Replays
Live games and saved replays from across the community.
Clan war[EVIL] vs [HERO] · Game 2 of 2War: [EVIL] won 2-0[EVIL] 1083 → 1089 How this was worked out
- Rating before: 1083
- Clan ratings: 1083 against 1013.
- Expected result: 60%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1089
32 × (1 - 0.60) × 0.5 = +6 · #1[HERO] 1013 → 1007 How this was worked out- Rating before: 1013
- Clan ratings: 1013 against 1083.
- Expected result: 40%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1007
32 × (0 - 0.40) × 0.5 = -6 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1154
- Side average: 1112 against 1065.
- Expected result: 57%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1163
40 × (1 - 0.57) × 0.5 = +95th ➔ 4th · How this was worked out
- Rating before: 1069
- Side average: 1112 against 1065.
- Expected result: 57%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1078
40 × (1 - 0.57) × 0.5 = +9vs
Losers
2nd ➔ 3rd · How this was worked out
- Rating before: 1138
- Side average: 1065 against 1112.
- Expected result: 43%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1129
40 × (0 - 0.43) × 0.5 = -916th ➔ 20th · How this was worked out
- Rating before: 992
- Side average: 1065 against 1112.
- Expected result: 43%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 983
40 × (0 - 0.43) × 0.5 = -9Clan war[EVIL] vs [HERO] · Game 1 of 2War: [EVIL] won 2-0[EVIL] 1083 → 1089 How this was worked out
- Rating before: 1083
- Clan ratings: 1083 against 1013.
- Expected result: 60%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1089
32 × (1 - 0.60) × 0.5 = +6 · #1[HERO] 1013 → 1007 How this was worked out- Rating before: 1013
- Clan ratings: 1013 against 1083.
- Expected result: 40%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1007
32 × (0 - 0.40) × 0.5 = -6 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1154
- Side average: 1112 against 1065.
- Expected result: 57%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1163
40 × (1 - 0.57) × 0.5 = +95th ➔ 4th · How this was worked out
- Rating before: 1069
- Side average: 1112 against 1065.
- Expected result: 57%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1078
40 × (1 - 0.57) × 0.5 = +9vs
Losers
2nd ➔ 3rd · How this was worked out
- Rating before: 1138
- Side average: 1065 against 1112.
- Expected result: 43%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1129
40 × (0 - 0.43) × 0.5 = -916th ➔ 20th · How this was worked out
- Rating before: 992
- Side average: 1065 against 1112.
- Expected result: 43%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 983
40 × (0 - 0.43) × 0.5 = -9Clan war[EVIL] vs [HERO] · Game 2 of 2War: [HERO] won 2-0[EVIL] 1093 → 1083 How this was worked out
- Rating before: 1093
- Clan ratings: 1093 against 1003.
- Expected result: 63%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1083
32 × (0 - 0.63) × 0.5 = -10 · #1[HERO] 1003 → 1013 How this was worked out- Rating before: 1003
- Clan ratings: 1003 against 1093.
- Expected result: 37%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1013
32 × (1 - 0.37) × 0.5 = +10 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd ➔ 2nd · How this was worked out
- Rating before: 1126
- Side average: 1063 against 1124.
- Expected result: 41%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1138
40 × (1 - 0.41) × 0.5 = +1214th ➔ 11th · How this was worked out
- Rating before: 1000
- Side average: 1063 against 1124.
- Expected result: 41%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1012
40 × (1 - 0.41) × 0.5 = +12vs
Losers
1st · How this was worked out
- Rating before: 1166
- Side average: 1124 against 1063.
- Expected result: 59%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1154
40 × (0 - 0.59) × 0.5 = -124th ➔ 5th · How this was worked out
- Rating before: 1081
- Side average: 1124 against 1063.
- Expected result: 59%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1069
40 × (0 - 0.59) × 0.5 = -12Clan war[EVIL] vs [HERO] · Game 1 of 2War: [HERO] won 2-0[EVIL] 1093 → 1083 How this was worked out
- Rating before: 1093
- Clan ratings: 1093 against 1003.
- Expected result: 63%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1083
32 × (0 - 0.63) × 0.5 = -10 · #1[HERO] 1003 → 1013 How this was worked out- Rating before: 1003
- Clan ratings: 1003 against 1093.
- Expected result: 37%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1013
32 × (1 - 0.37) × 0.5 = +10 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd ➔ 2nd · How this was worked out
- Rating before: 1126
- Side average: 1063 against 1124.
- Expected result: 41%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1138
40 × (1 - 0.41) × 0.5 = +1214th ➔ 11th · How this was worked out
- Rating before: 1000
- Side average: 1063 against 1124.
- Expected result: 41%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1012
40 × (1 - 0.41) × 0.5 = +12vs
Losers
1st · How this was worked out
- Rating before: 1166
- Side average: 1124 against 1063.
- Expected result: 59%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1154
40 × (0 - 0.59) × 0.5 = -124th ➔ 5th · How this was worked out
- Rating before: 1081
- Side average: 1124 against 1063.
- Expected result: 59%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1069
40 × (0 - 0.59) × 0.5 = -12Clan war[EVIL] vs [HERO] · Game 2 of 2War: [EVIL] won 2-0[EVIL] 1087 → 1093 How this was worked out
- Rating before: 1087
- Clan ratings: 1087 against 1009.
- Expected result: 61%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1093
32 × (1 - 0.61) × 0.5 = +6 · #1[HERO] 1009 → 1003 How this was worked out- Rating before: 1009
- Clan ratings: 1009 against 1087.
- Expected result: 39%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1003
32 × (0 - 0.39) × 0.5 = -6 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1157
- Side average: 1114 against 1072.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1166
40 × (1 - 0.56) × 0.5 = +94th · How this was worked out
- Rating before: 1072
- Side average: 1114 against 1072.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1081
40 × (1 - 0.56) × 0.5 = +9vs
Losers
2nd ➔ 3rd · How this was worked out
- Rating before: 1135
- Side average: 1072 against 1114.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1126
40 × (0 - 0.44) × 0.5 = -912th ➔ 14th · How this was worked out
- Rating before: 1009
- Side average: 1072 against 1114.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1000
40 × (0 - 0.44) × 0.5 = -9Clan war[EVIL] vs [HERO] · Game 1 of 2War: [EVIL] won 2-0[EVIL] 1087 → 1093 How this was worked out
- Rating before: 1087
- Clan ratings: 1087 against 1009.
- Expected result: 61%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1093
32 × (1 - 0.61) × 0.5 = +6 · #1[HERO] 1009 → 1003 How this was worked out- Rating before: 1009
- Clan ratings: 1009 against 1087.
- Expected result: 39%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1003
32 × (0 - 0.39) × 0.5 = -6 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1157
- Side average: 1114 against 1072.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1166
40 × (1 - 0.56) × 0.5 = +94th · How this was worked out
- Rating before: 1072
- Side average: 1114 against 1072.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1081
40 × (1 - 0.56) × 0.5 = +9vs
Losers
2nd ➔ 3rd · How this was worked out
- Rating before: 1135
- Side average: 1072 against 1114.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1126
40 × (0 - 0.44) × 0.5 = -912th ➔ 14th · How this was worked out
- Rating before: 1009
- Side average: 1072 against 1114.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1000
40 × (0 - 0.44) × 0.5 = -9Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1023 → 1016 How this was worked out
- Rating before: 1023
- Clan ratings: 1023 against 1073.
- Expected result: 43%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1016
32 × (0 - 0.43) × 0.5 = -7 · #2[EVIL] 1073 → 1080 How this was worked out- Rating before: 1073
- Clan ratings: 1073 against 1023.
- Expected result: 57%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1080
32 × (1 - 0.57) × 0.5 = +7 · #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
5th ➔ 4th · How this was worked out
- Rating before: 1065
- Side average: 1108 against 1008.
- Expected result: 64%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1072
40 × (1 - 0.64) × 0.5 = +71st · How this was worked out
- Rating before: 1150
- Side average: 1108 against 1008.
- Expected result: 64%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1157
40 × (1 - 0.64) × 0.5 = +7vs
Losers
15th ➔ 16th · How this was worked out
- Rating before: 999
- Side average: 1008 against 1108.
- Expected result: 36%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 992
40 × (0 - 0.36) × 0.5 = -710th ➔ 12th · How this was worked out
- Rating before: 1016
- Side average: 1008 against 1108.
- Expected result: 36%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1009
40 × (0 - 0.36) × 0.5 = -7Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1023 → 1016 How this was worked out
- Rating before: 1023
- Clan ratings: 1023 against 1073.
- Expected result: 43%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1016
32 × (0 - 0.43) × 0.5 = -7 · #2[EVIL] 1073 → 1080 How this was worked out- Rating before: 1073
- Clan ratings: 1073 against 1023.
- Expected result: 57%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1080
32 × (1 - 0.57) × 0.5 = +7 · #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
5th ➔ 4th · How this was worked out
- Rating before: 1065
- Side average: 1108 against 1008.
- Expected result: 64%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1072
40 × (1 - 0.64) × 0.5 = +71st · How this was worked out
- Rating before: 1150
- Side average: 1108 against 1008.
- Expected result: 64%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1157
40 × (1 - 0.64) × 0.5 = +7vs
Losers
15th ➔ 16th · How this was worked out
- Rating before: 999
- Side average: 1008 against 1108.
- Expected result: 36%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 992
40 × (0 - 0.36) × 0.5 = -710th ➔ 12th · How this was worked out
- Rating before: 1016
- Side average: 1008 against 1108.
- Expected result: 36%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1009
40 × (0 - 0.36) × 0.5 = -7Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1030 → 1023 How this was worked out
- Rating before: 1030
- Clan ratings: 1030 against 1066.
- Expected result: 45%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1023
32 × (0 - 0.45) × 0.5 = -7 · #2[EVIL] 1066 → 1073 How this was worked out- Rating before: 1066
- Clan ratings: 1066 against 1030.
- Expected result: 55%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1073
32 × (1 - 0.55) × 0.5 = +7 · #1Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1125
- Side average: 1048 against 1004.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1134
40 × (1 - 0.56) × 0.5 = +920th · How this was worked out
- Rating before: 970
- Side average: 1048 against 1004.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 979
40 × (1 - 0.56) × 0.5 = +9vs
Losers
8th ➔ 10th · How this was worked out
- Rating before: 1025
- Side average: 1004 against 1048.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1016
40 × (0 - 0.44) × 0.5 = -9How this was worked out
- Rating before: 982
- Side average: 1004 against 1048.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 3 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 965
80 × (0 - 0.44) × 0.5 = -17Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1030 → 1023 How this was worked out
- Rating before: 1030
- Clan ratings: 1030 against 1066.
- Expected result: 45%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1023
32 × (0 - 0.45) × 0.5 = -7 · #2[EVIL] 1066 → 1073 How this was worked out- Rating before: 1066
- Clan ratings: 1066 against 1030.
- Expected result: 55%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1073
32 × (1 - 0.55) × 0.5 = +7 · #1Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1125
- Side average: 1048 against 1004.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1134
40 × (1 - 0.56) × 0.5 = +920th · How this was worked out
- Rating before: 970
- Side average: 1048 against 1004.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 979
40 × (1 - 0.56) × 0.5 = +9vs
Losers
8th ➔ 10th · How this was worked out
- Rating before: 1025
- Side average: 1004 against 1048.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1016
40 × (0 - 0.44) × 0.5 = -9How this was worked out
- Rating before: 982
- Side average: 1004 against 1048.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 3 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 965
80 × (0 - 0.44) × 0.5 = -17Clan war[EVIL] vs [HERO] · Game 2 of 2War: [EVIL] won 2-0[EVIL] 1059 → 1066 How this was worked out
- Rating before: 1059
- Clan ratings: 1059 against 1037.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1066
32 × (1 - 0.53) × 0.5 = +7 · #1[HERO] 1037 → 1030 How this was worked out- Rating before: 1037
- Clan ratings: 1037 against 1059.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1030
32 × (0 - 0.47) × 0.5 = -7 · #2Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1116
- Side average: 1038 against 1018.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1125
40 × (1 - 0.53) × 0.5 = +921st ➔ 20th · How this was worked out
- Rating before: 961
- Side average: 1038 against 1018.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 970
40 × (1 - 0.53) × 0.5 = +9vs
Losers
8th · How this was worked out
- Rating before: 1034
- Side average: 1018 against 1038.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1025
40 × (0 - 0.47) × 0.5 = -9How this was worked out
- Rating before: 1001
- Side average: 1018 against 1038.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 2 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 982
80 × (0 - 0.47) × 0.5 = -19Clan war[HERO] vs [EVIL] · Game 2 of 2War: Drawn 1-1[HERO] 1036 → 1037 How this was worked out
- Rating before: 1036
- Clan ratings: 1036 against 1060.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1037
32 × (0.5 - 0.47) × 0.5 = +1 · #2[EVIL] 1060 → 1059 How this was worked out- Rating before: 1060
- Clan ratings: 1060 against 1036.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1059
32 × (0.5 - 0.53) × 0.5 = -1 · #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1134
- Side average: 1062 against 1108.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1135
40 × (0.5 - 0.43) × 0.5 = +117th · How this was worked out
- Rating before: 990
- Side average: 1062 against 1108.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 991
40 × (0.5 - 0.43) × 0.5 = +1vs
Losers
1st · How this was worked out
- Rating before: 1151
- Side average: 1108 against 1062.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1150
40 × (0.5 - 0.57) × 0.5 = -15th · How this was worked out
- Rating before: 1066
- Side average: 1108 against 1062.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1065
40 × (0.5 - 0.57) × 0.5 = -1Clan war[HERO] vs [EVIL] · Game 1 of 2War: Drawn 1-1[HERO] 1036 → 1037 How this was worked out
- Rating before: 1036
- Clan ratings: 1036 against 1060.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1037
32 × (0.5 - 0.47) × 0.5 = +1 · #2[EVIL] 1060 → 1059 How this was worked out- Rating before: 1060
- Clan ratings: 1060 against 1036.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1059
32 × (0.5 - 0.53) × 0.5 = -1 · #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1151
- Side average: 1108 against 1062.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1150
40 × (0.5 - 0.57) × 0.5 = -15th · How this was worked out
- Rating before: 1066
- Side average: 1108 against 1062.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1065
40 × (0.5 - 0.57) × 0.5 = -1vs
Losers
2nd · How this was worked out
- Rating before: 1134
- Side average: 1062 against 1108.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1135
40 × (0.5 - 0.43) × 0.5 = +117th · How this was worked out
- Rating before: 990
- Side average: 1062 against 1108.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 991
40 × (0.5 - 0.43) × 0.5 = +1Clan war[EVIL] vs [HERO] · Game 1 of 2War: [EVIL] won 2-0[EVIL] 1059 → 1066 How this was worked out
- Rating before: 1059
- Clan ratings: 1059 against 1037.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1066
32 × (1 - 0.53) × 0.5 = +7 · #1[HERO] 1037 → 1030 How this was worked out- Rating before: 1037
- Clan ratings: 1037 against 1059.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1030
32 × (0 - 0.47) × 0.5 = -7 · #2Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1116
- Side average: 1038 against 1018.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1125
40 × (1 - 0.53) × 0.5 = +921st ➔ 20th · How this was worked out
- Rating before: 961
- Side average: 1038 against 1018.
- Expected result: 53%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 970
40 × (1 - 0.53) × 0.5 = +9vs
Losers
8th · How this was worked out
- Rating before: 1034
- Side average: 1018 against 1038.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1025
40 × (0 - 0.47) × 0.5 = -9How this was worked out
- Rating before: 1001
- Side average: 1018 against 1038.
- Expected result: 47%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 2 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 982
80 × (0 - 0.47) × 0.5 = -19Clan war[HERO] vs [EVIL] · Game 2 of 2War: Drawn 1-1[HERO] 1035 → 1036 How this was worked out
- Rating before: 1035
- Clan ratings: 1035 against 1061.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1036
32 × (0.5 - 0.46) × 0.5 = +1 · #2[EVIL] 1061 → 1060 How this was worked out- Rating before: 1061
- Clan ratings: 1061 against 1035.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1060
32 × (0.5 - 0.54) × 0.5 = -1 · #1Placement war, counts double: AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1152
- Side average: 1110 against 1060.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1151
40 × (0.5 - 0.57) × 0.5 = -15th · How this was worked out
- Rating before: 1067
- Side average: 1110 against 1060.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1066
40 × (0.5 - 0.57) × 0.5 = -1vs
Losers
2nd · How this was worked out
- Rating before: 1133
- Side average: 1060 against 1110.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1134
40 × (0.5 - 0.43) × 0.5 = +1unranked ➔ 17th · How this was worked out
- Rating before: 987
- Side average: 1060 against 1110.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 5 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 990
80 × (0.5 - 0.43) × 0.5 = +3Clan war[EVIL] vs [HERO] · Game 2 of 2War: Drawn 1-1[EVIL] 1062 → 1061 How this was worked out
- Rating before: 1062
- Clan ratings: 1062 against 1034.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1061
32 × (0.5 - 0.54) × 0.5 = -1 · #1[HERO] 1034 → 1035 How this was worked out- Rating before: 1034
- Clan ratings: 1034 against 1062.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1035
32 × (0.5 - 0.46) × 0.5 = +1 · #2Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
8th · How this was worked out
- Rating before: 1033
- Side average: 1016 against 1040.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1034
40 × (0.5 - 0.47) × 0.5 = +1How this was worked out
- Rating before: 1000
- Side average: 1016 against 1040.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 1 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1001
80 × (0.5 - 0.47) × 0.5 = +1vs
Losers
3rd · How this was worked out
- Rating before: 1117
- Side average: 1040 against 1016.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1116
40 × (0.5 - 0.53) × 0.5 = -120th · How this was worked out
- Rating before: 962
- Side average: 1040 against 1016.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 961
40 × (0.5 - 0.53) × 0.5 = -1Clan war[HERO] vs [EVIL] · Game 1 of 2War: Drawn 1-1[HERO] 1035 → 1036 How this was worked out
- Rating before: 1035
- Clan ratings: 1035 against 1061.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1036
32 × (0.5 - 0.46) × 0.5 = +1 · #2[EVIL] 1061 → 1060 How this was worked out- Rating before: 1061
- Clan ratings: 1061 against 1035.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1060
32 × (0.5 - 0.54) × 0.5 = -1 · #1Placement war, counts double: AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd · How this was worked out
- Rating before: 1133
- Side average: 1060 against 1110.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1134
40 × (0.5 - 0.43) × 0.5 = +1unranked ➔ 17th · How this was worked out
- Rating before: 987
- Side average: 1060 against 1110.
- Expected result: 43%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 5 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 990
80 × (0.5 - 0.43) × 0.5 = +3vs
Losers
1st · How this was worked out
- Rating before: 1152
- Side average: 1110 against 1060.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1151
40 × (0.5 - 0.57) × 0.5 = -15th · How this was worked out
- Rating before: 1067
- Side average: 1110 against 1060.
- Expected result: 57%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1066
40 × (0.5 - 0.57) × 0.5 = -1Clan war[EVIL] vs [HERO] · Game 1 of 2War: Drawn 1-1[EVIL] 1062 → 1061 How this was worked out
- Rating before: 1062
- Clan ratings: 1062 against 1034.
- Expected result: 54%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1061
32 × (0.5 - 0.54) × 0.5 = -1 · #1[HERO] 1034 → 1035 How this was worked out- Rating before: 1034
- Clan ratings: 1034 against 1062.
- Expected result: 46%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1035
32 × (0.5 - 0.46) × 0.5 = +1 · #2Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1117
- Side average: 1040 against 1016.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1116
40 × (0.5 - 0.53) × 0.5 = -120th · How this was worked out
- Rating before: 962
- Side average: 1040 against 1016.
- Expected result: 53%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 961
40 × (0.5 - 0.53) × 0.5 = -1vs
Losers
8th · How this was worked out
- Rating before: 1033
- Side average: 1016 against 1040.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1034
40 × (0.5 - 0.47) × 0.5 = +1How this was worked out
- Rating before: 1000
- Side average: 1016 against 1040.
- Expected result: 47%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 80, doubled for placement war 1 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1001
80 × (0.5 - 0.47) × 0.5 = +1Clan war[HERO] vs [EVIL] · Game 2 of 2War: [HERO] won 2-0[HERO] 1033 → 1042 How this was worked out
- Rating before: 1033
- Clan ratings: 1033 against 1063.
- Expected result: 46%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1042
32 × (1 - 0.46) × 0.5 = +9 · #2[EVIL] 1063 → 1054 How this was worked out- Rating before: 1063
- Clan ratings: 1063 against 1033.
- Expected result: 54%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1054
32 × (0 - 0.54) × 0.5 = -9 · #1Placement war, counts double: necromancerThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd ➔ 1st · How this was worked out
- Rating before: 1133
- Side average: 1066 against 1070.
- Expected result: 49%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1143
40 × (1 - 0.49) × 0.5 = +10How this was worked out
- Rating before: 1000
- Side average: 1066 against 1070.
- Expected result: 49%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 1 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1020
80 × (1 - 0.49) × 0.5 = +20vs
Losers
1st ➔ 2nd · How this was worked out
- Rating before: 1152
- Side average: 1070 against 1066.
- Expected result: 51%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1142
40 × (0 - 0.51) × 0.5 = -1017th ➔ 18th · How this was worked out
- Rating before: 989
- Side average: 1070 against 1066.
- Expected result: 51%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 979
40 × (0 - 0.51) × 0.5 = -10Clan war[HERO] vs [EVIL] · Game 1 of 2War: [HERO] won 2-0[HERO] 1033 → 1042 How this was worked out
- Rating before: 1033
- Clan ratings: 1033 against 1063.
- Expected result: 46%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1042
32 × (1 - 0.46) × 0.5 = +9 · #2[EVIL] 1063 → 1054 How this was worked out- Rating before: 1063
- Clan ratings: 1063 against 1033.
- Expected result: 54%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1054
32 × (0 - 0.54) × 0.5 = -9 · #1Placement war, counts double: necromancerThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
2nd ➔ 1st · How this was worked out
- Rating before: 1133
- Side average: 1066 against 1070.
- Expected result: 49%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1143
40 × (1 - 0.49) × 0.5 = +10How this was worked out
- Rating before: 1000
- Side average: 1066 against 1070.
- Expected result: 49%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 80, doubled for placement war 1 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1020
80 × (1 - 0.49) × 0.5 = +20vs
Losers
1st ➔ 2nd · How this was worked out
- Rating before: 1152
- Side average: 1070 against 1066.
- Expected result: 51%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1142
40 × (0 - 0.51) × 0.5 = -1017th ➔ 18th · How this was worked out
- Rating before: 989
- Side average: 1070 against 1066.
- Expected result: 51%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 979
40 × (0 - 0.51) × 0.5 = -10Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1041 → 1033 How this was worked out
- Rating before: 1041
- Clan ratings: 1041 against 1055.
- Expected result: 48%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1033
32 × (0 - 0.48) × 0.5 = -8 · #2[EVIL] 1055 → 1063 How this was worked out- Rating before: 1055
- Clan ratings: 1055 against 1041.
- Expected result: 52%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1063
32 × (1 - 0.52) × 0.5 = +8 · #1Placement war, counts double: AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1108
- Side average: 1126 against 1084.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1117
40 × (1 - 0.56) × 0.5 = +91st · How this was worked out
- Rating before: 1143
- Side average: 1126 against 1084.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (1 - 0.56) × 0.5 = +9vs
Losers
2nd · How this was worked out
- Rating before: 1142
- Side average: 1084 against 1126.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1133
40 × (0 - 0.44) × 0.5 = -9How this was worked out
- Rating before: 1025
- Side average: 1084 against 1126.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 3 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1007
80 × (0 - 0.44) × 0.5 = -18Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1041 → 1033 How this was worked out
- Rating before: 1041
- Clan ratings: 1041 against 1055.
- Expected result: 48%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1033
32 × (0 - 0.48) × 0.5 = -8 · #2[EVIL] 1055 → 1063 How this was worked out- Rating before: 1055
- Clan ratings: 1055 against 1041.
- Expected result: 52%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1063
32 × (1 - 0.52) × 0.5 = +8 · #1Placement war, counts double: AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1108
- Side average: 1126 against 1084.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1117
40 × (1 - 0.56) × 0.5 = +91st · How this was worked out
- Rating before: 1143
- Side average: 1126 against 1084.
- Expected result: 56%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (1 - 0.56) × 0.5 = +9vs
Losers
2nd · How this was worked out
- Rating before: 1142
- Side average: 1084 against 1126.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1133
40 × (0 - 0.44) × 0.5 = -9How this was worked out
- Rating before: 1025
- Side average: 1084 against 1126.
- Expected result: 44%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 80, doubled for placement war 3 of 5.
- These players met often this week, so player changes count 50%.
- Rating after: 1007
80 × (0 - 0.44) × 0.5 = -18Clan war[EVIL] vs [HERO] · Game 2 of 2War: Drawn 1-1[EVIL] 1041 → 1041 How this was worked out
- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0 · #2[HERO] 1044 → 1044 How this was worked out- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0 · #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1092
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 02nd · How this was worked out
- Rating before: 1127
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0vs
Losers
1st · How this was worked out
- Rating before: 1152
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 07th · How this was worked out
- Rating before: 1033
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0Clan war[EVIL] vs [HERO] · Game 1 of 2War: Drawn 1-1[EVIL] 1041 → 1041 How this was worked out
- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0 · #2[HERO] 1044 → 1044 How this was worked out- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0 · #1These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1152
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 07th · How this was worked out
- Rating before: 1033
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0vs
Losers
3rd · How this was worked out
- Rating before: 1092
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 02nd · How this was worked out
- Rating before: 1127
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0Clan war[HERO] vs [EVIL] · Game 2 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0 · #1[EVIL] 1041 → 1041 How this was worked out- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1092
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 02nd · How this was worked out
- Rating before: 1127
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0vs
Losers
1st · How this was worked out
- Rating before: 1152
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 07th · How this was worked out
- Rating before: 1033
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0Clan war[HERO] vs [EVIL] · Game 1 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0 · #1[EVIL] 1041 → 1041 How this was worked out- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1152
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 07th · How this was worked out
- Rating before: 1033
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0vs
Losers
3rd · How this was worked out
- Rating before: 1092
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 02nd · How this was worked out
- Rating before: 1127
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0Clan war[HERO] vs [EVIL] · Game 2 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0 · #1[EVIL] 1041 → 1041 How this was worked out- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
1st · How this was worked out
- Rating before: 1152
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 07th · How this was worked out
- Rating before: 1033
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0vs
Losers
3rd · How this was worked out
- Rating before: 1092
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 02nd · How this was worked out
- Rating before: 1127
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0Clan war[HERO] vs [EVIL] · Game 1 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
- Rating before: 1044
- Clan ratings: 1044 against 1041.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0 · #1[EVIL] 1041 → 1041 How this was worked out- Rating before: 1041
- Clan ratings: 1041 against 1044.
- Expected result: 50%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1092
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 02nd · How this was worked out
- Rating before: 1127
- Side average: 1110 against 1092.
- Expected result: 52%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0vs
Losers
1st · How this was worked out
- Rating before: 1152
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 07th · How this was worked out
- Rating before: 1033
- Side average: 1092 against 1110.
- Expected result: 48%, where an even match is 50%.
- Result: war drawn, counts as 0.5.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1052 → 1044 How this was worked out
- Rating before: 1052
- Clan ratings: 1052 against 1033.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0 - 0.53) × 0.5 = -8 · #1[EVIL] 1033 → 1041 How this was worked out- Rating before: 1033
- Clan ratings: 1033 against 1052.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (1 - 0.47) × 0.5 = +8 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1082
- Side average: 1100 against 1102.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1092
40 × (1 - 0.50) × 0.5 = +102nd · How this was worked out
- Rating before: 1117
- Side average: 1100 against 1102.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1127
40 × (1 - 0.50) × 0.5 = +10vs
Losers
1st · How this was worked out
- Rating before: 1162
- Side average: 1102 against 1100.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (0 - 0.50) × 0.5 = -106th ➔ 7th · How this was worked out
- Rating before: 1043
- Side average: 1102 against 1100.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1033
40 × (0 - 0.50) × 0.5 = -10Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1052 → 1044 How this was worked out
- Rating before: 1052
- Clan ratings: 1052 against 1033.
- Expected result: 53%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1044
32 × (0 - 0.53) × 0.5 = -8 · #1[EVIL] 1033 → 1041 How this was worked out- Rating before: 1033
- Clan ratings: 1033 against 1052.
- Expected result: 47%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 32.
- These clans met often this week, so clan changes count 50%.
- Rating after: 1041
32 × (1 - 0.47) × 0.5 = +8 · #2These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.Winners
3rd · How this was worked out
- Rating before: 1082
- Side average: 1100 against 1102.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1092
40 × (1 - 0.50) × 0.5 = +102nd · How this was worked out
- Rating before: 1117
- Side average: 1100 against 1102.
- Expected result: 50%, where an even match is 50%.
- Result: war won, counts as 1.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1127
40 × (1 - 0.50) × 0.5 = +10vs
Losers
1st · How this was worked out
- Rating before: 1162
- Side average: 1102 against 1100.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1152
40 × (0 - 0.50) × 0.5 = -106th ➔ 7th · How this was worked out
- Rating before: 1043
- Side average: 1102 against 1100.
- Expected result: 50%, where an even match is 50%.
- Result: war lost, counts as 0.
- Step size: 40.
- These players met often this week, so player changes count 50%.
- Rating after: 1033
40 × (0 - 0.50) × 0.5 = -10




