
- Expected result: 65%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 4 of 5.
- Rating after: 1023
80 × (1 - 0.65) = +281st · How this was worked out
- Rating before: 1258
- Side average: 1154 against 1047.
- Expected result: 65%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1272
40 × (1 - 0.65) = +143rd ➔ 2nd · How this was worked out
- Rating before: 1209
- Side average: 1154 against 1047.
- Expected result: 65%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1223
40 × (1 - 0.65) = +14vs
Losers
7th ➔ 8th · How this was worked out
- Rating before: 1100
- Side average: 1047 against 1154.
- Expected result: 35%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 1086
40 × (0 - 0.35) = -14How this was worked out
- Rating before: 1016
- Side average: 1047 against 1154.
- Expected result: 35%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 3 of 5.
- Rating after: 988
80 × (0 - 0.35) = -2812th ➔ 13th · How this was worked out
- Rating before: 1025
- Side average: 1047 against 1154.
- Expected result: 35%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 1011
40 × (0 - 0.35) = -14Clan war[TDM] vs [CP] · Game 1 of 2War: [CP] won 2-0[TDM] 1007 → 995 How this was worked out
- Rating before: 1007
- Clan ratings: 1007 against 1093.
- Expected result: 38%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- Rating after: 995
32 × (0 - 0.38) = -12 · #5 → #6[CP] 1093 → 1105 How this was worked out- Rating before: 1093
- Clan ratings: 1093 against 1007.
- Expected result: 62%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- Rating after: 1105
32 × (1 - 0.62) = +12 · #3Placement war, counts double: _Gimli_, MattyWinners
How this was worked out
- Rating before: 995
- Side average: 1154 against 1047.
- Expected result: 65%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 4 of 5.
- Rating after: 1023
80 × (1 - 0.65) = +281st · How this was worked out
- Rating before: 1258
- Side average: 1154 against 1047.
- Expected result: 65%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1272
40 × (1 - 0.65) = +143rd ➔ 2nd · How this was worked out
- Rating before: 1209
- Side average: 1154 against 1047.
- Expected result: 65%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- Rating after: 1223
40 × (1 - 0.65) = +14vs
Losers
7th ➔ 8th · How this was worked out
- Rating before: 1100
- Side average: 1047 against 1154.
- Expected result: 35%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 1086
40 × (0 - 0.35) = -14How this was worked out
- Rating before: 1016
- Side average: 1047 against 1154.
- Expected result: 35%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 3 of 5.
- Rating after: 988
80 × (0 - 0.35) = -2812th ➔ 13th · How this was worked out
- Rating before: 1025
- Side average: 1047 against 1154.
- Expected result: 35%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- Rating after: 1011
40 × (0 - 0.35) = -14Clan war[DARK] vs [ZIGGY] · Game 2 of 2War: [ZIGGY] won 2-0[DARK] 735 → 732 How this was worked out
- Rating before: 735
- Clan ratings: 735 against 996.
- Expected result: 18%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 732
32 × (0 - 0.18) × 0.5 = -3 · #9[ZIGGY] 996 → 999 How this was worked out- Rating before: 996
- Clan ratings: 996 against 735.
- Expected result: 82%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 999
32 × (1 - 0.82) × 0.5 = +3 · #6These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1218
- Side average: 1218 against 778.
- Expected result: 93%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1219
40 × (1 - 0.93) × 0.5 = +1vs
Losers
28th · How this was worked out
- Rating before: 778
- Side average: 778 against 1218.
- Expected result: 7%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 777
40 × (0 - 0.07) × 0.5 = -1Clan war[DARK] vs [ZIGGY] · Game 1 of 2War: [ZIGGY] won 2-0[DARK] 735 → 732 How this was worked out
- Rating before: 735
- Clan ratings: 735 against 996.
- Expected result: 18%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 732
32 × (0 - 0.18) × 0.5 = -3 · #9[ZIGGY] 996 → 999 How this was worked out- Rating before: 996
- Clan ratings: 996 against 735.
- Expected result: 82%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 999
32 × (1 - 0.82) × 0.5 = +3 · #6These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1218
- Side average: 1218 against 778.
- Expected result: 93%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1219
40 × (1 - 0.93) × 0.5 = +1vs
Losers
28th · How this was worked out
- Rating before: 778
- Side average: 778 against 1218.
- Expected result: 7%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 777
40 × (0 - 0.07) × 0.5 = -1Clan war[DARK] vs [ZIGGY] · Game 2 of 2War: [ZIGGY] won 2-0[DARK] 738 → 735 How this was worked out
- Rating before: 738
- Clan ratings: 738 against 993.
- Expected result: 19%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 735
32 × (0 - 0.19) × 0.5 = -3 · #9[ZIGGY] 993 → 996 How this was worked out- Rating before: 993
- Clan ratings: 993 against 738.
- Expected result: 81%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 996
32 × (1 - 0.81) × 0.5 = +3 · #6These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1216
- Side average: 1216 against 780.
- Expected result: 92%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1218
40 × (1 - 0.92) × 0.5 = +2vs
Losers
28th · How this was worked out
- Rating before: 780
- Side average: 780 against 1216.
- Expected result: 8%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 778
40 × (0 - 0.08) × 0.5 = -2Clan war[DARK] vs [ZIGGY] · Game 1 of 2War: [ZIGGY] won 2-0[DARK] 738 → 735 How this was worked out
- Rating before: 738
- Clan ratings: 738 against 993.
- Expected result: 19%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 735
32 × (0 - 0.19) × 0.5 = -3 · #9[ZIGGY] 993 → 996 How this was worked out- Rating before: 993
- Clan ratings: 993 against 738.
- Expected result: 81%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 996
32 × (1 - 0.81) × 0.5 = +3 · #6These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1216
- Side average: 1216 against 780.
- Expected result: 92%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1218
40 × (1 - 0.92) × 0.5 = +2vs
Losers
28th · How this was worked out
- Rating before: 780
- Side average: 780 against 1216.
- Expected result: 8%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 778
40 × (0 - 0.08) × 0.5 = -2Clan war[DARK] vs [ZIGGY] · Game 2 of 2War: [ZIGGY] won 2-0[DARK] 741 → 738 How this was worked out
- Rating before: 741
- Clan ratings: 741 against 990.
- Expected result: 19%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 738
32 × (0 - 0.19) × 0.5 = -3 · #9[ZIGGY] 990 → 993 How this was worked out- Rating before: 990
- Clan ratings: 990 against 741.
- Expected result: 81%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 993
32 × (1 - 0.81) × 0.5 = +3 · #6These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1214
- Side average: 1214 against 782.
- Expected result: 92%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1216
40 × (1 - 0.92) × 0.5 = +2vs
Losers
28th · How this was worked out
- Rating before: 782
- Side average: 782 against 1214.
- Expected result: 8%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 780
40 × (0 - 0.08) × 0.5 = -2
























