Replays

Live games and saved replays from across the community.

Clan war[EVIL] vs [HERO] · Game 2 of 2War: [EVIL] won 2-0[EVIL] 1083 → 1089 How this was worked out
  • Rating before: 1083
  • Clan ratings: 1083 against 1013.
  • Expected result: 60%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1089
32 × (1 - 0.60) × 0.5 = +6
· #1
[HERO] 1013 → 1007 How this was worked out
  • Rating before: 1013
  • Clan ratings: 1013 against 1083.
  • Expected result: 40%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1007
32 × (0 - 0.40) × 0.5 = -6
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
1st · How this was worked out
  • Rating before: 1154
  • Side average: 1112 against 1065.
  • Expected result: 57%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1163
40 × (1 - 0.57) × 0.5 = +9
5th ➔ 4th · How this was worked out
  • Rating before: 1069
  • Side average: 1112 against 1065.
  • Expected result: 57%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1078
40 × (1 - 0.57) × 0.5 = +9
vs
Losers
2nd ➔ 3rd · How this was worked out
  • Rating before: 1138
  • Side average: 1065 against 1112.
  • Expected result: 43%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1129
40 × (0 - 0.43) × 0.5 = -9
16th ➔ 20th · How this was worked out
  • Rating before: 992
  • Side average: 1065 against 1112.
  • Expected result: 43%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 983
40 × (0 - 0.43) × 0.5 = -9
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:23:30
Date1792452852436
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 1 of 2War: [EVIL] won 2-0[EVIL] 1083 → 1089 How this was worked out
  • Rating before: 1083
  • Clan ratings: 1083 against 1013.
  • Expected result: 60%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1089
32 × (1 - 0.60) × 0.5 = +6
· #1
[HERO] 1013 → 1007 How this was worked out
  • Rating before: 1013
  • Clan ratings: 1013 against 1083.
  • Expected result: 40%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1007
32 × (0 - 0.40) × 0.5 = -6
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
1st · How this was worked out
  • Rating before: 1154
  • Side average: 1112 against 1065.
  • Expected result: 57%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1163
40 × (1 - 0.57) × 0.5 = +9
5th ➔ 4th · How this was worked out
  • Rating before: 1069
  • Side average: 1112 against 1065.
  • Expected result: 57%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1078
40 × (1 - 0.57) × 0.5 = +9
vs
Losers
2nd ➔ 3rd · How this was worked out
  • Rating before: 1138
  • Side average: 1065 against 1112.
  • Expected result: 43%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1129
40 × (0 - 0.43) × 0.5 = -9
16th ➔ 20th · How this was worked out
  • Rating before: 992
  • Side average: 1065 against 1112.
  • Expected result: 43%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 983
40 × (0 - 0.43) × 0.5 = -9
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:11:46
Date1792452036214
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 2 of 2War: [HERO] won 2-0[EVIL] 1093 → 1083 How this was worked out
  • Rating before: 1093
  • Clan ratings: 1093 against 1003.
  • Expected result: 63%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1083
32 × (0 - 0.63) × 0.5 = -10
· #1
[HERO] 1003 → 1013 How this was worked out
  • Rating before: 1003
  • Clan ratings: 1003 against 1093.
  • Expected result: 37%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1013
32 × (1 - 0.37) × 0.5 = +10
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd ➔ 2nd · How this was worked out
  • Rating before: 1126
  • Side average: 1063 against 1124.
  • Expected result: 41%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1138
40 × (1 - 0.41) × 0.5 = +12
14th ➔ 11th · How this was worked out
  • Rating before: 1000
  • Side average: 1063 against 1124.
  • Expected result: 41%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1012
40 × (1 - 0.41) × 0.5 = +12
vs
Losers
1st · How this was worked out
  • Rating before: 1166
  • Side average: 1124 against 1063.
  • Expected result: 59%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1154
40 × (0 - 0.59) × 0.5 = -12
4th ➔ 5th · How this was worked out
  • Rating before: 1081
  • Side average: 1124 against 1063.
  • Expected result: 59%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1069
40 × (0 - 0.59) × 0.5 = -12
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:19:31
Date1792450274973
ELO +/--
Likes0
Comments0
Downloads1
Plays1
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 1 of 2War: [HERO] won 2-0[EVIL] 1093 → 1083 How this was worked out
  • Rating before: 1093
  • Clan ratings: 1093 against 1003.
  • Expected result: 63%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1083
32 × (0 - 0.63) × 0.5 = -10
· #1
[HERO] 1003 → 1013 How this was worked out
  • Rating before: 1003
  • Clan ratings: 1003 against 1093.
  • Expected result: 37%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1013
32 × (1 - 0.37) × 0.5 = +10
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd ➔ 2nd · How this was worked out
  • Rating before: 1126
  • Side average: 1063 against 1124.
  • Expected result: 41%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1138
40 × (1 - 0.41) × 0.5 = +12
14th ➔ 11th · How this was worked out
  • Rating before: 1000
  • Side average: 1063 against 1124.
  • Expected result: 41%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1012
40 × (1 - 0.41) × 0.5 = +12
vs
Losers
1st · How this was worked out
  • Rating before: 1166
  • Side average: 1124 against 1063.
  • Expected result: 59%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1154
40 × (0 - 0.59) × 0.5 = -12
4th ➔ 5th · How this was worked out
  • Rating before: 1081
  • Side average: 1124 against 1063.
  • Expected result: 59%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1069
40 × (0 - 0.59) × 0.5 = -12
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:12:49
Date1792449390672
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 2 of 2War: [EVIL] won 2-0[EVIL] 1087 → 1093 How this was worked out
  • Rating before: 1087
  • Clan ratings: 1087 against 1009.
  • Expected result: 61%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1093
32 × (1 - 0.61) × 0.5 = +6
· #1
[HERO] 1009 → 1003 How this was worked out
  • Rating before: 1009
  • Clan ratings: 1009 against 1087.
  • Expected result: 39%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1003
32 × (0 - 0.39) × 0.5 = -6
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
1st · How this was worked out
  • Rating before: 1157
  • Side average: 1114 against 1072.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1166
40 × (1 - 0.56) × 0.5 = +9
4th · How this was worked out
  • Rating before: 1072
  • Side average: 1114 against 1072.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1081
40 × (1 - 0.56) × 0.5 = +9
vs
Losers
2nd ➔ 3rd · How this was worked out
  • Rating before: 1135
  • Side average: 1072 against 1114.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1126
40 × (0 - 0.44) × 0.5 = -9
12th ➔ 14th · How this was worked out
  • Rating before: 1009
  • Side average: 1072 against 1114.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1000
40 × (0 - 0.44) × 0.5 = -9
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:32:26
Date1792445722647
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 1 of 2War: [EVIL] won 2-0[EVIL] 1087 → 1093 How this was worked out
  • Rating before: 1087
  • Clan ratings: 1087 against 1009.
  • Expected result: 61%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1093
32 × (1 - 0.61) × 0.5 = +6
· #1
[HERO] 1009 → 1003 How this was worked out
  • Rating before: 1009
  • Clan ratings: 1009 against 1087.
  • Expected result: 39%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1003
32 × (0 - 0.39) × 0.5 = -6
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
1st · How this was worked out
  • Rating before: 1157
  • Side average: 1114 against 1072.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1166
40 × (1 - 0.56) × 0.5 = +9
4th · How this was worked out
  • Rating before: 1072
  • Side average: 1114 against 1072.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1081
40 × (1 - 0.56) × 0.5 = +9
vs
Losers
2nd ➔ 3rd · How this was worked out
  • Rating before: 1135
  • Side average: 1072 against 1114.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1126
40 × (0 - 0.44) × 0.5 = -9
12th ➔ 14th · How this was worked out
  • Rating before: 1009
  • Side average: 1072 against 1114.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1000
40 × (0 - 0.44) × 0.5 = -9
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:05:33
Date1792445285140
ELO +/--
Likes0
Comments0
Downloads1
Plays3
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1023 → 1016 How this was worked out
  • Rating before: 1023
  • Clan ratings: 1023 against 1073.
  • Expected result: 43%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1016
32 × (0 - 0.43) × 0.5 = -7
· #2
[EVIL] 1073 → 1080 How this was worked out
  • Rating before: 1073
  • Clan ratings: 1073 against 1023.
  • Expected result: 57%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1080
32 × (1 - 0.57) × 0.5 = +7
· #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
5th ➔ 4th · How this was worked out
  • Rating before: 1065
  • Side average: 1108 against 1008.
  • Expected result: 64%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1072
40 × (1 - 0.64) × 0.5 = +7
1st · How this was worked out
  • Rating before: 1150
  • Side average: 1108 against 1008.
  • Expected result: 64%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1157
40 × (1 - 0.64) × 0.5 = +7
vs
Losers
15th ➔ 16th · How this was worked out
  • Rating before: 999
  • Side average: 1008 against 1108.
  • Expected result: 36%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 992
40 × (0 - 0.36) × 0.5 = -7
10th ➔ 12th · How this was worked out
  • Rating before: 1016
  • Side average: 1008 against 1108.
  • Expected result: 36%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1009
40 × (0 - 0.36) × 0.5 = -7
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:09:13
Date1792444611297
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1023 → 1016 How this was worked out
  • Rating before: 1023
  • Clan ratings: 1023 against 1073.
  • Expected result: 43%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1016
32 × (0 - 0.43) × 0.5 = -7
· #2
[EVIL] 1073 → 1080 How this was worked out
  • Rating before: 1073
  • Clan ratings: 1073 against 1023.
  • Expected result: 57%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1080
32 × (1 - 0.57) × 0.5 = +7
· #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
5th ➔ 4th · How this was worked out
  • Rating before: 1065
  • Side average: 1108 against 1008.
  • Expected result: 64%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1072
40 × (1 - 0.64) × 0.5 = +7
1st · How this was worked out
  • Rating before: 1150
  • Side average: 1108 against 1008.
  • Expected result: 64%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1157
40 × (1 - 0.64) × 0.5 = +7
vs
Losers
15th ➔ 16th · How this was worked out
  • Rating before: 999
  • Side average: 1008 against 1108.
  • Expected result: 36%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 992
40 × (0 - 0.36) × 0.5 = -7
10th ➔ 12th · How this was worked out
  • Rating before: 1016
  • Side average: 1008 against 1108.
  • Expected result: 36%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1009
40 × (0 - 0.36) × 0.5 = -7
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:10:11
Date1792443898665
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1030 → 1023 How this was worked out
  • Rating before: 1030
  • Clan ratings: 1030 against 1066.
  • Expected result: 45%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1023
32 × (0 - 0.45) × 0.5 = -7
· #2
[EVIL] 1066 → 1073 How this was worked out
  • Rating before: 1066
  • Clan ratings: 1066 against 1030.
  • Expected result: 55%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1073
32 × (1 - 0.55) × 0.5 = +7
· #1
Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1125
  • Side average: 1048 against 1004.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1134
40 × (1 - 0.56) × 0.5 = +9
20th · How this was worked out
  • Rating before: 970
  • Side average: 1048 against 1004.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 979
40 × (1 - 0.56) × 0.5 = +9
vs
Losers
8th ➔ 10th · How this was worked out
  • Rating before: 1025
  • Side average: 1004 against 1048.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1016
40 × (0 - 0.44) × 0.5 = -9
How this was worked out
  • Rating before: 982
  • Side average: 1004 against 1048.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 3 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 965
80 × (0 - 0.44) × 0.5 = -17
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:19:50
Date1792442450322
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1030 → 1023 How this was worked out
  • Rating before: 1030
  • Clan ratings: 1030 against 1066.
  • Expected result: 45%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1023
32 × (0 - 0.45) × 0.5 = -7
· #2
[EVIL] 1066 → 1073 How this was worked out
  • Rating before: 1066
  • Clan ratings: 1066 against 1030.
  • Expected result: 55%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1073
32 × (1 - 0.55) × 0.5 = +7
· #1
Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1125
  • Side average: 1048 against 1004.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1134
40 × (1 - 0.56) × 0.5 = +9
20th · How this was worked out
  • Rating before: 970
  • Side average: 1048 against 1004.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 979
40 × (1 - 0.56) × 0.5 = +9
vs
Losers
8th ➔ 10th · How this was worked out
  • Rating before: 1025
  • Side average: 1004 against 1048.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1016
40 × (0 - 0.44) × 0.5 = -9
How this was worked out
  • Rating before: 982
  • Side average: 1004 against 1048.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 3 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 965
80 × (0 - 0.44) × 0.5 = -17
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:14:23
Date1792441472049
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 2 of 2War: [EVIL] won 2-0[EVIL] 1059 → 1066 How this was worked out
  • Rating before: 1059
  • Clan ratings: 1059 against 1037.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1066
32 × (1 - 0.53) × 0.5 = +7
· #1
[HERO] 1037 → 1030 How this was worked out
  • Rating before: 1037
  • Clan ratings: 1037 against 1059.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1030
32 × (0 - 0.47) × 0.5 = -7
· #2
Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1116
  • Side average: 1038 against 1018.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1125
40 × (1 - 0.53) × 0.5 = +9
21st ➔ 20th · How this was worked out
  • Rating before: 961
  • Side average: 1038 against 1018.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 970
40 × (1 - 0.53) × 0.5 = +9
vs
Losers
8th · How this was worked out
  • Rating before: 1034
  • Side average: 1018 against 1038.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1025
40 × (0 - 0.47) × 0.5 = -9
How this was worked out
  • Rating before: 1001
  • Side average: 1018 against 1038.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 2 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 982
80 × (0 - 0.47) × 0.5 = -19
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:07:47
Date1792440794893
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: Drawn 1-1[HERO] 1036 → 1037 How this was worked out
  • Rating before: 1036
  • Clan ratings: 1036 against 1060.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1037
32 × (0.5 - 0.47) × 0.5 = +1
· #2
[EVIL] 1060 → 1059 How this was worked out
  • Rating before: 1060
  • Clan ratings: 1060 against 1036.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1059
32 × (0.5 - 0.53) × 0.5 = -1
· #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd · How this was worked out
  • Rating before: 1134
  • Side average: 1062 against 1108.
  • Expected result: 43%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1135
40 × (0.5 - 0.43) × 0.5 = +1
17th · How this was worked out
  • Rating before: 990
  • Side average: 1062 against 1108.
  • Expected result: 43%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 991
40 × (0.5 - 0.43) × 0.5 = +1
vs
Losers
1st · How this was worked out
  • Rating before: 1151
  • Side average: 1108 against 1062.
  • Expected result: 57%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1150
40 × (0.5 - 0.57) × 0.5 = -1
5th · How this was worked out
  • Rating before: 1066
  • Side average: 1108 against 1062.
  • Expected result: 57%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1065
40 × (0.5 - 0.57) × 0.5 = -1
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:10:38
Date1792440441191
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: Drawn 1-1[HERO] 1036 → 1037 How this was worked out
  • Rating before: 1036
  • Clan ratings: 1036 against 1060.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1037
32 × (0.5 - 0.47) × 0.5 = +1
· #2
[EVIL] 1060 → 1059 How this was worked out
  • Rating before: 1060
  • Clan ratings: 1060 against 1036.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1059
32 × (0.5 - 0.53) × 0.5 = -1
· #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
1st · How this was worked out
  • Rating before: 1151
  • Side average: 1108 against 1062.
  • Expected result: 57%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1150
40 × (0.5 - 0.57) × 0.5 = -1
5th · How this was worked out
  • Rating before: 1066
  • Side average: 1108 against 1062.
  • Expected result: 57%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1065
40 × (0.5 - 0.57) × 0.5 = -1
vs
Losers
2nd · How this was worked out
  • Rating before: 1134
  • Side average: 1062 against 1108.
  • Expected result: 43%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1135
40 × (0.5 - 0.43) × 0.5 = +1
17th · How this was worked out
  • Rating before: 990
  • Side average: 1062 against 1108.
  • Expected result: 43%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 991
40 × (0.5 - 0.43) × 0.5 = +1
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:14:06
Date1792439481492
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 1 of 2War: [EVIL] won 2-0[EVIL] 1059 → 1066 How this was worked out
  • Rating before: 1059
  • Clan ratings: 1059 against 1037.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1066
32 × (1 - 0.53) × 0.5 = +7
· #1
[HERO] 1037 → 1030 How this was worked out
  • Rating before: 1037
  • Clan ratings: 1037 against 1059.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1030
32 × (0 - 0.47) × 0.5 = -7
· #2
Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1116
  • Side average: 1038 against 1018.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1125
40 × (1 - 0.53) × 0.5 = +9
21st ➔ 20th · How this was worked out
  • Rating before: 961
  • Side average: 1038 against 1018.
  • Expected result: 53%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 970
40 × (1 - 0.53) × 0.5 = +9
vs
Losers
8th · How this was worked out
  • Rating before: 1034
  • Side average: 1018 against 1038.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1025
40 × (0 - 0.47) × 0.5 = -9
How this was worked out
  • Rating before: 1001
  • Side average: 1018 against 1038.
  • Expected result: 47%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 2 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 982
80 × (0 - 0.47) × 0.5 = -19
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:21:20
Date1792439247358
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: Drawn 1-1[HERO] 1035 → 1036 How this was worked out
  • Rating before: 1035
  • Clan ratings: 1035 against 1061.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1036
32 × (0.5 - 0.46) × 0.5 = +1
· #2
[EVIL] 1061 → 1060 How this was worked out
  • Rating before: 1061
  • Clan ratings: 1061 against 1035.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1060
32 × (0.5 - 0.54) × 0.5 = -1
· #1
Placement war, counts double: AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
1st · How this was worked out
  • Rating before: 1152
  • Side average: 1110 against 1060.
  • Expected result: 57%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1151
40 × (0.5 - 0.57) × 0.5 = -1
5th · How this was worked out
  • Rating before: 1067
  • Side average: 1110 against 1060.
  • Expected result: 57%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1066
40 × (0.5 - 0.57) × 0.5 = -1
vs
Losers
2nd · How this was worked out
  • Rating before: 1133
  • Side average: 1060 against 1110.
  • Expected result: 43%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1134
40 × (0.5 - 0.43) × 0.5 = +1
unranked ➔ 17th · How this was worked out
  • Rating before: 987
  • Side average: 1060 against 1110.
  • Expected result: 43%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 5 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 990
80 × (0.5 - 0.43) × 0.5 = +3
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:16:17
Date1792437931695
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 2 of 2War: Drawn 1-1[EVIL] 1062 → 1061 How this was worked out
  • Rating before: 1062
  • Clan ratings: 1062 against 1034.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1061
32 × (0.5 - 0.54) × 0.5 = -1
· #1
[HERO] 1034 → 1035 How this was worked out
  • Rating before: 1034
  • Clan ratings: 1034 against 1062.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1035
32 × (0.5 - 0.46) × 0.5 = +1
· #2
Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
8th · How this was worked out
  • Rating before: 1033
  • Side average: 1016 against 1040.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1034
40 × (0.5 - 0.47) × 0.5 = +1
How this was worked out
  • Rating before: 1000
  • Side average: 1016 against 1040.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 1 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1001
80 × (0.5 - 0.47) × 0.5 = +1
vs
Losers
3rd · How this was worked out
  • Rating before: 1117
  • Side average: 1040 against 1016.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1116
40 × (0.5 - 0.53) × 0.5 = -1
20th · How this was worked out
  • Rating before: 962
  • Side average: 1040 against 1016.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 961
40 × (0.5 - 0.53) × 0.5 = -1
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:30:28
Date1792437027915
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: Drawn 1-1[HERO] 1035 → 1036 How this was worked out
  • Rating before: 1035
  • Clan ratings: 1035 against 1061.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1036
32 × (0.5 - 0.46) × 0.5 = +1
· #2
[EVIL] 1061 → 1060 How this was worked out
  • Rating before: 1061
  • Clan ratings: 1061 against 1035.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1060
32 × (0.5 - 0.54) × 0.5 = -1
· #1
Placement war, counts double: AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd · How this was worked out
  • Rating before: 1133
  • Side average: 1060 against 1110.
  • Expected result: 43%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1134
40 × (0.5 - 0.43) × 0.5 = +1
unranked ➔ 17th · How this was worked out
  • Rating before: 987
  • Side average: 1060 against 1110.
  • Expected result: 43%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 5 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 990
80 × (0.5 - 0.43) × 0.5 = +3
vs
Losers
1st · How this was worked out
  • Rating before: 1152
  • Side average: 1110 against 1060.
  • Expected result: 57%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1151
40 × (0.5 - 0.57) × 0.5 = -1
5th · How this was worked out
  • Rating before: 1067
  • Side average: 1110 against 1060.
  • Expected result: 57%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1066
40 × (0.5 - 0.57) × 0.5 = -1
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:30:24
Date1792435994921
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 1 of 2War: Drawn 1-1[EVIL] 1062 → 1061 How this was worked out
  • Rating before: 1062
  • Clan ratings: 1062 against 1034.
  • Expected result: 54%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1061
32 × (0.5 - 0.54) × 0.5 = -1
· #1
[HERO] 1034 → 1035 How this was worked out
  • Rating before: 1034
  • Clan ratings: 1034 against 1062.
  • Expected result: 46%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1035
32 × (0.5 - 0.46) × 0.5 = +1
· #2
Placement war, counts double: BalinThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1117
  • Side average: 1040 against 1016.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1116
40 × (0.5 - 0.53) × 0.5 = -1
20th · How this was worked out
  • Rating before: 962
  • Side average: 1040 against 1016.
  • Expected result: 53%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 961
40 × (0.5 - 0.53) × 0.5 = -1
vs
Losers
8th · How this was worked out
  • Rating before: 1033
  • Side average: 1016 against 1040.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1034
40 × (0.5 - 0.47) × 0.5 = +1
How this was worked out
  • Rating before: 1000
  • Side average: 1016 against 1040.
  • Expected result: 47%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 80, doubled for placement war 1 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1001
80 × (0.5 - 0.47) × 0.5 = +1
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:23:49
Date1792435485800
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: [HERO] won 2-0[HERO] 1033 → 1042 How this was worked out
  • Rating before: 1033
  • Clan ratings: 1033 against 1063.
  • Expected result: 46%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1042
32 × (1 - 0.46) × 0.5 = +9
· #2
[EVIL] 1063 → 1054 How this was worked out
  • Rating before: 1063
  • Clan ratings: 1063 against 1033.
  • Expected result: 54%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1054
32 × (0 - 0.54) × 0.5 = -9
· #1
Placement war, counts double: necromancerThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd ➔ 1st · How this was worked out
  • Rating before: 1133
  • Side average: 1066 against 1070.
  • Expected result: 49%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1143
40 × (1 - 0.49) × 0.5 = +10
How this was worked out
  • Rating before: 1000
  • Side average: 1066 against 1070.
  • Expected result: 49%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 80, doubled for placement war 1 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1020
80 × (1 - 0.49) × 0.5 = +20
vs
Losers
1st ➔ 2nd · How this was worked out
  • Rating before: 1152
  • Side average: 1070 against 1066.
  • Expected result: 51%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1142
40 × (0 - 0.51) × 0.5 = -10
17th ➔ 18th · How this was worked out
  • Rating before: 989
  • Side average: 1070 against 1066.
  • Expected result: 51%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 979
40 × (0 - 0.51) × 0.5 = -10
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:00:07
Date1792433651639
ELO +/--
Likes0
Comments0
Downloads0
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: [HERO] won 2-0[HERO] 1033 → 1042 How this was worked out
  • Rating before: 1033
  • Clan ratings: 1033 against 1063.
  • Expected result: 46%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1042
32 × (1 - 0.46) × 0.5 = +9
· #2
[EVIL] 1063 → 1054 How this was worked out
  • Rating before: 1063
  • Clan ratings: 1063 against 1033.
  • Expected result: 54%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1054
32 × (0 - 0.54) × 0.5 = -9
· #1
Placement war, counts double: necromancerThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
2nd ➔ 1st · How this was worked out
  • Rating before: 1133
  • Side average: 1066 against 1070.
  • Expected result: 49%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1143
40 × (1 - 0.49) × 0.5 = +10
How this was worked out
  • Rating before: 1000
  • Side average: 1066 against 1070.
  • Expected result: 49%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 80, doubled for placement war 1 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1020
80 × (1 - 0.49) × 0.5 = +20
vs
Losers
1st ➔ 2nd · How this was worked out
  • Rating before: 1152
  • Side average: 1070 against 1066.
  • Expected result: 51%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1142
40 × (0 - 0.51) × 0.5 = -10
17th ➔ 18th · How this was worked out
  • Rating before: 989
  • Side average: 1070 against 1066.
  • Expected result: 51%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 979
40 × (0 - 0.51) × 0.5 = -10
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:12:31
Date1792431623942
ELO +/--
Likes0
Comments0
Downloads0
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1041 → 1033 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1055.
  • Expected result: 48%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1033
32 × (0 - 0.48) × 0.5 = -8
· #2
[EVIL] 1055 → 1063 How this was worked out
  • Rating before: 1055
  • Clan ratings: 1055 against 1041.
  • Expected result: 52%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1063
32 × (1 - 0.52) × 0.5 = +8
· #1
Placement war, counts double: AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1108
  • Side average: 1126 against 1084.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1117
40 × (1 - 0.56) × 0.5 = +9
1st · How this was worked out
  • Rating before: 1143
  • Side average: 1126 against 1084.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (1 - 0.56) × 0.5 = +9
vs
Losers
2nd · How this was worked out
  • Rating before: 1142
  • Side average: 1084 against 1126.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1133
40 × (0 - 0.44) × 0.5 = -9
How this was worked out
  • Rating before: 1025
  • Side average: 1084 against 1126.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 3 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1007
80 × (0 - 0.44) × 0.5 = -18
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:13:47
Date1792430368595
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1041 → 1033 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1055.
  • Expected result: 48%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1033
32 × (0 - 0.48) × 0.5 = -8
· #2
[EVIL] 1055 → 1063 How this was worked out
  • Rating before: 1055
  • Clan ratings: 1055 against 1041.
  • Expected result: 52%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1063
32 × (1 - 0.52) × 0.5 = +8
· #1
Placement war, counts double: AchillesThese players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1108
  • Side average: 1126 against 1084.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1117
40 × (1 - 0.56) × 0.5 = +9
1st · How this was worked out
  • Rating before: 1143
  • Side average: 1126 against 1084.
  • Expected result: 56%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (1 - 0.56) × 0.5 = +9
vs
Losers
2nd · How this was worked out
  • Rating before: 1142
  • Side average: 1084 against 1126.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1133
40 × (0 - 0.44) × 0.5 = -9
How this was worked out
  • Rating before: 1025
  • Side average: 1084 against 1126.
  • Expected result: 44%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 80, doubled for placement war 3 of 5.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1007
80 × (0 - 0.44) × 0.5 = -18
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:34:05
Date1792428206982
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 2 of 2War: Drawn 1-1[EVIL] 1041 → 1041 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0
· #2
[HERO] 1044 → 1044 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0
· #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1092
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 0
2nd · How this was worked out
  • Rating before: 1127
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0
vs
Losers
1st · How this was worked out
  • Rating before: 1152
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 0
7th · How this was worked out
  • Rating before: 1033
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:23:14
Date1792352342423
ELO +/--
Likes0
Comments0
Downloads2
Plays0
ReplayDownload
Watch list
Clan war[EVIL] vs [HERO] · Game 1 of 2War: Drawn 1-1[EVIL] 1041 → 1041 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0
· #2
[HERO] 1044 → 1044 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0
· #1
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
1st · How this was worked out
  • Rating before: 1152
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 0
7th · How this was worked out
  • Rating before: 1033
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0
vs
Losers
3rd · How this was worked out
  • Rating before: 1092
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 0
2nd · How this was worked out
  • Rating before: 1127
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:19:53
Date1792351055070
ELO +/--
Likes0
Comments0
Downloads1
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0
· #1
[EVIL] 1041 → 1041 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1092
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 0
2nd · How this was worked out
  • Rating before: 1127
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0
vs
Losers
1st · How this was worked out
  • Rating before: 1152
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 0
7th · How this was worked out
  • Rating before: 1033
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:14:41
Date1792350060866
ELO +/--
Likes0
Comments0
Downloads2
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0
· #1
[EVIL] 1041 → 1041 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
1st · How this was worked out
  • Rating before: 1152
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 0
7th · How this was worked out
  • Rating before: 1033
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0
vs
Losers
3rd · How this was worked out
  • Rating before: 1092
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 0
2nd · How this was worked out
  • Rating before: 1127
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:07:26
Date1792349524569
ELO +/--
Likes0
Comments0
Downloads2
Plays1
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 2 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0
· #1
[EVIL] 1041 → 1041 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
1st · How this was worked out
  • Rating before: 1152
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 0
7th · How this was worked out
  • Rating before: 1033
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0
vs
Losers
3rd · How this was worked out
  • Rating before: 1092
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 0
2nd · How this was worked out
  • Rating before: 1127
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:12:47
Date1792348642119
ELO +/--
Likes0
Comments0
Downloads3
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: Drawn 1-1[HERO] 1044 → 1044 How this was worked out
  • Rating before: 1044
  • Clan ratings: 1044 against 1041.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0.5 - 0.50) × 0.5 = 0
· #1
[EVIL] 1041 → 1041 How this was worked out
  • Rating before: 1041
  • Clan ratings: 1041 against 1044.
  • Expected result: 50%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (0.5 - 0.50) × 0.5 = 0
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1092
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1092
40 × (0.5 - 0.52) × 0.5 = 0
2nd · How this was worked out
  • Rating before: 1127
  • Side average: 1110 against 1092.
  • Expected result: 52%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1127
40 × (0.5 - 0.52) × 0.5 = 0
vs
Losers
1st · How this was worked out
  • Rating before: 1152
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (0.5 - 0.48) × 0.5 = 0
7th · How this was worked out
  • Rating before: 1033
  • Side average: 1092 against 1110.
  • Expected result: 48%, where an even match is 50%.
  • Result: war drawn, counts as 0.5.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1033
40 × (0.5 - 0.48) × 0.5 = 0
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:14:31
Date1792347675504
ELO +/--
Likes0
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Clan war[HERO] vs [EVIL] · Game 2 of 2War: [EVIL] won 2-0[HERO] 1052 → 1044 How this was worked out
  • Rating before: 1052
  • Clan ratings: 1052 against 1033.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0 - 0.53) × 0.5 = -8
· #1
[EVIL] 1033 → 1041 How this was worked out
  • Rating before: 1033
  • Clan ratings: 1033 against 1052.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (1 - 0.47) × 0.5 = +8
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1082
  • Side average: 1100 against 1102.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1092
40 × (1 - 0.50) × 0.5 = +10
2nd · How this was worked out
  • Rating before: 1117
  • Side average: 1100 against 1102.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1127
40 × (1 - 0.50) × 0.5 = +10
vs
Losers
1st · How this was worked out
  • Rating before: 1162
  • Side average: 1102 against 1100.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (0 - 0.50) × 0.5 = -10
6th ➔ 7th · How this was worked out
  • Rating before: 1043
  • Side average: 1102 against 1100.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1033
40 × (0 - 0.50) × 0.5 = -10
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:21:13
Date1792345876356
ELO +/--
Likes0
Comments0
Downloads4
Plays0
ReplayDownload
Watch list
Clan war[HERO] vs [EVIL] · Game 1 of 2War: [EVIL] won 2-0[HERO] 1052 → 1044 How this was worked out
  • Rating before: 1052
  • Clan ratings: 1052 against 1033.
  • Expected result: 53%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1044
32 × (0 - 0.53) × 0.5 = -8
· #1
[EVIL] 1033 → 1041 How this was worked out
  • Rating before: 1033
  • Clan ratings: 1033 against 1052.
  • Expected result: 47%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 32.
  • These clans met often this week, so clan changes count 50%.
  • Rating after: 1041
32 × (1 - 0.47) × 0.5 = +8
· #2
These players met often this week, so player changes count 50%.These clans met often this week, so clan changes count 50%.
Winners
3rd · How this was worked out
  • Rating before: 1082
  • Side average: 1100 against 1102.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1092
40 × (1 - 0.50) × 0.5 = +10
2nd · How this was worked out
  • Rating before: 1117
  • Side average: 1100 against 1102.
  • Expected result: 50%, where an even match is 50%.
  • Result: war won, counts as 1.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1127
40 × (1 - 0.50) × 0.5 = +10
vs
Losers
1st · How this was worked out
  • Rating before: 1162
  • Side average: 1102 against 1100.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1152
40 × (0 - 0.50) × 0.5 = -10
6th ➔ 7th · How this was worked out
  • Rating before: 1043
  • Side average: 1102 against 1100.
  • Expected result: 50%, where an even match is 50%.
  • Result: war lost, counts as 0.
  • Step size: 40.
  • These players met often this week, so player changes count 50%.
  • Rating after: 1033
40 × (0 - 0.50) × 0.5 = -10
GameBFME1
PatchPatch 2.22 (7.0.8)
GamemodeClan war
Duration00:10:59
Date1792345116845
ELO +/--
Likes0
Comments0
Downloads3
Plays2
ReplayDownload
Watch list
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