Replays
Live games and saved replays from across the community.
Winners
433rd ➔ 146th · How this was worked out
- Rating before: 992
- Team average: 972 against 978.
- An even match.
- Win: +9.
- Rating after: 1001
888th ➔ 880th · How this was worked out
- Rating before: 953
- Team average: 972 against 978.
- An even match.
- Win: +9.
- Rating after: 962
vs
Winners
896th ➔ 888th · How this was worked out
- Rating before: 945
- Team average: 997 against 986.
- An even match.
- Win: +8.
- Rating after: 953
44th ➔ 37th · How this was worked out
- Rating before: 1049
- Team average: 997 against 986.
- An even match.
- Win: +8.
- Rating after: 1057
vs
Winners
899th ➔ 896th · How this was worked out
- Rating before: 936
- Team average: 988 against 995.
- An even match.
- Win: +9.
- Rating after: 945
48th ➔ 44th · How this was worked out
- Rating before: 1040
- Team average: 988 against 995.
- An even match.
- Win: +9.
- Rating after: 1049
vs
Winners
unranked ➔ 3rd · How this was worked out
- Rating before: 1000
- Team average: 991 against 978.
- An even match.
- Win: +8.
- Rating after: 1008
100th ➔ 85th · How this was worked out
- Rating before: 982
- Team average: 991 against 978.
- An even match.
- Win: +8.
- Rating after: 990
vs
Clan war[LAST] vs [BR] · Game 2 of 2War: [LAST] won 2-0[LAST] 1022 → 1029 How this was worked out
- Rating before: 1022
- Clan ratings: 1022 against 967.
- Expected result: 58%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1029
32 × (1 - 0.58) × 0.5 = +7 · #2[BR] 967 → 960 How this was worked out- Rating before: 967
- Clan ratings: 967 against 1022.
- Expected result: 42%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 960
32 × (0 - 0.42) × 0.5 = -7 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
4th · How this was worked out
- Rating before: 1026
- Side average: 1030 against 968.
- Expected result: 59%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1034
40 × (1 - 0.59) × 0.5 = +83rd · How this was worked out
- Rating before: 1033
- Side average: 1030 against 968.
- Expected result: 59%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1041
40 × (1 - 0.59) × 0.5 = +8vs
Losers
6th · How this was worked out
- Rating before: 1012
- Side average: 968 against 1030.
- Expected result: 41%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1004
40 × (0 - 0.41) × 0.5 = -814th · How this was worked out
- Rating before: 925
- Side average: 968 against 1030.
- Expected result: 41%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 917
40 × (0 - 0.41) × 0.5 = -8Clan war[LAST] vs [BR] · Game 1 of 2War: [LAST] won 2-0[LAST] 1022 → 1029 How this was worked out
- Rating before: 1022
- Clan ratings: 1022 against 967.
- Expected result: 58%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1029
32 × (1 - 0.58) × 0.5 = +7 · #2[BR] 967 → 960 How this was worked out- Rating before: 967
- Clan ratings: 967 against 1022.
- Expected result: 42%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 960
32 × (0 - 0.42) × 0.5 = -7 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
4th · How this was worked out
- Rating before: 1026
- Side average: 1030 against 968.
- Expected result: 59%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1034
40 × (1 - 0.59) × 0.5 = +83rd · How this was worked out
- Rating before: 1033
- Side average: 1030 against 968.
- Expected result: 59%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1041
40 × (1 - 0.59) × 0.5 = +8vs
Losers
6th · How this was worked out
- Rating before: 1012
- Side average: 968 against 1030.
- Expected result: 41%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1004
40 × (0 - 0.41) × 0.5 = -814th · How this was worked out
- Rating before: 925
- Side average: 968 against 1030.
- Expected result: 41%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 917
40 × (0 - 0.41) × 0.5 = -8Clan war[LAST] vs [BR] · Game 2 of 2War: Drawn 1-1[LAST] 1023 → 1022 How this was worked out
- Rating before: 1023
- Clan ratings: 1023 against 966.
- Expected result: 58%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1022
32 × (0.5 - 0.58) × 0.5 = -1 · #2[BR] 966 → 967 How this was worked out- Rating before: 966
- Clan ratings: 966 against 1023.
- Expected result: 42%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 967
32 × (0.5 - 0.42) × 0.5 = +1 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1035
- Side average: 1032 against 944.
- Expected result: 62%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1033
40 × (0.5 - 0.62) × 0.5 = -24th · How this was worked out
- Rating before: 1028
- Side average: 1032 against 944.
- Expected result: 62%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1026
40 × (0.5 - 0.62) × 0.5 = -2vs
Losers
14th · How this was worked out
- Rating before: 923
- Side average: 944 against 1032.
- Expected result: 38%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 925
40 × (0.5 - 0.38) × 0.5 = +212th · How this was worked out
- Rating before: 966
- Side average: 944 against 1032.
- Expected result: 38%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 968
40 × (0.5 - 0.38) × 0.5 = +2Clan war[LAST] vs [BR] · Game 1 of 2War: Drawn 1-1[LAST] 1023 → 1022 How this was worked out
- Rating before: 1023
- Clan ratings: 1023 against 966.
- Expected result: 58%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1022
32 × (0.5 - 0.58) × 0.5 = -1 · #2[BR] 966 → 967 How this was worked out- Rating before: 966
- Clan ratings: 966 against 1023.
- Expected result: 42%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 967
32 × (0.5 - 0.42) × 0.5 = +1 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
14th · How this was worked out
- Rating before: 923
- Side average: 944 against 1032.
- Expected result: 38%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 925
40 × (0.5 - 0.38) × 0.5 = +212th · How this was worked out
- Rating before: 966
- Side average: 944 against 1032.
- Expected result: 38%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 968
40 × (0.5 - 0.38) × 0.5 = +2vs
Losers
3rd · How this was worked out
- Rating before: 1035
- Side average: 1032 against 944.
- Expected result: 62%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1033
40 × (0.5 - 0.62) × 0.5 = -24th · How this was worked out
- Rating before: 1028
- Side average: 1032 against 944.
- Expected result: 62%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1026
40 × (0.5 - 0.62) × 0.5 = -2Clan war[GC] vs [LAST] · Game 2 of 2War: [GC] won 2-0[GC] 1108 → 1114 How this was worked out
- Rating before: 1108
- Clan ratings: 1108 against 1029.
- Expected result: 61%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1114
32 × (1 - 0.61) × 0.5 = +6 · #1[LAST] 1029 → 1023 How this was worked out- Rating before: 1029
- Clan ratings: 1029 against 1108.
- Expected result: 39%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1023
32 × (0 - 0.39) × 0.5 = -6 · #2Placement war, counts double: PrizivThese players met often this week, so player changes count 75%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1199
- Side average: 1107 against 982.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1209
40 × (1 - 0.67) × 0.75 = +10How this was worked out
- Rating before: 1015
- Side average: 1107 against 982.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 3 of 5.
- These players met often this week, so player changes count 75%.
- Rating after: 1035
80 × (1 - 0.67) × 0.75 = +20vs
Losers
3rd · How this was worked out
- Rating before: 1045
- Side average: 982 against 1107.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1035
40 × (0 - 0.33) × 0.75 = -1015th · How this was worked out
- Rating before: 920
- Side average: 982 against 1107.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 910
40 × (0 - 0.33) × 0.75 = -10Clan war[GC] vs [LAST] · Game 1 of 2War: [GC] won 2-0[GC] 1108 → 1114 How this was worked out
- Rating before: 1108
- Clan ratings: 1108 against 1029.
- Expected result: 61%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1114
32 × (1 - 0.61) × 0.5 = +6 · #1[LAST] 1029 → 1023 How this was worked out- Rating before: 1029
- Clan ratings: 1029 against 1108.
- Expected result: 39%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1023
32 × (0 - 0.39) × 0.5 = -6 · #2Placement war, counts double: PrizivThese players met often this week, so player changes count 75%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1199
- Side average: 1107 against 982.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1209
40 × (1 - 0.67) × 0.75 = +10How this was worked out
- Rating before: 1015
- Side average: 1107 against 982.
- Expected result: 67%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 3 of 5.
- These players met often this week, so player changes count 75%.
- Rating after: 1035
80 × (1 - 0.67) × 0.75 = +20vs
Losers
3rd · How this was worked out
- Rating before: 1045
- Side average: 982 against 1107.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1035
40 × (0 - 0.33) × 0.75 = -1015th · How this was worked out
- Rating before: 920
- Side average: 982 against 1107.
- Expected result: 33%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 910
40 × (0 - 0.33) × 0.75 = -10Clan war[LAST] vs [BR] · Game 2 of 2War: [LAST] won 2-0[LAST] 1022 → 1029 How this was worked out
- Rating before: 1022
- Clan ratings: 1022 against 973.
- Expected result: 57%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1029
32 × (1 - 0.57) × 0.5 = +7 · #2[BR] 973 → 966 How this was worked out- Rating before: 973
- Clan ratings: 973 against 1022.
- Expected result: 43%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 966
32 × (0 - 0.43) × 0.5 = -7 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
5th ➔ 4th · How this was worked out
- Rating before: 1019
- Side average: 1028 against 994.
- Expected result: 55%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1028
40 × (1 - 0.55) × 0.5 = +93rd · How this was worked out
- Rating before: 1036
- Side average: 1028 against 994.
- Expected result: 55%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1045
40 × (1 - 0.55) × 0.5 = +9vs
Losers
4th ➔ 6th · How this was worked out
- Rating before: 1021
- Side average: 994 against 1028.
- Expected result: 45%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1012
40 × (0 - 0.45) × 0.5 = -912th ➔ 13th · How this was worked out
- Rating before: 967
- Side average: 994 against 1028.
- Expected result: 45%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 958
40 × (0 - 0.45) × 0.5 = -9Winners
104th ➔ 100th · How this was worked out
- Rating before: 973
- Team average: 976 against 967.
- An even match.
- Win: +9.
- Rating after: 982
102nd ➔ 84th · How this was worked out
- Rating before: 980
- Team average: 976 against 967.
- An even match.
- Win: +9.
- Rating after: 989
vs
Clan war[LAST] vs [BR] · Game 1 of 2War: [LAST] won 2-0[LAST] 1022 → 1029 How this was worked out
- Rating before: 1022
- Clan ratings: 1022 against 973.
- Expected result: 57%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1029
32 × (1 - 0.57) × 0.5 = +7 · #2[BR] 973 → 966 How this was worked out- Rating before: 973
- Clan ratings: 973 against 1022.
- Expected result: 43%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 966
32 × (0 - 0.43) × 0.5 = -7 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
5th ➔ 4th · How this was worked out
- Rating before: 1019
- Side average: 1028 against 994.
- Expected result: 55%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1028
40 × (1 - 0.55) × 0.5 = +93rd · How this was worked out
- Rating before: 1036
- Side average: 1028 against 994.
- Expected result: 55%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1045
40 × (1 - 0.55) × 0.5 = +9vs
Losers
4th ➔ 6th · How this was worked out
- Rating before: 1021
- Side average: 994 against 1028.
- Expected result: 45%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1012
40 × (0 - 0.45) × 0.5 = -912th ➔ 13th · How this was worked out
- Rating before: 967
- Side average: 994 against 1028.
- Expected result: 45%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 958
40 × (0 - 0.45) × 0.5 = -9Clan war[CP] vs [TDM] · Game 2 of 2War: [CP] won 2-0[CP] 1100 → 1107 How this was worked out
- Rating before: 1100
- Clan ratings: 1100 against 956.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1107
32 × (1 - 0.70) × 0.75 = +7 · #2 → #1[TDM] 956 → 949 How this was worked out- Rating before: 956
- Clan ratings: 956 against 1100.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 949
32 × (0 - 0.30) × 0.75 = -7 · #6These players met often this week, so player changes count 75%.These clans met often this week, so clan changes count 75%.Winners
2nd · How this was worked out
- Rating before: 1284
- Side average: 1168 against 1036.
- Expected result: 68%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1294
40 × (1 - 0.68) × 0.75 = +1010th ➔ 9th · How this was worked out
- Rating before: 1052
- Side average: 1168 against 1036.
- Expected result: 68%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1062
40 × (1 - 0.68) × 0.75 = +10vs
Losers
8th · How this was worked out
- Rating before: 1073
- Side average: 1036 against 1168.
- Expected result: 32%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1063
40 × (0 - 0.32) × 0.75 = -1016th ➔ 17th · How this was worked out
- Rating before: 999
- Side average: 1036 against 1168.
- Expected result: 32%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 989
40 × (0 - 0.32) × 0.75 = -10Clan war[CP] vs [TDM] · Game 1 of 2War: [CP] won 2-0[CP] 1100 → 1107 How this was worked out
- Rating before: 1100
- Clan ratings: 1100 against 956.
- Expected result: 70%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 1107
32 × (1 - 0.70) × 0.75 = +7 · #2 → #1[TDM] 956 → 949 How this was worked out- Rating before: 956
- Clan ratings: 956 against 1100.
- Expected result: 30%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 75%.
- Rating after: 949
32 × (0 - 0.30) × 0.75 = -7 · #6These players met often this week, so player changes count 75%.These clans met often this week, so clan changes count 75%.Winners
2nd · How this was worked out
- Rating before: 1284
- Side average: 1168 against 1036.
- Expected result: 68%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1294
40 × (1 - 0.68) × 0.75 = +1010th ➔ 9th · How this was worked out
- Rating before: 1052
- Side average: 1168 against 1036.
- Expected result: 68%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1062
40 × (1 - 0.68) × 0.75 = +10vs
Losers
8th · How this was worked out
- Rating before: 1073
- Side average: 1036 against 1168.
- Expected result: 32%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 1063
40 × (0 - 0.32) × 0.75 = -1016th ➔ 17th · How this was worked out
- Rating before: 999
- Side average: 1036 against 1168.
- Expected result: 32%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 75%.
- Rating after: 989
40 × (0 - 0.32) × 0.75 = -10Winners
2nd ➔ 1st · How this was worked out
- Rating before: 1023
- Team average: 974 against 985.
- An even match.
- Win: +9.
- Rating after: 1032
129th · How this was worked out
- Rating before: 925
- Team average: 974 against 985.
- An even match.
- Win: +9.
- Rating after: 934
vs
Losers
92nd ➔ 104th · How this was worked out
- Rating before: 982
- Team average: 985 against 974.
- An even match.
- Loss: -9.
- Rating after: 973
83rd ➔ 102nd · How this was worked out
- Rating before: 989
- Team average: 985 against 974.
- An even match.
- Loss: -9.
- Rating after: 980
Winners
103rd ➔ 83rd · How this was worked out
- Rating before: 980
- Team average: 972 against 962.
- An even match.
- Win: +9.
- Rating after: 989
115th ➔ 110th · How this was worked out
- Rating before: 964
- Team average: 972 against 962.
- An even match.
- Win: +9.
- Rating after: 973
vs
Losers
54th ➔ 92nd · How this was worked out
- Rating before: 991
- Team average: 962 against 972.
- An even match.
- Loss: -9.
- Rating after: 982
129th · How this was worked out
- Rating before: 934
- Team average: 962 against 972.
- An even match.
- Loss: -9.
- Rating after: 925
Winners
vs
Losers
83rd ➔ 103rd · How this was worked out
- Rating before: 990
- Opponent rating: 962.
- Favourite, so a win pays less and a loss costs more.
- Loss: -10.
- Rating after: 980
Winners
134th ➔ 101st · How this was worked out
- Rating before: 1003
- Team average: 1093 against 1038.
- Favourite, so a win pays less and a loss costs more.
- Win: +6.
- Rating after: 1009
4th ➔ 3rd · How this was worked out
- Rating before: 1184
- Team average: 1093 against 1038.
- Favourite, so a win pays less and a loss costs more.
- Win: +6.
- Rating after: 1190
vs
Losers
31st ➔ 35th · How this was worked out
- Rating before: 1063
- Team average: 1038 against 1093.
- Underdog, so a win pays more and a loss costs less.
- Loss: -6.
- Rating after: 1057
86th ➔ 105th · How this was worked out
- Rating before: 1013
- Team average: 1038 against 1093.
- Underdog, so a win pays more and a loss costs less.
- Loss: -6.
- Rating after: 1007
Winners
338th ➔ 134th · How this was worked out
- Rating before: 996
- Team average: 1086 against 1045.
- Favourite, so a win pays less and a loss costs more.
- Win: +7.
- Rating after: 1003
5th ➔ 4th · How this was worked out
- Rating before: 1177
- Team average: 1086 against 1045.
- Favourite, so a win pays less and a loss costs more.
- Win: +7.
- Rating after: 1184
vs
Losers
24th ➔ 31st · How this was worked out
- Rating before: 1070
- Team average: 1045 against 1086.
- Underdog, so a win pays more and a loss costs less.
- Loss: -7.
- Rating after: 1063
76th ➔ 86th · How this was worked out
- Rating before: 1020
- Team average: 1045 against 1086.
- Underdog, so a win pays more and a loss costs less.
- Loss: -7.
- Rating after: 1013
Winners
32nd ➔ 24th · How this was worked out
- Rating before: 1063
- Team average: 1038 against 1006.
- Favourite, so a win pays less and a loss costs more.
- Win: +7.
- Rating after: 1070
87th ➔ 76th · How this was worked out
- Rating before: 1013
- Team average: 1038 against 1006.
- Favourite, so a win pays less and a loss costs more.
- Win: +7.
- Rating after: 1020
vs
Losers
60th ➔ 72nd · How this was worked out
- Rating before: 1029
- Team average: 1006 against 1038.
- Underdog, so a win pays more and a loss costs less.
- Loss: -7.
- Rating after: 1022
718th ➔ 801st · How this was worked out
- Rating before: 983
- Team average: 1006 against 1038.
- Underdog, so a win pays more and a loss costs less.
- Loss: -7.
- Rating after: 976
Winners
36th ➔ 32nd · How this was worked out
- Rating before: 1055
- Team average: 1030 against 1008.
- An even match.
- Win: +8.
- Rating after: 1063
125th ➔ 87th · How this was worked out
- Rating before: 1005
- Team average: 1030 against 1008.
- An even match.
- Win: +8.
- Rating after: 1013
vs
Winners
35th ➔ 30th · How this was worked out
- Rating before: 1055
- Team average: 1034 against 1024.
- An even match.
- Win: +9.
- Rating after: 1064
85th ➔ 74th · How this was worked out
- Rating before: 1013
- Team average: 1034 against 1024.
- An even match.
- Win: +9.
- Rating after: 1022
vs
Winners
85th ➔ 73rd · How this was worked out
- Rating before: 1014
- Team average: 1027 against 1043.
- An even match.
- Win: +9.
- Rating after: 1023
48th ➔ 45th · How this was worked out
- Rating before: 1040
- Team average: 1027 against 1043.
- An even match.
- Win: +9.
- Rating after: 1049
vs
Winners
36th ➔ 30th · How this was worked out
- Rating before: 1055
- Team average: 1034 against 1024.
- An even match.
- Win: +9.
- Rating after: 1064
85th ➔ 73rd · How this was worked out
- Rating before: 1013
- Team average: 1034 against 1024.
- An even match.
- Win: +9.
- Rating after: 1022
vs
Clan war[LAST] vs [BR] · Game 2 of 2War: [LAST] won 2-0[LAST] 1014 → 1021 How this was worked out
- Rating before: 1014
- Clan ratings: 1014 against 987.
- Expected result: 54%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1021
32 × (1 - 0.54) × 0.5 = +7 · #2[BR] 987 → 980 How this was worked out- Rating before: 987
- Clan ratings: 987 against 1014.
- Expected result: 46%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 980
32 × (0 - 0.46) × 0.5 = -7 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
6th · How this was worked out
- Rating before: 998
- Side average: 1018 against 1014.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1008
40 × (1 - 0.51) × 0.5 = +103rd · How this was worked out
- Rating before: 1038
- Side average: 1018 against 1014.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1048
40 × (1 - 0.51) × 0.5 = +10vs
Losers
2nd · How this was worked out
- Rating before: 1096
- Side average: 1014 against 1018.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1086
40 × (0 - 0.49) × 0.5 = -1014th · How this was worked out
- Rating before: 933
- Side average: 1014 against 1018.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 923
40 × (0 - 0.49) × 0.5 = -10Clan war[LAST] vs [BR] · Game 1 of 2War: [LAST] won 2-0[LAST] 1014 → 1021 How this was worked out
- Rating before: 1014
- Clan ratings: 1014 against 987.
- Expected result: 54%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1021
32 × (1 - 0.54) × 0.5 = +7 · #2[BR] 987 → 980 How this was worked out- Rating before: 987
- Clan ratings: 987 against 1014.
- Expected result: 46%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 980
32 × (0 - 0.46) × 0.5 = -7 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
6th · How this was worked out
- Rating before: 998
- Side average: 1018 against 1014.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1008
40 × (1 - 0.51) × 0.5 = +103rd · How this was worked out
- Rating before: 1038
- Side average: 1018 against 1014.
- Expected result: 51%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1048
40 × (1 - 0.51) × 0.5 = +10vs
Losers
2nd · How this was worked out
- Rating before: 1096
- Side average: 1014 against 1018.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1086
40 × (0 - 0.49) × 0.5 = -1014th · How this was worked out
- Rating before: 933
- Side average: 1014 against 1018.
- Expected result: 49%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 923
40 × (0 - 0.49) × 0.5 = -10Clan war[LAST] vs [BR] · Game 2 of 2War: [LAST] won 2-0[LAST] 1006 → 1014 How this was worked out
- Rating before: 1006
- Clan ratings: 1006 against 995.
- Expected result: 52%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1014
32 × (1 - 0.52) × 0.5 = +8 · #2[BR] 995 → 987 How this was worked out- Rating before: 995
- Clan ratings: 995 against 1006.
- Expected result: 48%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 987
32 × (0 - 0.48) × 0.5 = -8 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
6th · How this was worked out
- Rating before: 988
- Side average: 1008 against 1024.
- Expected result: 48%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 998
40 × (1 - 0.48) × 0.5 = +104th ➔ 3rd · How this was worked out
- Rating before: 1028
- Side average: 1008 against 1024.
- Expected result: 48%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1038
40 × (1 - 0.48) × 0.5 = +10vs
Losers
2nd · How this was worked out
- Rating before: 1106
- Side average: 1024 against 1008.
- Expected result: 52%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1096
40 × (0 - 0.52) × 0.5 = -1014th · How this was worked out
- Rating before: 943
- Side average: 1024 against 1008.
- Expected result: 52%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 933
40 × (0 - 0.52) × 0.5 = -10Clan war[LAST] vs [BR] · Game 1 of 2War: [LAST] won 2-0[LAST] 1006 → 1014 How this was worked out
- Rating before: 1006
- Clan ratings: 1006 against 995.
- Expected result: 52%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1014
32 × (1 - 0.52) × 0.5 = +8 · #2[BR] 995 → 987 How this was worked out- Rating before: 995
- Clan ratings: 995 against 1006.
- Expected result: 48%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 987
32 × (0 - 0.48) × 0.5 = -8 · #3These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
6th · How this was worked out
- Rating before: 988
- Side average: 1008 against 1024.
- Expected result: 48%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 998
40 × (1 - 0.48) × 0.5 = +104th ➔ 3rd · How this was worked out
- Rating before: 1028
- Side average: 1008 against 1024.
- Expected result: 48%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1038
40 × (1 - 0.48) × 0.5 = +10vs
Losers
2nd · How this was worked out
- Rating before: 1106
- Side average: 1024 against 1008.
- Expected result: 52%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1096
40 × (0 - 0.52) × 0.5 = -1014th · How this was worked out
- Rating before: 943
- Side average: 1024 against 1008.
- Expected result: 52%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 933
40 × (0 - 0.52) × 0.5 = -10Winners
2nd · How this was worked out
- Rating before: 1014
- Team average: 989 against 1000.
- An even match.
- Win: +9.
- Rating after: 1023
113th ➔ 109th · How this was worked out
- Rating before: 964
- Team average: 989 against 1000.
- An even match.
- Win: +9.
- Rating after: 973
vs






















